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%default-config
a*
abort-game
add-particle-emitter
after
agenda-time
agenda?
animation-duration
animation-frame-duration
animation-frame-tile
animation-frame?
animation-frames
animation?
arc
arc-to
array-list
array-list-clear!
array-list-delete!
array-list-empty?
array-list-fold
array-list-for-each
array-list-pop!
array-list-push!
array-list-ref
array-list-set!
array-list-size
array-list?
at
attribute-location
attribute-name
attribute-type
attribute?
audio-bits-per-sample
audio-channels
audio-duration
audio-mode
audio-play
audio-sample-rate
audio?
back-cull-face-mode
below
beside
bezier-curve-p0
bezier-curve-p1
bezier-curve-p2
bezier-curve-p3
bezier-curve-point-at
bezier-curve-point-at!
bezier-curve?
bezier-path
bezier-to
black
blend:add
blend:alpha
blend:darken
blend:lighten
blend:multiply
blend:replace
blend:screen
blend:subtract
blue
bool
buffer-data
buffer-length
buffer-name
buffer-stride
buffer-target
buffer-usage
buffer?
call-when
cancel-script
canvas?
cell-count
cell?
channel-clear!
channel-get
channel-get!
channel-put
channel-put!
channel?
circle
clamp
close-path
color*
color+
color-
color-a
color-b
color-g
color-inverse
color-lerp
color-r
color?
controller-axis
controller-button-pressed?
controller-button-released?
controller-name
corner-split
cotan
cube-map?
cull-face-mode-back?
cull-face-mode-front?
cull-face-mode?
current-agenda
current-buffer
current-cull-face-mode
current-depth-test
current-framebuffer
current-multisample
current-polygon-mode
current-projection
current-stencil-test
current-texture-0
current-texture-1
current-texture-2
current-texture-3
current-texture-4
current-vertex-array
current-viewport
current-window
cyan
default-stencil-test
define-shader-type
degrees->radians
depth-test-far
depth-test-function
depth-test-near
depth-test-write?
depth-test?
dequeue!
directional-light?
distance-model
doppler-factor
draw-9-patch
draw-canvas
draw-model
draw-particles
draw-particles*
draw-skybox
draw-sprite
draw-sprite-batch
draw-text
draw-tile-map
ease-in-cubic
ease-in-out-cubic
ease-in-out-quad
ease-in-out-quart
ease-in-out-quint
ease-in-out-sine
ease-in-quad
ease-in-quart
ease-in-quint
ease-in-sine
ease-out-cubic
ease-out-quad
ease-out-quart
ease-out-quint
ease-out-sine
elapsed-time
ellipse
enqueue!
every
fill
fill-and-stroke
fill-polygon-mode
float
float-vec2
float-vec3
float-vec4
font-bold?
font-face
font-italic?
font-line-height
font?
for-each-cell
for-each-item
forever
framebuffer-texture
framebuffer-viewport
framebuffer?
front-and-back-cull-face-mode
front-cull-face-mode
g:buffer
g:cull-face-mode
g:depth-test
g:framebuffer
g:multisample?
g:polygon-mode
g:stencil-test
g:texture-0
g:texture-1
g:texture-2
g:texture-3
g:texture-4
g:vertex-array
g:viewport
gradient?
green
grid-add
grid-cell-count
grid-cell-size
grid-clear
grid-item-count
grid-move
grid-remove
grid?
heap-clear!
heap-empty?
heap-insert!
heap-min
heap-remove!
heap-size
heap?
hide-window!
horizontal-flip
index-buffer?
int
key-pressed?
key-released?
lerp
light-color
light-cut-off
light-direction
light-intensity
light-position
light-type
line
line-polygon-mode
line-to
linear
linear-gradient
listener-orientation
listener-position
listener-velocity
listener-volume
load-audio
load-bitmap-font
load-cube-map
load-font
load-gltf
load-image
load-obj
load-shader
load-tile-map
load-tileset
local-field
magenta
make-agenda
make-array-list
make-bezier-curve
make-blend-mode
make-buffer
make-canvas
make-channel
make-color
make-cube
make-depth-test
make-directional-light
make-empty-canvas
make-framebuffer
make-grid
make-heap
make-identity-matrix3
make-identity-matrix4
make-identity-quaternion
make-matrix3
make-matrix4
make-mesh
make-null-matrix3
make-null-matrix4
make-particle-emitter
make-particles
make-path-finder
make-pbr-material
make-pbr-properties
make-phong-material
make-phong-properties
make-plane
make-point-light
make-polygon-mode
make-primitive
make-quadtree
make-queue
make-rect
make-shader
make-skybox
make-source
make-sphere
make-spot-light
make-sprite-batch
make-stencil-test
make-tesselated-plane
make-vertex-array
make-vertex-attribute
make-viewport
map-object-id
map-object-name
map-object-properties
map-object-shape
map-object-type
map-object?
