From df6e8320eac4073bab07b44af1e08696bdac22a4 Mon Sep 17 00:00:00 2001 From: David Thompson Date: Fri, 5 Jul 2024 12:05:59 -0400 Subject: Add frp tag to a couple of old posts. --- posts/2014-03-09-guile-2d-frp.md | 2 +- posts/2014-05-04-guile-2d-live-asset-reload.md | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'posts') diff --git a/posts/2014-03-09-guile-2d-frp.md b/posts/2014-03-09-guile-2d-frp.md index 1970e73..4aadac2 100644 --- a/posts/2014-03-09-guile-2d-frp.md +++ b/posts/2014-03-09-guile-2d-frp.md @@ -1,6 +1,6 @@ title: Functional Reactive Programming in Scheme with guile-2d date: 2014-03-09 21:00:00 -tags: foss, gnu, guile, scheme, gamedev, wsu +tags: foss, gnu, guile, scheme, gamedev, wsu, frp summary: Introduction to FRP in Scheme with guile-2d --- diff --git a/posts/2014-05-04-guile-2d-live-asset-reload.md b/posts/2014-05-04-guile-2d-live-asset-reload.md index f1e67b5..16758e0 100644 --- a/posts/2014-05-04-guile-2d-live-asset-reload.md +++ b/posts/2014-05-04-guile-2d-live-asset-reload.md @@ -1,6 +1,6 @@ title: Live Asset Reloading with guile-2d date: 2014-05-04 22:00:00 -tags: foss, gnu, guile, scheme, gamedev, wsu +tags: foss, gnu, guile, scheme, gamedev, wsu, frp summary: Automatically reload modified assets while developing guile-2d progams --- -- cgit v1.2.3