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a*
abort-game
add-particle-emitter
after
agenda-time
agenda?
animation-frame-duration
animation-frame-tile
animation-frame?
at
attribute-location
attribute-name
attribute-type
attribute?
bezier-curve-p0
bezier-curve-p1
bezier-curve-p2
bezier-curve-p3
bezier-curve-point-at
bezier-curve-point-at!
bezier-curve?
bezier-path
buffer-data
buffer-length
buffer-name
buffer-stride
buffer-target
buffer-usage
buffer-view->buffer
buffer-view-component-type
buffer-view-divisor
buffer-view-name
buffer-view-offset
buffer-view-type
buffer-view?
buffer?
cancel-script
cell-count
cell?
channel-get
channel-get!
channel-put
channel-put!
channel?
cotan
current-agenda
current-blend-mode
current-depth-test
current-framebuffer
current-projection
current-texture
current-viewport
draw-bezier-curve
draw-bezier-path
draw-line
draw-nine-patch
draw-particles
draw-particles*
draw-sprite
draw-sprite-batch
draw-text
draw-tile-map
ease-in-cubic
ease-in-out-cubic
ease-in-out-quad
ease-in-out-quart
ease-in-out-quint
ease-in-out-sine
ease-in-quad
ease-in-quart
ease-in-quint
ease-in-sine
ease-out-cubic
ease-out-quad
ease-out-quart
ease-out-quint
ease-out-sine
every
font-bold?
font-face
font-italic?
font-line-height
font?
for-each-cell
for-each-item
forever
framebuffer-texture
framebuffer-viewport
framebuffer?
gpu-apply
gpu-apply*
gpu-apply/instanced
grid-add
grid-cell-count
grid-cell-size
grid-clear
grid-item-count
grid-move
grid-remove
grid?
index-buffer?
linear
load-font
load-image
load-shader
load-tile-map
make-agenda
make-bezier-curve
make-buffer
make-buffer-view
make-channel
make-framebuffer
make-grid
make-identity-matrix4
make-identity-quaternion
make-matrix4
make-null-matrix4
make-particle-emitter
make-particles
make-path-finder
make-rect
make-shader
make-sprite-batch
make-vertex-array
make-viewport
map-object-id
map-object-name
map-object-properties
map-object-shape
map-object-type
map-object?
matrix4*
matrix4-2d-transform!
matrix4-identity!
matrix4-mult!
matrix4-rotate
matrix4-rotate!
matrix4-rotate-z
matrix4-rotate-z!
matrix4-scale
matrix4-scale!
matrix4-translate
matrix4-translate!
matrix4?
null-buffer
null-framebuffer
null-shader
null-vertex-array
object-layer-name
object-layer-objects
object-layer-properties
object-layer?
orthographic-projection
particle-emitter-done?
particle-emitter-life
particle-emitter-rate
particle-emitter-spawn-area
particle-emitter?
particles?
path-finder?
perspective-projection
pi
pi/2
point->tile
polygon-points
polygon?
quaternion
quaternion-w
quaternion-x
quaternion-y
quaternion-z
quaternion?
rect
rect-area
rect-bottom
rect-center-x
rect-center-y
rect-clamp
rect-clamp!
rect-clamp-x
rect-clamp-y
rect-clip
rect-clip!
rect-contains-vec2?
rect-contains?
rect-height
rect-inflate
rect-inflate!
rect-intersects?
rect-left
rect-move
rect-move!
rect-move-by
rect-move-by!
rect-move-by-vec2
rect-move-by-vec2!
rect-move-vec2
rect-move-vec2!
rect-right
rect-top
rect-union
rect-union!
rect-width
rect-within?
rect-x
rect-y
rect?
remove-particle-emitter
run-game
run-game*
schedule-after
schedule-at
schedule-every
script
script-cancelled?
script-complete?
script-running?
script?
set-rect-height!
set-rect-width!
set-rect-x!
set-rect-y!
set-sprite-batch-texture!
set-vec2!
set-vec2-x!
set-vec2-y!
set-vec3!
set-vec3-x!
set-vec3-y!
set-vec3-z!
shader-attributes
shader-uniform
shader-uniforms
shader?
sleep
slide
smoothstep
spawn-script
split-texture
sprite-batch-add!
sprite-batch-clear!
sprite-batch-texture
sprite-batch?
strings->shader
texture-atlas-ref
texture-atlas-texture
texture-atlas?
texture-height
texture-mag-filter
texture-min-filter
texture-parent
texture-region?
texture-width
texture-wrap-s
texture-wrap-t
texture?
tile-animation
tile-id
tile-layer-height
tile-layer-name
tile-layer-properties
tile-layer-tiles
tile-layer-width
tile-layer?
tile-map-height
tile-map-layers
tile-map-orientation
tile-map-properties
tile-map-tile-height
tile-map-tile-width
tile-map-tilesets
tile-map-width
tile-map?
tile-properties
tile?
tileset-atlas
tileset-first-gid
tileset-name
tileset-properties
tileset-size
tileset-tile-height
tileset-tile-width
tileset-tiles
tileset?
transform!
tween
uniform-default-value
uniform-name
uniform-type
uniform-value
uniform?
update-agenda
update-particles
vec2
vec2*
vec2+
vec2-
vec2-add!
vec2-clamp-to-rect!
vec2-copy
vec2-copy!
vec2-dot-product
vec2-magnitude
vec2-mult!
vec2-normalize
vec2-sub!
vec2-x
vec2-y
vec2/polar
vec2?
vec3
vec3*
vec3+
vec3-
vec3-add!
vec3-copy
vec3-copy!
vec3-dot-product
vec3-magnitude
vec3-mult!
vec3-normalize
vec3-sub!
vec3-x
vec3-y
vec3-z
vec3?
vertex-array-attributes
vertex-array-indices
vertex-array-mode
vertex-array?
viewport-clear-color
viewport-clear-flags
viewport-height
viewport-width
viewport-x
viewport-y
viewport?
with-agenda
with-blend-mode
with-depth-test
with-framebuffer
with-mapped-buffer
with-mapped-buffer-view
with-projection
with-texture
with-viewport
yield