mat3
mat4
material-blend-mode
material-cull-face-mode
material-depth-test
material-multisample?
material-name
material-polygon-mode
material-properties
material-shader
material-stencil-test
material-texture-0
material-texture-1
material-texture-2
material-texture-3
material-texture-4
material?
matrix3*
matrix3-identity!
matrix3-inverse
matrix3-inverse!
matrix3-mult!
matrix3-rotate
matrix3-rotate!
matrix3-scale
matrix3-scale!
matrix3-transform
matrix3-transform!
matrix3-translate
matrix3-translate!
matrix3?
matrix4*
matrix4-2d-transform!
matrix4-identity!
matrix4-mult!
matrix4-rotate
matrix4-rotate!
matrix4-rotate-z
matrix4-rotate-z!
matrix4-scale
matrix4-scale!
matrix4-transform!
matrix4-translate
matrix4-translate!
matrix4?
maximize-window!
mesh-name
mesh-primitives
mesh?
minimize-window!
model?
mouse-button-pressed?
mouse-button-released?
mouse-x
mouse-y
move-to
no-cull-face-mode
null-buffer
null-framebuffer
null-shader
null-vertex-array
object-layer-name
object-layer-objects
object-layer-properties
object-layer?
orthographic-projection
pad
particle-emitter-done?
particle-emitter-life
particle-emitter-rate
particle-emitter-spawn-area
particle-emitter?
particles?
path
path-finder?
pbr-properties-alpha-cutoff
pbr-properties-alpha-mode
pbr-properties-base-color-factor
pbr-properties-base-color-texcoord
pbr-properties-emissive-factor
pbr-properties-emissive-texcoord
pbr-properties-metallic-factor
pbr-properties-metallic-roughness-texcoord
pbr-properties-normal-texcoord
pbr-properties-occlusion-texcoord
pbr-properties-roughness
pbr-properties?
perspective-projection
phong-properties-ambient
phong-properties-diffuse
phong-properties-shininess
phong-properties-specular
phong-properties?
pi
pi/2
point->tile
point-light?
point-polygon-mode
polygon-mode?
polygon-points
polygon?
polyline
primitive-material
primitive-name
primitive-vertex-array
primitive?
quadtree-bounds
quadtree-clear!
quadtree-delete!
quadtree-depth
quadtree-find
quadtree-fold
quadtree-for-each
quadtree-insert!
quadtree-leaf?
quadtree-max-depth
quadtree-max-size
quadtree-q1
quadtree-q2
quadtree-q3
quadtree-q4
quadtree-size
quadtree?
quaternion
quaternion-w
quaternion-x
quaternion-y
quaternion-z
quaternion?
queue-clear!
queue-empty?
queue-length
queue?
radial-gradient
radians->degrees
raise-window!
rect
rect-area
rect-bottom
rect-center-x
rect-center-y
rect-clamp
rect-clamp!
rect-clamp-x
rect-clamp-y
rect-clip
rect-clip!
rect-contains-vec2?
rect-contains?
rect-height
rect-inflate
rect-inflate!
rect-intersects?
rect-left
rect-move
rect-move!
rect-move-by
rect-move-by!
rect-move-by-vec2
rect-move-by-vec2!
rect-move-vec2
rect-move-vec2!
rect-right
rect-top
rect-union
rect-union!
rect-width
rect-within?
rect-x
rect-y
rect?
rectangle
red
regular-polygon
remove-particle-emitter
restore-window!
rgb
rgba
right-split
rotate
rounded-rectangle
run-game
run-game*
sampler-2d
sampler-cube
scale
schedule-after
schedule-at
schedule-every
script
script-cancelled?
script-complete?
script-running?
script?
set-canvas-matrix!
set-canvas-painter!
set-distance-model!
set-doppler-factor!
set-light-color!
set-light-cut-off!
set-light-direction!
set-light-position!
set-listener-orientation!
set-listener-position!
set-listener-velocity!
set-listener-volume!
set-rect-height!
set-rect-width!
set-rect-x!
set-rect-y!
set-source-audio!
set-source-cone-inner-angle!
set-source-cone-outer-angle!
set-source-cone-outer-volume!
set-source-direction!
set-source-loop!
set-source-max-distance!
set-source-max-volume!
set-source-min-volume!
set-source-pitch!
set-source-position!
