From 2c01d4daeff989a556083d26b7c6e5cf7f89b472 Mon Sep 17 00:00:00 2001 From: David Thompson Date: Sat, 5 Feb 2022 17:41:36 -0500 Subject: Prefix old post file names with dates. --- posts/guile-2d-devlog-1.md | 44 -------------------------------------------- 1 file changed, 44 deletions(-) delete mode 100644 posts/guile-2d-devlog-1.md (limited to 'posts/guile-2d-devlog-1.md') diff --git a/posts/guile-2d-devlog-1.md b/posts/guile-2d-devlog-1.md deleted file mode 100644 index 1b36772..0000000 --- a/posts/guile-2d-devlog-1.md +++ /dev/null @@ -1,44 +0,0 @@ -title: guile-2d - A 2D Game Development Framework for GNU Guile -date: 2013-08-07 23:00:00 -tags: foss, gnu, guile, scheme, gamedev, wsu -summary: I have started work on a 2D game framework ---- - -This is the very first devlog entry for my pet project, guile-2d. As -the title suggests, guile-2d is a 2D game development framework for -[GNU Guile](https://gnu.org/s/guile), a Scheme implementation that has -the honor of being the official extension language of the GNU -project. Guile is a language with a growing number of features, but it -still lacks a large assortment of libraries. I like to do 2D game -programming, and I saw a niche that needed to be filled. Python has -Pygame, Lua has Love, but there’s no fun and accessible game -programming library for Guile. Guile-2d is working to correct that. - -The goal of Guile-2d is to create an easy to use 2D game programming -framework. Libraries like SDL give the programmer a rather low-level -set of tools that they can use to build a game, guile-2d will provide -high-level tools over low-level SDL and OpenGL for commonly used -elements of 2D games: tile maps, sprite animation, particle systems, -collision detection, vector math, A* pathfinding, etc. Such features -will allow a game developer to very quickly produce a working -prototype with guile-2d. - -Guile-2d is a framework, which means that it has some opinion about -what the right way to do things is. The most apparent example of this -is the game loop. The game loop runs at 60 frames-per-second and uses -fixed timestep updates. Those that have read -[Fix Your Timestep](http://gafferongames.com/game-physics/fix-your-timestep/) -will know that this decision is a good thing. - -Perhaps the most important feature of guile-2d is the ability to do -“live coding”. When the game loop starts, a REPL -(read-eval-print-loop) server is started. Using the great -[Geiser](http://www.nongnu.org/geiser/) extension for Emacs to connect -to the REPL server, one can modify their game as it is running. This -gives users the power to evaluate some new code and see the changes -reflected immediately in the game window. No need to restart the game -unless you crash it! - -This has been a brief overview of some of the features and goals of -guile-2d. If this project interests you, you can check out the source -code on [Github](https://github.com/davexunit/guile-2d). -- cgit v1.2.3