From 485f90f09675c9043575b4926ce4bd3fcc84b7fb Mon Sep 17 00:00:00 2001 From: David Thompson Date: Sat, 1 Jun 2024 16:44:00 -0400 Subject: Fix typos. --- posts/2024-06-01-lisp-icing-or-cake.md | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'posts/2024-06-01-lisp-icing-or-cake.md') diff --git a/posts/2024-06-01-lisp-icing-or-cake.md b/posts/2024-06-01-lisp-icing-or-cake.md index 34aaa91..aacc912 100644 --- a/posts/2024-06-01-lisp-icing-or-cake.md +++ b/posts/2024-06-01-lisp-icing-or-cake.md @@ -9,9 +9,8 @@ ago. 48 games were submitted, a new record for the jam! This past week has been a time for participants to play and rate each other’s games. As I explored the entries, I noticed two distinct meta-patterns in how people approached building games with Lisp. I -think this patterns apply more broadly to all applications of Lisp. -This blog post will talk about these patterns in some detail, with -examples. +think these patterns apply more broadly to all applications of Lisp. +Let’s talk about these patterns in some detail, with examples. ## But first! -- cgit v1.2.3