From 25c5eac5e6ca1035db1eddd7bea9ac78531da57e Mon Sep 17 00:00:00 2001 From: David Thompson Date: Thu, 28 Dec 2023 11:23:49 -0500 Subject: Delete manuals! Good riddance! These are hosted on files.dthompson.us now! --- manuals/guile-sdl2/Basics.html | 137 ----------------------------------------- 1 file changed, 137 deletions(-) delete mode 100644 manuals/guile-sdl2/Basics.html (limited to 'manuals/guile-sdl2/Basics.html') diff --git a/manuals/guile-sdl2/Basics.html b/manuals/guile-sdl2/Basics.html deleted file mode 100644 index abd0f03..0000000 --- a/manuals/guile-sdl2/Basics.html +++ /dev/null @@ -1,137 +0,0 @@ - - - - - - -Basics (Guile-SDL2) - - - - - - - - - - - - - - - - - - - -
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-Next: , Up: API Reference   [Contents][Index]

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3.1 Basics

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(use-modules (sdl2))
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Procedure: sdl-init [subsystems]
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Initialize the SDL library. This must be called before using any -other SDL procedure. -

-

subsystems is an optional list of symbols that specifies the -subsystems to initialize. All subsystems are initialized by default. -The possible flags are timer, audio, video, -haptic, game-controller, and events. -

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Procedure: sdl-quit
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Quit all activated SDL subsystems. This procedure should be called -upon all exit conditions. -

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Procedure: sdl-version
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Return a three element list containing the major, minor, and patch -version of the linked SDL library. -

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Procedure: sdl-ticks
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Return the number of milliseconds since the SDL library was -initialized. -

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Procedure: sdl-performance-counter
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Return the current value of the high resolution counter. -

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Procedure: sdl-performance-frequency
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Return the count per second of the high resolution counter. -

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