From 03072ef67af0623758a660e2cd3fb5e153133efa Mon Sep 17 00:00:00 2001 From: David Thompson Date: Wed, 24 May 2023 08:09:03 -0400 Subject: Update chickadee manual. --- manuals/chickadee/Invoking-chickadee-bundle.html | 54 ++++++++++++------------ 1 file changed, 27 insertions(+), 27 deletions(-) (limited to 'manuals/chickadee/Invoking-chickadee-bundle.html') diff --git a/manuals/chickadee/Invoking-chickadee-bundle.html b/manuals/chickadee/Invoking-chickadee-bundle.html index 5c9e8f6..060c8ad 100644 --- a/manuals/chickadee/Invoking-chickadee-bundle.html +++ b/manuals/chickadee/Invoking-chickadee-bundle.html @@ -1,6 +1,6 @@ - - + --> + - + Invoking chickadee bundle (The Chickadee Game Toolkit) - - - - - - - - - - - + + + + + + + + + + + - + @@ -84,7 +84,7 @@ ul.no-bullet {list-style: none}

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-
+

3.2 Invoking chickadee bundle

Distributing games is difficult. While Chickadee games are free @@ -121,11 +121,11 @@ let’s get back to reality.

To get started with bundling, simply add a bundle.scm file to the root of the project directory. It could look something like this:

-
-
'((asset-directories . ("images" "models"))
-  (bundle-name . "the-legend-of-emacs-1.0")
-  (code . "the-legend-of-emacs.scm")
-  (launcher-name . "the-legend-of-emacs"))
+
+
'((asset-directories . ("images" "models"))
+  (bundle-name . "the-legend-of-emacs-1.0")
+  (code . "the-legend-of-emacs.scm")
+  (launcher-name . "the-legend-of-emacs"))
 

To create the bundle, simply run chickadee bundle. Upon @@ -160,12 +160,12 @@ archive.

  • bundle-name

    The name of the bundle archive. By default, the name is -"chickadee-bundle". +"chickadee-bundle".

  • launcher-name

    The name of the launcher script. By default, the name is -"launch-game". +"launch-game".

  • libraries @@ -207,7 +207,7 @@ can be programatically modified, if necessary.

    An association list of default configuration options.

    -
    +

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