From 03072ef67af0623758a660e2cd3fb5e153133efa Mon Sep 17 00:00:00 2001 From: David Thompson Date: Wed, 24 May 2023 08:09:03 -0400 Subject: Update chickadee manual. --- manuals/chickadee/Index.html | 94 ++++++++++++++++++++++---------------------- 1 file changed, 47 insertions(+), 47 deletions(-) (limited to 'manuals/chickadee/Index.html') diff --git a/manuals/chickadee/Index.html b/manuals/chickadee/Index.html index bc184bd..4d64ac2 100644 --- a/manuals/chickadee/Index.html +++ b/manuals/chickadee/Index.html @@ -1,6 +1,6 @@ - - + --> + - + Index (The Chickadee Game Toolkit) - - - - - - - - - - + + + + + + + + + + - + @@ -83,12 +83,12 @@ ul.no-bullet {list-style: none}

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Index

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A   B @@ -140,10 +140,10 @@ Previous:
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Index Entry  Section


%
%default-config: Invoking chickadee bundle


A
a*: Path Finding
abort-game: The Game Loop
audio-play: Audio Files
audio-sample-rate: Audio Files
audio?: Audio Files


B
back-cull-face-mode: Render Settings
below: Vector Paths
buffer-target: Buffers
buffer-usage: Buffers
buffer?: Buffers


C
call-when: Agendas
cancel-script: Scripts
current-viewport: Viewports
current-window: Window Manipulation
cyan: Colors


D
default-stencil-test: Render Settings
define-shader-type: Shaders
draw-sprite-batch: Sprites
draw-text: Fonts
draw-tile-map: Tile Maps


E
ease-in-cubic: Easings
ease-in-out-cubic: Easings
enqueue!: Queues
every: Agendas
every: Agendas


F
fill: Vector Paths
fill-and-stroke: Vector Paths
framebuffer?: Framebuffers
front-and-back-cull-face-mode: Render Settings
front-cull-face-mode: Render Settings


G
g:buffer: Buffers
g:cull-face-mode: Render Settings
grid-move: Grids
grid-remove: Grids
grid?: Grids


H
heap-clear!: Heaps
heap-empty?: Heaps
heap?: Heaps
hide-window!: Window Manipulation
horizontal-flip: Vector Paths


I
index-buffer?: Buffers
int: Shaders


J
join: Scripts


K
key-pressed?: Input Devices
key-released?: Input Devices


L
lerp: Basics
light-color: Lights
load-tile-map: Tile Maps
load-tileset: Textures
local-field: Shaders


M
magenta: Colors
make-agenda: Agendas
mouse-x: Input Devices
mouse-y: Input Devices
move-to: Vector Paths


N
no-cull-face-mode: Render Settings
null-buffer: Buffers
null-framebuffer: Framebuffers
null-shader: Shaders
null-vertex-array: Buffers


O
object-layer-name: Tile Maps
object-layer-objects: Tile Maps
object-layer-properties: Tile Maps
object-layer?: Tile Maps
orthographic-projection: Matrices


P
pad: Vector Paths
particle-emitter-done?: Particles
primitive-name: Meshes
primitive-vertex-array: Meshes
primitive?: Meshes


Q
quadtree-bounds: Quadtrees
quadtree-clear!: Quadtrees
queue-empty?: Queues
queue-length: Queues
queue?: Queues


R
radial-gradient: Vector Paths
radians->degrees: Basics
rounded-rectangle: Vector Paths
run-game: The Game Loop
run-game*: The Game Loop


S
sampler-2d: Shaders
sampler-cube: Shaders
strings->shader: Shaders
stroke: Vector Paths
superimpose: Vector Paths


T
tango-aluminium-1: Colors
tango-aluminium-2: Colors
translate: Vector Paths
transparency: Colors
tween: Tweening


U
uniform-name: Shaders
uniform-type: Shaders
up-split: Vector Paths
update-agenda: Agendas
update-particles: Particles


V
vec2: Vectors
vec2*: Vectors
viewport-x: Viewports
viewport-y: Viewports
viewport?: Viewports


W
wait-until: Scripts
white: Colors
with-mapped-vertex-attribute: Buffers
with-projection: Rendering Engine
with-style: Vector Paths


Y
yellow: Colors
yield: Scripts


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