From e7d470e954d0a17ab1b2fe0065f46f78475272f9 Mon Sep 17 00:00:00 2001 From: David Thompson Date: Wed, 8 Apr 2020 17:10:29 -0400 Subject: Add chickade 0.5.0 stuff. --- manuals/chickadee/Sources.html | 336 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 336 insertions(+) create mode 100644 manuals/chickadee/Sources.html (limited to 'manuals/chickadee/Sources.html') diff --git a/manuals/chickadee/Sources.html b/manuals/chickadee/Sources.html new file mode 100644 index 0000000..82917a2 --- /dev/null +++ b/manuals/chickadee/Sources.html @@ -0,0 +1,336 @@ + + + + + + +Sources (The Chickadee Game Toolkit) + + + + + + + + + + + + + + + + + + + +
+

+Next: , Previous: , Up: Audio   [Contents][Index]

+
+
+

2.4.2 Sources

+ +

While the audio-play procedure provides a quick and convenient +way to play audio, it has some limitations. What if the audio is a +long piece of music that might need to be paused or stopped later? +What if the audio should be looped? What if the volume or pitch needs +to be altered? For manipulating audio in these ways, a “source” is +required. Sources can be thought of like a boombox: They sit +somewhere in the room and play sound. The pause or stop buttons can +be pressed; it can be moved somewhere else; the volume knob can be +adjusted; the CD can be changed. +

+

Sources are a great fit for handling background music, among other +things. For quick, one-off sound effects, audio-play is a +better fit. +

+
+
Procedure: make-source audio loop? [#:pitch 1.0] [#:volume 1.0] [#:min-volume 0.0] [#:max-volume 1.0] [#:max-distance] [#:reference-distance 0.0] [#:rolloff-factor 1.0] [#:cone-outer-volume 0.0] [#:cone-inner-angle 0.0] [#:cone-outer-angle] [#:position (vec3 0.0 0.0 0.0)] [#:velocity (vec3 0.0 0.0 0.0)] [#:direction (vec3 0.0 0.0 0.0)] [#:relative? #f]
+
+

Return a new audio source. audio is the audio data to use when +playing. loop? specifies whether or not to loop the audio +during playback. +

+

Refer to audio-play (see Audio Files) for information about +the optional keyword arguments. +

+ +
+
Procedure: source? obj
+

Return #t if obj is an audio source object. +

+ +
+
Procedure: streaming-source? source
+

Return #t if source contains streaming audio. +

+ +
+
Procedure: static-source? source
+

Return #t if source contains static audio. +

+ +
+
Procedure: source-playing? source
+

Return #t if source is currently playing. +

+ +
+
Procedure: source-paused? source
+

Return #t if source is currently paused. +

+ +
+
Procedure: source-stopped? source
+

Return #t if source is currently stopped. +

+ +
+
Procedure: source-pitch source
+

Return the pitch multiplier of source. +

+ +
+
Procedure: source-volume source
+

Return the volume multiplier of source. +

+ +
+
Procedure: source-min-volume source
+

Return the minimum volume of source. +

+ +
+
Procedure: source-max-volume source
+

Return the maximum volume of source. +

+ +
+
Procedure: source-max-distance source
+

Return the maximum distance of source. +

+ +
+
Procedure: source-reference-distance source
+

Return the reference distance of source. +

+ +
+
Procedure: source-rolloff-factor source
+

Return the rolloff factor of source. +

+ +
+
Procedure: source-cone-outer-volume source
+

Return the volume of source when outside the oriented cone. +

+ +
+
Procedure: source-cone-inner-angle source
+

Return the inner angle of the sound cone of source in radians. +

+ +
+
Procedure: source-cone-outer-angle source
+

Return the outer angle of the sound cone of source in radians. +

+ +
+
Procedure: source-position source
+

Return the position of source as a 3D vector. +

+ +
+
Procedure: source-velocity source
+

Return the velocity of source as a 3D vector. +

+ +
+
Procedure: source-direction source
+

Return the direction of source as a 3D vector. +

+ +
+
Procedure: source-relative? source
+

Return #t if the position of source is relative to the +listener’s position. +

+ +
+
Procedure: source-play source
+

Begin/resume playback of source. +

+ +
+
Procedure: source-pause source
+

Pause playback of source. +

+ +
+
Procedure: source-toggle source
+

Play source if it is currently paused or pause source if +it is currently playing. +

+ +
+
Procedure: source-stop [source]
+

Stop playing source or, if no source is specified, stop playing +all sources. +

+ +
+
Procedure: source-rewind source
+

Rewind source to the beginning of the audio stream. +

+ +
+
Procedure: set-source-audio! source audio
+

Set the playback stream for source to audio. +

+ +
+
Procedure: set-source-loop! source loop?
+

Configure whether or not source should loop the audio stream. +

+ +
+
Procedure: set-source-pitch! source pitch
+

Set the pitch multiplier of source to pitch +

+ +
+
Procedure: set-source-volume! source volume
+

Set the volume of source to volume. A value of 1.0 is +100% volume. +

+ +
+
Procedure: set-source-min-volume! source volume
+

Set the minimum volume of source to volume. +

+ +
+
Procedure: set-source-max-volume! source volume
+

Set the maximum volume of source to volume. +

+ +
+
Procedure: set-source-max-distance! source distance
+

Set the distance where there will no longer be any attenuation of +source to distance. +

+ +
+
Procedure: set-source-reference-distance! source distance
+

Set the reference distance of source to distance. +

+ +
+
Procedure: set-source-rolloff-factor! source factor
+

Set the rolloff factor for source to factor. +

+ +
+
Procedure: set-source-cone-outer-volume! source volume
+

Set the volume for source when outside the sound cone to volume. +

+ +
+
Procedure: set-source-cone-inner-angle! source angle
+

Set the inner angle of the sound cone of source to angle radians. +

+ +
+
Procedure: set-source-cone-outer-angle! source angle
+

Set the outer angle of the sound cone of source to angle radians. +

+ +
+
Procedure: set-source-position! source position
+

Set the position of source to the 3D vector position. +

+ +
+
Procedure: set-source-velocity! source velocity
+

Set the velocity of source to the 3D vector velocity. +

+ +
+
Procedure: set-source-direction! source direction
+

Set the velocity of source to the 3D vector direction. +

+ +
+
Procedure: set-source-relative! source relative?
+

If relative? is #t, the position of source is +interpreted as relative to the listener’s position. Otherwise, the +position of source is in absolute coordinates. +

+ +
+
+

+Next: , Previous: , Up: Audio   [Contents][Index]

+
+ + + + + -- cgit v1.2.3