From ce9d6e8ad28b2d84d1a292a871c23b66a4654b54 Mon Sep 17 00:00:00 2001 From: David Thompson Date: Tue, 13 Apr 2021 11:30:50 -0400 Subject: Add new guile-sdl2 and chickadee releases. --- manuals/chickadee/Quaternions.html | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'manuals/chickadee/Quaternions.html') diff --git a/manuals/chickadee/Quaternions.html b/manuals/chickadee/Quaternions.html index ba11fb5..aaf3187 100644 --- a/manuals/chickadee/Quaternions.html +++ b/manuals/chickadee/Quaternions.html @@ -85,7 +85,7 @@ ul.no-bullet {list-style: none} Next: , Previous: , Up: Math   [Contents][Index]


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2.2.6 Quaternions

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2.2.5 Quaternions

In game development, the quaternion is most often used to represent rotations. Why not use a matrix for that, you may ask. Unlike -- cgit v1.2.3