From c37f3ff1e1f08c7049d565dabbec4d34d1ed79a5 Mon Sep 17 00:00:00 2001 From: David Thompson Date: Mon, 5 Jun 2023 13:10:03 -0400 Subject: Correction to lisp game jam post. --- posts/2023-06-05-spring-lisp-game-jam.md | 14 ++++++-------- 1 file changed, 6 insertions(+), 8 deletions(-) (limited to 'posts') diff --git a/posts/2023-06-05-spring-lisp-game-jam.md b/posts/2023-06-05-spring-lisp-game-jam.md index aadf7b3..56d68fe 100644 --- a/posts/2023-06-05-spring-lisp-game-jam.md +++ b/posts/2023-06-05-spring-lisp-game-jam.md @@ -71,14 +71,12 @@ for the [WASM-4](https://wasm4.org/) fantasy console, made using the toolchain that Spritely is developing. There will be more details about this one one the Spritely blog, as well. -As far as I can tell, there are no other entries that used Guile, and -[only one other -entry](https://itch.io/jam/spring-lisp-game-jam-2023/rate/2102505) -that used Scheme at all. As usual, Common Lisp and Fennel (the Lisp -that compiles to Lua) were used for the bulk of the entries. This is -a call to all Schemers to get out there and make some games! And if -you don’t want to use Guile, I *know* at least Gambit and Chicken are -good for making games. +As far as I can tell, there are no other entries that used Guile, but +the Scheme family was well represented (despite what I originally +thought when I first published this) with other entries using Racket, +Chicken, and Kawa. I haven’t done a real tally, but it seems that +Common Lisp and Fennel (the Lisp that compiles to Lua) were the most +common choices, overall. Congrats to all jammers that participated, whether you completed your entry or not. I’ve been following the Lisp Game Jam for years and it -- cgit v1.2.3