set-source-reference-distance!
set-source-relative!
set-source-rolloff-factor!
set-source-velocity!
set-source-volume!
set-speed-of-sound!
set-sprite-batch-texture!
set-vec2!
set-vec2-x!
set-vec2-y!
set-vec3!
set-vec3-x!
set-vec3-y!
set-vec3-z!
set-window-border!
set-window-fullscreen!
set-window-position!
set-window-size!
set-window-title!
shader-apply
shader-apply*
shader-apply/instanced
shader-attributes
shader-data-type?
shader-uniform
shader-uniform-set!
shader-uniforms
shader?
show-window!
skybox-cube-map
skybox?
sleep
slide
smoothstep
source-cone-inner-angle
source-cone-outer-angle
source-cone-outer-volume
source-direction
source-max-distance
source-max-volume
source-min-volume
source-pause
source-paused?
source-pitch
source-play
source-playing?
source-position
source-reference-distance
source-relative?
source-rewind
source-rolloff-factor
source-stop
source-stopped?
source-toggle
source-velocity
source-volume
source?
spawn-script
speed-of-sound
split-texture
spot-light?
sprite-batch-add!
sprite-batch-clear!
sprite-batch-texture
sprite-batch?
square
static-audio?
static-source?
stencil-test-function-back
stencil-test-function-front
stencil-test-function-mask-back
stencil-test-function-mask-front
stencil-test-mask-back
stencil-test-mask-front
stencil-test-on-depth-fail-back
stencil-test-on-depth-fail-front
stencil-test-on-fail-back
stencil-test-on-fail-front
stencil-test-on-pass-back
stencil-test-on-pass-front
stencil-test-reference-back
stencil-test-reference-front
stencil-test?
streaming-audio?
streaming-source?
string->color
strings->shader
stroke
superimpose
tango-aluminium-1
tango-aluminium-2
tango-aluminium-3
tango-aluminium-4
tango-aluminium-5
tango-aluminium-6
tango-butter
tango-chameleon
tango-chocolate
tango-dark-butter
tango-dark-chameleon
tango-dark-chocolate
tango-dark-orange
tango-dark-plum
tango-dark-scarlet-red
tango-dark-sky-blue
tango-light-butter
tango-light-chameleon
tango-light-chocolate
tango-light-orange
tango-light-plum
tango-light-scarlet-red
tango-light-sky-blue
tango-orange
tango-plum
tango-scarlet-red
tango-sky-blue
tau
texture-atlas-ref
texture-atlas-texture
texture-atlas?
texture-height
texture-mag-filter
texture-min-filter
texture-parent
texture-region?
texture-width
texture-wrap-s
texture-wrap-t
texture?
tile-animation
tile-id
tile-layer-height
tile-layer-name
tile-layer-properties
tile-layer-tiles
tile-layer-width
tile-layer?
tile-map-height
tile-map-layers
tile-map-orientation
tile-map-properties
tile-map-tile-height
tile-map-tile-width
tile-map-tilesets
tile-map-width
tile-map?
tile-properties
tile?
tileset-atlas
tileset-columns
tileset-first-gid
tileset-name
tileset-properties
tileset-rows
tileset-size
tileset-tile-height
tileset-tile-width
tileset-tiles
tileset?
transform
translate
transparency
tween
uniform-name
uniform-type
uniform-value
uniform?
unsigned-int
up-split
update-agenda
update-particles
vec2
vec2*
vec2+
vec2-
vec2-add!
vec2-clamp-to-rect!
vec2-copy
vec2-copy!
vec2-dot
vec2-magnitude
vec2-mult!
vec2-normalize
vec2-sub!
vec2-x
vec2-y
vec2/polar
vec2?
vec3
vec3*
vec3+
vec3-
vec3-add!
vec3-copy
vec3-copy!
vec3-cross
vec3-cross!
vec3-dot
vec3-magnitude
vec3-mult!
vec3-normalize
vec3-sub!
vec3-x
vec3-y
vec3-z
vec3?
vertex-array-attributes
vertex-array-indices
vertex-array-mode
vertex-array?
vertex-attribute->buffer
vertex-attribute-component-type
vertex-attribute-divisor
vertex-attribute-name
vertex-attribute-offset
vertex-attribute-type
vertex-attribute?
vertical-flip
viewport-clear-color
viewport-clear-flags
viewport-height
viewport-width
viewport-x
viewport-y
viewport?
wait-until
white
window-height
window-title
window-width
window-x
window-y
window?
with-agenda
with-graphics-state
with-mapped-buffer
with-mapped-vertex-attribute
with-projection
with-style
yellow
yield