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-rw-r--r--manuals/guile-sdl2/Index.html12
-rw-r--r--manuals/guile-sdl2/Mouse.html46
-rw-r--r--manuals/guile-sdl2/Rendering.html9
3 files changed, 67 insertions, 0 deletions
diff --git a/manuals/guile-sdl2/Index.html b/manuals/guile-sdl2/Index.html
index 0f11458..c827b2a 100644
--- a/manuals/guile-sdl2/Index.html
+++ b/manuals/guile-sdl2/Index.html
@@ -127,6 +127,8 @@ Previous: <a href="Copying-This-Manual.html" accesskey="p" rel="prev">Copying Th
&nbsp;
<a class="summary-letter" href="#Index_fn_letter-T"><b>T</b></a>
&nbsp;
+<a class="summary-letter" href="#Index_fn_letter-U"><b>U</b></a>
+ &nbsp;
<a class="summary-letter" href="#Index_fn_letter-W"><b>W</b></a>
&nbsp;
</td></tr></table>
@@ -195,6 +197,7 @@ Previous: <a href="Copying-This-Manual.html" accesskey="p" rel="prev">Copying Th
<tr><td colspan="4"> <hr></td></tr>
<tr><th id="Index_fn_letter-D">D</th><td></td><td></td></tr>
<tr><td></td><td valign="top"><a href="Sound.html#index-delete_002dchunk_0021"><code>delete-chunk!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Sound.html">Sound</a></td></tr>
+<tr><td></td><td valign="top"><a href="Mouse.html#index-delete_002dcursor_0021"><code>delete-cursor!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Mouse.html">Mouse</a></td></tr>
<tr><td></td><td valign="top"><a href="Fonts.html#index-delete_002dfont_0021"><code>delete-font!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Fonts.html">Fonts</a></td></tr>
<tr><td></td><td valign="top"><a href="OpenGL.html#index-delete_002dgl_002dcontext_0021"><code>delete-gl-context!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="OpenGL.html">OpenGL</a></td></tr>
<tr><td></td><td valign="top"><a href="Sound.html#index-delete_002dmusic_0021"><code>delete-music!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Sound.html">Sound</a></td></tr>
@@ -230,6 +233,7 @@ Previous: <a href="Copying-This-Manual.html" accesskey="p" rel="prev">Copying Th
<tr><td></td><td valign="top"><a href="Game-Controllers.html#index-game_002dcontroller_002djoystick"><code>game-controller-joystick</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Game-Controllers.html">Game Controllers</a></td></tr>
<tr><td></td><td valign="top"><a href="Game-Controllers.html#index-game_002dcontroller_002dname"><code>game-controller-name</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Game-Controllers.html">Game Controllers</a></td></tr>
<tr><td></td><td valign="top"><a href="Game-Controllers.html#index-game_002dcontroller_003f"><code>game-controller?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Game-Controllers.html">Game Controllers</a></td></tr>
+<tr><td></td><td valign="top"><a href="Mouse.html#index-get_002dcursor"><code>get-cursor</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Mouse.html">Mouse</a></td></tr>
<tr><td></td><td valign="top"><a href="Hints.html#index-get_002dhint"><code>get-hint</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Hints.html">Hints</a></td></tr>
<tr><td colspan="4"> <hr></td></tr>
<tr><th id="Index_fn_letter-H">H</th><td></td><td></td></tr>
@@ -292,6 +296,7 @@ Previous: <a href="Copying-This-Manual.html" accesskey="p" rel="prev">Copying Th
<tr><td colspan="4"> <hr></td></tr>
<tr><th id="Index_fn_letter-M">M</th><td></td><td></td></tr>
<tr><td></td><td valign="top"><a href="Blend-Modes.html#index-make_002dblend_002dmode"><code>make-blend-mode</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Blend-Modes.html">Blend Modes</a></td></tr>
+<tr><td></td><td valign="top"><a href="Mouse.html#index-make_002dcolor_002dcursor"><code>make-color-cursor</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Mouse.html">Mouse</a></td></tr>
<tr><td></td><td valign="top"><a href="Events.html#index-make_002dcontroller_002daxis_002devent"><code>make-controller-axis-event</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
<tr><td></td><td valign="top"><a href="Events.html#index-make_002dcontroller_002dbutton_002devent"><code>make-controller-button-event</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
<tr><td></td><td valign="top"><a href="Events.html#index-make_002dcontroller_002ddevice_002devent"><code>make-controller-device-event</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
@@ -307,6 +312,7 @@ Previous: <a href="Copying-This-Manual.html" accesskey="p" rel="prev">Copying Th
