From 88a85430f27b9ab5916757d0b2559621f1217809 Mon Sep 17 00:00:00 2001 From: David Thompson Date: Thu, 19 Nov 2020 20:51:09 -0500 Subject: Add chickadee 0.6.0 release announcement. --- posts/2020-11-19-chickadee-0.6.0-released.md | 70 ++++++++++++++++++++++++++++ 1 file changed, 70 insertions(+) create mode 100644 posts/2020-11-19-chickadee-0.6.0-released.md diff --git a/posts/2020-11-19-chickadee-0.6.0-released.md b/posts/2020-11-19-chickadee-0.6.0-released.md new file mode 100644 index 0000000..5436f92 --- /dev/null +++ b/posts/2020-11-19-chickadee-0.6.0-released.md @@ -0,0 +1,70 @@ +title: Chickadee 0.6.0 released +date: 2020-11-19 21:00:00 +tags: guile gamedev chickadee +summary: Chickadee 0.6.0 has been released +--- + +I'm happy to announce that Chickadee 0.6.0 has been released! + +Chickadee is a game development toolkit for Guile. Chickadee aims to +provide all the features that parenthetically inclined game developers +need to make 2D and 3D games in Scheme. + +As Chickadee is still alpha software, several breaking changes were +introduced in this release. Fortunately, the changes are mostly +related to naming so upgrading an existing program to Chickadee 0.6.0 +should be fairly straightfoward. Keep reading for the full scope of +these changes. + +Notable improvements and changes: + +* Renamed `(chickadee render ...)` module namespace to `(chickadee + graphics ...)` so please update your `use-module` declarations! +* New OpenGL 2 compatibility (previous releases required 3+) +* `load-font` procedure now loads TrueType/OpenType font support via + FreeType (use `load-bitmap-font` to load AngelCode formatted bitmap + fonts now) +* New, experimental vector path rendering API (see [Vector + Paths](/manuals/chickadee/Vector-Paths.html) in the manual) +* Removed shapes module (use vector paths module instead) +* New 3x3 transformation matrix data type +* New OpenGL stencil test support +* New OpenGL multisampling support +* Improved OpenGL depth testing support +* New `load-tileset` convenience procedure (see + [Textures](/manuals/chickadee/Textures.html) in the manual) +* New `vec2=`, `vec3=`, and `vec2-cross` procedures in `(chickadee + math vector)` module +* New `elapsed-time` procedure in `(chickadee)` module +* Small tweaks to `(chickadee graphics tiled)` module (updates to + `draw-tile-map` calls required, see [Tile + Maps](/manuals/chickadee/Tile-Maps.html) in the manual) +* Removed unnecessary `scancode` argument from key press/release + hooks +* New polling support for agendas via `call-when` and `wait-until` + procedures (see [Scripting](/manuals/chickadee/Scripting.html) in + the manual) + +Bug fixes: + +* Fixed bug in `heap-remove!` that was making agendas behave very incorrectly +* Fixed bug in `array-list-delete!` that was holding onto references + to deleted objects +* Fixed bugs in `rect-union`, `rect-inflate`, and `rect-clip` +* Fix bugs with viewports and framebuffers in relation to screen clearing + +source tarball: + +signature: + +See the [Chickadee project page](/projects/chickadee.html) for more +information. + +Bug reports, bug fixes, feature requests, and patches are welcomed. + +Have fun! + +P.S. - If you make something with Chickadee, feel free to share it +with me via email or [Mastodon](https://toot.cat/@dthompson). I'd +love to see what people are doing with this library and get feedback +about what to prioritize for future releases. -- cgit v1.2.3