From d54995cad9ddf652cd2f7abb128d5d251f9454f1 Mon Sep 17 00:00:00 2001
From: David Thompson draw-sprite
procedure.
Draw texture at position.
Optionally, other transformations may be applied to the sprite. rotation specifies the angle to rotate the sprite, in radians. -scale specifies the scaling factor as a 2D vector. All -transformations are applied relative to origin, a 2D vector, -which defaults to the lower-left corner. +scale specifies the scaling factor as a 2D vector. shear +specifies the shearing factor as a 2D vector. All transformations are +applied relative to origin, a 2D vector, which defaults to the +lower-left corner.
tint specifies the color to multiply against all the sprite’s pixels. By default white is used, which does no tinting at all. @@ -159,7 +160,7 @@ are full to accomodate as many sprites as necessary.
white
] [#:texture-region]white
]Add sprite located at position to batch.
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