<tr><td></td><td valign="top"><a href="Rects.html#index-make_002drect"><code>make-rect</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rects.html">Rects</a></td></tr>
<tr><td></td><td valign="top"><a href="Rendering.html#index-make_002drenderer"><code>make-renderer</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr>
<tr><td></td><td valign="top"><a href="Surfaces.html#index-make_002drgb_002dsurface"><code>make-rgb-surface</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr>
+<tr><td></td><td valign="top"><a href="Mouse.html#index-make_002dsystem_002dcursor"><code>make-system-cursor</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Mouse.html">Mouse</a></td></tr>
<tr><td></td><td valign="top"><a href="Events.html#index-make_002dtext_002dinput_002devent"><code>make-text-input-event</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
<tr><td></td><td valign="top"><a href="Rendering.html#index-make_002dtexture"><code>make-texture</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr>
<tr><td></td><td valign="top"><a href="Windows.html#index-make_002dwindow"><code>make-window</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Windows.html">Windows</a></td></tr>
@@ -412,6 +418,7 @@ Previous: <a href="Copying-This-Manual.html" accesskey="p" rel="prev">Copying Th
<tr><td></td><td valign="top"><a href="Basics.html#index-sdl_002dversion"><code>sdl-version</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Basics.html">Basics</a></td></tr>
<tr><td></td><td valign="top"><a href="Sound.html#index-set_002dchannel_002dvolume_0021"><code>set-channel-volume!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Sound.html">Sound</a></td></tr>
<tr><td></td><td valign="top"><a href="Sound.html#index-set_002dchunk_002dvolume_0021"><code>set-chunk-volume!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Sound.html">Sound</a></td></tr>
+<tr><td></td><td valign="top"><a href="Mouse.html#index-set_002dcursor_0021"><code>set-cursor!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Mouse.html">Mouse</a></td></tr>
<tr><td></td><td valign="top"><a href="OpenGL.html#index-set_002dgl_002dattribute_0021"><code>set-gl-attribute!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="OpenGL.html">OpenGL</a></td></tr>
<tr><td></td><td valign="top"><a href="OpenGL.html#index-set_002dgl_002dswap_002dinterval_0021"><code>set-gl-swap-interval!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="OpenGL.html">OpenGL</a></td></tr>
<tr><td></td><td valign="top"><a href="Hints.html#index-set_002dhint_0021"><code>set-hint!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Hints.html">Hints</a></td></tr>
@@ -460,6 +467,9 @@ Previous: <a href="Copying-This-Manual.html" accesskey="p" rel="prev">Copying Th
<tr><td></td><td valign="top"><a href="Fonts.html#index-ttf_002dinit"><code>ttf-init</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Fonts.html">Fonts</a></td></tr>
<tr><td></td><td valign="top"><a href="Fonts.html#index-ttf_002dquit"><code>ttf-quit</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Fonts.html">Fonts</a></td></tr>
<tr><td colspan="4"> <hr></td></tr>
+<tr><th id="Index_fn_letter-U">U</th><td></td><td></td></tr>
+<tr><td></td><td valign="top"><a href="Rendering.html#index-update_002dtexture"><code>update-texture</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr>
+<tr><td colspan="4"> <hr></td></tr>
<tr><th id="Index_fn_letter-W">W</th><td></td><td></td></tr>
<tr><td></td><td valign="top"><a href="Events.html#index-window_002dclosed_002devent_003f"><code>window-closed-event?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
<tr><td></td><td valign="top"><a href="Events.html#index-window_002denter_002devent_003f"><code>window-enter-event?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
@@ -529,6 +539,8 @@ Previous: <a href="Copying-This-Manual.html" accesskey="p" rel="prev">Copying Th
&nbsp;
<a class="summary-letter" href="#Index_fn_letter-T"><b>T</b></a>
&nbsp;
+<a class="summary-letter" href="#Index_fn_letter-U"><b>U</b></a>
+ &nbsp;
<a class="summary-letter" href="#Index_fn_letter-W"><b>W</b></a>
&nbsp;
</td></tr></table>
diff --git a/manuals/guile-sdl2/Mouse.html b/manuals/guile-sdl2/Mouse.html
index 34e8a5c..f8dc136 100644
--- a/manuals/guile-sdl2/Mouse.html
+++ b/manuals/guile-sdl2/Mouse.html
@@ -111,6 +111,52 @@ Next: <a href="Joysticks.html" accesskey="n" rel="next">Joysticks</a>, Previous:
<dd><p>Return <code>#t</code> if <var>button</var> is not currently being pressed.
