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Index

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Index Entry  Section

A
a*: Path Finding
abort-game: Kernel
add-particle-emitter: Particles
after: Agendas
agenda-time: Agendas
agenda?: Agendas
animation-frame-duration: Tile Maps
animation-frame-tile: Tile Maps
animation-frame?: Tile Maps
at: Agendas
attribute-location: Shaders
attribute-name: Shaders
attribute-type: Shaders
attribute?: Shaders

B
bezier-curve-p0: Bezier Curves
bezier-curve-p1: Bezier Curves
bezier-curve-p2: Bezier Curves
bezier-curve-p3: Bezier Curves
bezier-curve-point-at: Bezier Curves
bezier-curve-point-at!: Bezier Curves
bezier-curve?: Bezier Curves
bezier-path: Bezier Curves
buffer-data: Buffers
buffer-length: Buffers
buffer-name: Buffers
buffer-stride: Buffers
buffer-target: Buffers
buffer-usage: Buffers
buffer-view->buffer: Buffers
buffer-view-component-type: Buffers
buffer-view-divisor: Buffers
buffer-view-name: Buffers
buffer-view-offset: Buffers
buffer-view-type: Buffers
buffer-view?: Buffers
buffer?: Buffers

C
cancel-script: Scripts
cell-count: Grid
cell?: Grid
channel-get: Channels
channel-get!: Channels
channel-put: Channels
channel-put!: Channels
channel?: Channels
cotan: Basics
current-agenda: Agendas
current-agenda: Agendas
current-blend-mode: Rendering Engine
current-depth-test: Rendering Engine
current-framebuffer: Rendering Engine
current-projection: Rendering Engine
current-texture: Rendering Engine
current-viewport: Rendering Engine

D
draw-bezier-curve: Lines and Shapes
draw-bezier-path: Lines and Shapes
draw-line: Lines and Shapes
draw-nine-patch: Sprites
draw-particles: Particles
draw-particles*: Particles
draw-sprite: Sprites
draw-sprite-batch: Sprites
draw-text: Fonts
draw-tile-map: Tile Maps

E
ease-in-cubic: Easings
ease-in-out-cubic: Easings
ease-in-out-quad: Easings
ease-in-out-quart: Easings
ease-in-out-quint: Easings
ease-in-out-sine: Easings
ease-in-quad: Easings
ease-in-quart: Easings
ease-in-quint: Easings
ease-in-sine: Easings
ease-out-cubic: Easings
ease-out-quad: Easings
ease-out-quart: Easings
ease-out-quint: Easings
ease-out-sine: Easings
every: Agendas
every: Agendas

F
font-bold?: Fonts
font-face: Fonts
font-italic?: Fonts
font-line-height: Fonts
font-line-height: Fonts
font?: Fonts
for-each-cell: Grid
for-each-item: Grid
forever: Scripts
framebuffer-texture: Framebuffers
framebuffer-viewport: Framebuffers
framebuffer?: Framebuffers

G
gpu-apply: Rendering Engine
gpu-apply*: Rendering Engine
gpu-apply/instanced: Rendering Engine
gpu-apply/instanced: Rendering Engine
grid-add: Grid
grid-cell-count: Grid
grid-cell-size: Grid
grid-clear: Grid
grid-item-count: Grid
grid-move: Grid
grid-remove: Grid
grid?: Grid

I
index-buffer?: Buffers

L
linear: Easings
load-font: Fonts
load-image: Textures
load-shader: Shaders
load-tile-map: Tile Maps

M
make-agenda: Agendas
make-bezier-curve: Bezier Curves
make-buffer: Buffers
make-buffer-view: Buffers
make-channel: Channels
make-framebuffer: Framebuffers
make-grid: Grid
make-identity-matrix4: Matrices
make-identity-quaternion: Quaternions
make-matrix4: Matrices
make-null-matrix4: Matrices
make-particle-emitter: Particles
make-particles: Particles
make-path-finder: Path Finding
make-rect: Rectangles
make-shader: Shaders
make-sprite-batch: Sprites
make-vertex-array: Buffers
make-viewport: Viewports
map-object-id: Tile Maps
map-object-name: Tile Maps
map-object-properties: Tile Maps
map-object-shape: Tile Maps
map-object-type: Tile Maps
map-object?: Tile Maps
matrix4*: Matrices
matrix4-2d-transform!: Matrices
matrix4-identity!: Matrices
matrix4-mult!: Matrices
matrix4-rotate: Matrices
matrix4-rotate!: Matrices
matrix4-rotate-z: Matrices
matrix4-rotate-z!: Matrices
matrix4-scale: Matrices
matrix4-scale!: Matrices
matrix4-translate: Matrices
matrix4-translate!: Matrices
matrix4?: Matrices

N
null-buffer: Buffers
null-framebuffer: Framebuffers
null-shader: Shaders
null-vertex-array: Buffers

O
object-layer-name: Tile Maps
object-layer-objects: Tile Maps
object-layer-properties: Tile Maps
object-layer?: Tile Maps
orthographic-projection: Matrices

P
particle-emitter-done?: Particles
particle-emitter-life: Particles
particle-emitter-rate: Particles
particle-emitter-spawn-area: Particles
particle-emitter?: Particles
particles?: Particles
path-finder?: Path Finding
perspective-projection: Matrices
pi: Basics
pi/2: Basics
point->tile: Tile Maps
polygon-points: Tile Maps
polygon?: Tile Maps

Q
quaternion: Quaternions
quaternion-w: Quaternions
quaternion-x: Quaternions
quaternion-y: Quaternions
quaternion-z: Quaternions
quaternion?: Quaternions

