From 25c5eac5e6ca1035db1eddd7bea9ac78531da57e Mon Sep 17 00:00:00 2001 From: David Thompson Date: Thu, 28 Dec 2023 11:23:49 -0500 Subject: Delete manuals! Good riddance! These are hosted on files.dthompson.us now! --- manuals/sly/REPL.html | 107 -------------------------------------------------- 1 file changed, 107 deletions(-) delete mode 100644 manuals/sly/REPL.html (limited to 'manuals/sly/REPL.html') diff --git a/manuals/sly/REPL.html b/manuals/sly/REPL.html deleted file mode 100644 index 0811888..0000000 --- a/manuals/sly/REPL.html +++ /dev/null @@ -1,107 +0,0 @@ - - - - - -Sly: REPL - - - - - - - - - - - - - - - - - - - - -
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-Next: , Up: Utilities   [Contents][Index]

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4.6.1 REPL

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(use-modules (sly utils repl))
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The Sly REPL is a cooperative REPL server that is integrated into the -game loop. It is the key to live coding games with Sly. To connect -to the REPL server, use the Geiser extension for GNU Emacs. -

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Scheme Procedure: start-sly-repl [port]
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Start a cooperative REPL server that listens on the given port. -By default, this port is 37146. Additionally, a process is scheduled -to poll the REPL server upon every tick of the game loop. -

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The Sly REPL detects when the game loop throws an error and enters a -special loop for debugging. When in this state, game state will not -be updated or rendered. When the errors have been fixed, calling the -resume-game-loop procedure will hand control back to the game -loop. -

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Scheme Procedure: resume-game-loop
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Abort from the error handling loop prompt and resume the game loop. -

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