From 279f17ac0e1b3d019c2b294098e834d249376686 Mon Sep 17 00:00:00 2001
From: David Thompson
Date: Tue, 4 Jun 2019 20:49:16 -0400
Subject: Update chickadee manual.
---
manuals/chickadee/Bezier-Curves.html | 22 ++++++++++++----------
1 file changed, 12 insertions(+), 10 deletions(-)
(limited to 'manuals/chickadee/Bezier-Curves.html')
diff --git a/manuals/chickadee/Bezier-Curves.html b/manuals/chickadee/Bezier-Curves.html
index 6a49b59..ff04e6b 100644
--- a/manuals/chickadee/Bezier-Curves.html
+++ b/manuals/chickadee/Bezier-Curves.html
@@ -1,6 +1,6 @@
-
@@ -110,39 +112,39 @@ mostly for visualizing and debugging curves that would be unseen in
the final game. See See Lines and Shapes for more information.
-- Procedure: make-bezier-curve p0 p1 p2 p3
+- Procedure: make-bezier-curve p0 p1 p2 p3
Return a new Bezier curve object whose starting point is p0,
ending point is p3, and control points are p1 and
p2. All points are 2D vectors.
-- Procedure: bezier-curve? obj
+- Procedure: bezier-curve? obj
Return #t
if obj is a Bezier curve.
-- Procedure: bezier-curve-p0 bezier
+- Procedure: bezier-curve-p0 bezier
Return the starting point of bezier.
-- Procedure: bezier-curve-p1 bezier
+- Procedure: bezier-curve-p1 bezier
Return the first control point of bezier.
-- Procedure: bezier-curve-p2 bezier
+- Procedure: bezier-curve-p2 bezier
Return the second control point of bezier.
-- Procedure: bezier-curve-p3 bezier
+- Procedure: bezier-curve-p3 bezier
Return the end point of bezier.
-- Procedure: bezier-path . control-points
+- Procedure: bezier-path . control-points
Return a list of connected bezier curves defined by
control-points. The first curve is defined by the first 4
arguments and every additional curve thereafter requires 3 additional
@@ -150,14 +152,14 @@ arguments.
-- Procedure: bezier-curve-point-at bezier t
+- Procedure: bezier-curve-point-at bezier t
Return the coordinates for bezier at t (a value in the
range [0, 1] representing how far from the start of the curve to
check) as a 2D vector.
-- Procedure: bezier-curve-point-at! dest bezier t
+- Procedure: bezier-curve-point-at! dest bezier t
Modify the 2D vector dest in-place to contain the coordinates
for bezier at t.
--
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