</p></dd></dl>
+<dl>
+<dt id="index-make_002dsystem_002dcursor">Procedure: <strong>make-system-cursor</strong> <em>cursor-type</em></dt>
+<dd><p>Create a new cursor from the system&rsquo;s available set, chosen by
+<var>cursor-type</var>. The possible values for <var>cursor-type</var> are:
+</p>
+<ul>
+<li> <code>arrow</code>
+</li><li> <code>crosshair</code>
+</li><li> <code>hand</code>
+</li><li> <code>i-beam</code>
+</li><li> <code>size-north-south</code>
+</li><li> <code>size-northwest-southeast</code>
+</li><li> <code>size-northeast-southwest</code>
+</li><li> <code>size-west-east</code>
+</li><li> <code>size-all</code>
+</li><li> <code>no</code>
+</li><li> <code>wait</code>
+</li><li> <code>wait-arrow</code>
+</li></ul>
+
+</dd></dl>
+
+<dl>
+<dt id="index-make_002dcolor_002dcursor">Procedure: <strong>make-color-cursor</strong> <em>surface hot-x hot-y</em></dt>
+<dd><p>Create a new cursor from a surface and the given hotspot coordinates
+(<var>hot-x</var>, <var>hot-y</var>).
+</p></dd></dl>
+
+<dl>
+<dt id="index-get_002dcursor">Procedure: <strong>get-cursor</strong></dt>
+<dd><p>Return the cursor currently in use. The returned cursor object is
+internally managed and it&rsquo;s not necessary to call
+<code>delete-cursor!</code> for it.
+</p></dd></dl>
+
+<dl>
+<dt id="index-set_002dcursor_0021">Procedure: <strong>set-cursor!</strong> <em>cursor</em></dt>
+<dd><p>Set the current cursor to <var>cursor</var>. If <var>cursor</var> is <code>#f</code>,
+the system default cursor is restored.
+</p></dd></dl>
+
+<dl>
+<dt id="index-delete_002dcursor_0021">Procedure: <strong>delete-cursor!</strong> <em>cursor</em></dt>
+<dd><p>Free the memory used by <var>cursor</var>. Be careful!
+</p></dd></dl>
+
diff --git a/manuals/guile-sdl2/Rendering.html b/manuals/guile-sdl2/Rendering.html
index 87c0175..1d78865 100644
--- a/manuals/guile-sdl2/Rendering.html
+++ b/manuals/guile-sdl2/Rendering.html
@@ -291,6 +291,15 @@ requires that renderer was created with the <code>texture</code> flag.
</p></dd></dl>
<dl>
+<dt id="index-update_002dtexture">Procedure: <strong>update-texture</strong> <em>texture rect pixels pitch</em></dt>
+<dd><p>Update the subsection of <var>texture</var> defined by <var>rect</var> with new
+pixel data in the <var>pixels</var> bytevector. <var>pitch</var> represents the
+number of bytes in a row of pixel data, including any padding between
+rows. This is a fairly slow process: Better to use the lock/unlock
+mechanism in streaming textures.
+</p></dd></dl>
+
+<dl>
<dt id="index-texture_002dcolor_002dmod">Procedure: <strong>texture-color-mod</strong> <em>texture</em></dt>
<dd><p>Get color mod of <var>texture</var> as a list of the integers.
</p></dd></dl>