R
rect: Rectangles
rect-area: Rectangles
rect-bottom: Rectangles
rect-center-x: Rectangles
rect-center-y: Rectangles
rect-clamp: Rectangles
rect-clamp!: Rectangles
rect-clamp-x: Rectangles
rect-clamp-y: Rectangles
rect-clip: Rectangles
rect-clip!: Rectangles
rect-contains-vec2?: Rectangles
rect-contains?: Rectangles
rect-height: Rectangles
rect-inflate: Rectangles
rect-inflate!: Rectangles
rect-intersects?: Rectangles
rect-left: Rectangles
rect-move: Rectangles
rect-move!: Rectangles
rect-move-by: Rectangles
rect-move-by!: Rectangles
rect-move-by-vec2: Rectangles
rect-move-by-vec2!: Rectangles
rect-move-vec2: Rectangles
rect-move-vec2!: Rectangles
rect-right: Rectangles
rect-top: Rectangles
rect-union: Rectangles
rect-union!: Rectangles
rect-width: Rectangles
rect-within?: Rectangles
rect-x: Rectangles
rect-y: Rectangles
rect?: Rectangles
remove-particle-emitter: Particles
run-game: Kernel
run-game*: Kernel

S
schedule-after: Agendas
schedule-at: Agendas
schedule-every: Agendas
script: Scripts
script-cancelled?: Scripts
script-complete?: Scripts
script-running?: Scripts
script?: Scripts
set-rect-height!: Rectangles
set-rect-width!: Rectangles
set-rect-x!: Rectangles
set-rect-y!: Rectangles
set-sprite-batch-texture!: Sprites
set-vec2!: Vectors
set-vec2-x!: Vectors
set-vec2-y!: Vectors
set-vec3!: Vectors
set-vec3-x!: Vectors
set-vec3-y!: Vectors
set-vec3-z!: Vectors
shader-attributes: Shaders
shader-uniform: Shaders
shader-uniforms: Shaders
shader?: Shaders
sleep: Scripts
slide: Grid
smoothstep: Easings
spawn-script: Scripts
split-texture: Textures
sprite-batch-add!: Sprites
sprite-batch-clear!: Sprites
sprite-batch-texture: Sprites
sprite-batch?: Sprites
strings->shader: Shaders

T
texture-atlas-ref: Textures
texture-atlas-texture: Textures
texture-atlas?: Textures
texture-height: Textures
texture-mag-filter: Textures
texture-min-filter: Textures
texture-parent: Textures
texture-region?: Textures
texture-width: Textures
texture-wrap-s: Textures
texture-wrap-t: Textures
texture?: Textures
tile-animation: Tile Maps
tile-id: Tile Maps
tile-layer-height: Tile Maps
tile-layer-name: Tile Maps
tile-layer-properties: Tile Maps
tile-layer-tiles: Tile Maps
tile-layer-width: Tile Maps
tile-layer?: Tile Maps
tile-map-height: Tile Maps
tile-map-layers: Tile Maps
tile-map-orientation: Tile Maps
tile-map-properties: Tile Maps
tile-map-tile-height: Tile Maps
tile-map-tile-width: Tile Maps
tile-map-tilesets: Tile Maps
tile-map-width: Tile Maps
tile-map?: Tile Maps
tile-properties: Tile Maps
tile?: Tile Maps
tileset-atlas: Tile Maps
tileset-first-gid: Tile Maps
tileset-name: Tile Maps
tileset-properties: Tile Maps
tileset-size: Tile Maps
tileset-tile-height: Tile Maps
tileset-tile-width: Tile Maps
tileset-tiles: Tile Maps
tileset?: Tile Maps
transform!: Matrices
tween: Tweening

U
uniform-default-value: Shaders
uniform-name: Shaders
uniform-type: Shaders
uniform-value: Shaders
uniform?: Shaders
update-agenda: Agendas
update-particles: Particles

V
vec2: Vectors
vec2*: Vectors
vec2+: Vectors
vec2-: Vectors
vec2-add!: Vectors
vec2-clamp-to-rect!: Rectangles
vec2-copy: Vectors
vec2-copy!: Vectors
vec2-dot-product: Vectors
vec2-magnitude: Vectors
vec2-mult!: Vectors
vec2-normalize: Vectors
vec2-sub!: Vectors
vec2-x: Vectors
vec2-y: Vectors
vec2/polar: Vectors
vec2?: Vectors
vec3: Vectors
vec3*: Vectors
vec3+: Vectors
vec3-: Vectors
vec3-add!: Vectors
vec3-copy: Vectors
vec3-copy!: Vectors
vec3-dot-product: Vectors
vec3-magnitude: Vectors
vec3-mult!: Vectors
vec3-normalize: Vectors
vec3-sub!: Vectors
vec3-x: Vectors
vec3-y: Vectors
vec3-z: Vectors
vec3?: Vectors
vertex-array-attributes: Buffers
vertex-array-indices: Buffers
vertex-array-mode: Buffers
vertex-array?: Buffers
viewport-clear-color: Viewports
viewport-clear-flags: Viewports
viewport-height: Viewports
viewport-width: Viewports
viewport-x: Viewports
viewport-y: Viewports
viewport?: Viewports

W
with-agenda: Agendas
with-blend-mode: Rendering Engine
with-depth-test: Rendering Engine
with-framebuffer: Rendering Engine
with-mapped-buffer: Buffers
with-mapped-buffer-view: Buffers
with-projection: Rendering Engine
with-texture: Rendering Engine
with-viewport: Rendering Engine

Y
yield: Scripts

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