From ce9d6e8ad28b2d84d1a292a871c23b66a4654b54 Mon Sep 17 00:00:00 2001
From: David Thompson
Date: Tue, 13 Apr 2021 11:30:50 -0400
Subject: Add new guile-sdl2 and chickadee releases.
---
manuals/chickadee/Quaternions.html | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
(limited to 'manuals/chickadee/Quaternions.html')
diff --git a/manuals/chickadee/Quaternions.html b/manuals/chickadee/Quaternions.html
index ba11fb5..aaf3187 100644
--- a/manuals/chickadee/Quaternions.html
+++ b/manuals/chickadee/Quaternions.html
@@ -85,7 +85,7 @@ ul.no-bullet {list-style: none}
Next: Easings, Previous: Matrices, Up: Math [Contents][Index]
-2.2.6 Quaternions
+2.2.5 Quaternions
In game development, the quaternion is most often used to represent
rotations. Why not use a matrix for that, you may ask. Unlike
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