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diff --git a/posts/guile-2d-0.1.md b/posts/guile-2d-0.1.md new file mode 100644 index 0000000..150a760 --- /dev/null +++ b/posts/guile-2d-0.1.md @@ -0,0 +1,28 @@ +title: Guile-2D 0.1 Release +date: 2013-09-27 12:00:00 +tags: foss, gnu, guile, scheme, gamedev, wsu +summary: Official release of Guile-2D Version 0.1 +--- + +To celebrate the GNU Project’s 30th anniversary, I have decided to +make the very first release of my 2D game development framework for +[GNU Guile](https://gnu.org/s/guile). GNU Guile is a Scheme +implementation, and has the honor of being the official extension +language of the GNU project. Guile-2D is a layer above SDL, OpenGL, +FreeImage, and FTGL that provides abstractions for common 2D game +programming requirements such as sprites, tilesets, animations, +scripting, and collision detection. + +There is a lot of work to do in order to get Guile-2D up to snuff with +the game libraries for more popular languages like Python and Lua. I +am looking for contributors who share my vision of creating a fully +featured, easy to use game library in Scheme. + +Guile-2D currently supports GNU/Linux distributions. I am looking for +help to get it running on OS X and Windows. + +Please refer to the `INSTALL.org`, `README.org`, and texinfo files to +learn how to install Guile-2D, run example programs, and write your +own games. + +[Browse the source code on GitHub](https://github.com/davexunit/guile-2d) |