From 03072ef67af0623758a660e2cd3fb5e153133efa Mon Sep 17 00:00:00 2001 From: David Thompson Date: Wed, 24 May 2023 08:09:03 -0400 Subject: Update chickadee manual. --- manuals/chickadee/Rendering-Engine.html | 48 ++++++++++++++++----------------- 1 file changed, 24 insertions(+), 24 deletions(-) (limited to 'manuals/chickadee/Rendering-Engine.html') diff --git a/manuals/chickadee/Rendering-Engine.html b/manuals/chickadee/Rendering-Engine.html index 1c90022..8f81fc6 100644 --- a/manuals/chickadee/Rendering-Engine.html +++ b/manuals/chickadee/Rendering-Engine.html @@ -1,6 +1,6 @@ - - + --> + - + Rendering Engine (The Chickadee Game Toolkit) - - - - - - - - - - - + + + + + + + + + + + - + @@ -84,7 +84,7 @@ ul.no-bullet {list-style: none}

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-
+

5.3.17 Rendering Engine

The (chickadee graphics engine) module provides a Scheme @@ -94,10 +94,10 @@ and state changes happen within the context of this engine.

Performing a custom draw call could look something like this:

-
-
(with-graphics-state ((g:blend-mode blend:alpha)
-                      (g:texture-0 my-texture))
-  (shader-apply my-shader #:foo 1))
+
+
(with-graphics-state ((g:blend-mode blend:alpha)
+                      (g:texture-0 my-texture))
+  (shader-apply my-shader #:foo 1))
 

5.3.17.1 Render States

@@ -164,7 +164,7 @@ particle effects described in Particles use instanc vertices.

-
+

Previous: , Up: Graphics   [Contents][Index]

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