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+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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+<!-- Copyright (C) 2016 David Thompson davet@gnu.org
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+<title>Surfaces (Guile-SDL2)</title>
+
+<meta name="description" content="Surfaces (Guile-SDL2)">
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+<a name="Surfaces"></a>
+<div class="header">
+<p>
+Next: <a href="Rendering.html#Rendering" accesskey="n" rel="next">Rendering</a>, Previous: <a href="Rects.html#Rects" accesskey="p" rel="prev">Rects</a>, Up: <a href="API-Reference.html#API-Reference" accesskey="u" rel="up">API Reference</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
+</div>
+<hr>
+<a name="Surfaces-1"></a>
+<h3 class="section">3.6 Surfaces</h3>
+
+<div class="example">
+<pre class="example">(use-modules (sdl2 surface))
+</pre></div>
+
+<dl>
+<dt><a name="index-color_003f"></a>Procedure: <strong>color?</strong> <em>c</em></dt>
+<dd><p>Return <code>#t</code> if <var>c</var> is a color.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-color_002dr"></a>Procedure: <strong>color-r</strong> <em>c</em></dt>
+</dl>
+
+<dl>
+<dt><a name="index-color_002dg"></a>Procedure: <strong>color-g</strong> <em>c</em></dt>
+</dl>
+
+<dl>
+<dt><a name="index-color_002db"></a>Procedure: <strong>color-b</strong> <em>c</em></dt>
+</dl>
+
+<dl>
+<dt><a name="index-color_002da"></a>Procedure: <strong>color-a</strong> <em>c</em></dt>
+</dl>
+
+<dl>
+<dt><a name="index-palette_003f"></a>Procedure: <strong>palette?</strong> <em>p</em></dt>
+<dd><p>Return <code>#t</code> if <var>p</var> is a palette.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-palette_002dlength"></a>Procedure: <strong>palette-length</strong> <em>palette</em></dt>
+<dd><p>Return the number of colors in <var>palette</var>.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-palette_002dcolors"></a>Procedure: <strong>palette-colors</strong> <em>palette</em></dt>
+<dd><p>Return the colors in <var>palette</var>.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-pixel_002dformat_003f"></a>Procedure: <strong>pixel-format?</strong> <em>pf</em></dt>
+<dd><p>Return <code>#t</code> if <var>pf</var> is a pixel format.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-pixel_002dformat_002dname"></a>Procedure: <strong>pixel-format-name</strong> <em>pf</em></dt>
+<dd><p>Return the symbolic name of the pixel format <var>pf</var>.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-pixel_002dformat_002dpalette"></a>Procedure: <strong>pixel-format-palette</strong> <em>pf</em></dt>
+<dd><p>Return the palette for the pixel format <var>pf</var>.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-pixel_002dformat_002dbits_002dper_002dpixel"></a>Procedure: <strong>pixel-format-bits-per-pixel</strong> <em>pf</em></dt>
+<dd><p>Return the number of bits per pixel for the pixel format <var>pf</var>.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-pixel_002dformat_002dbytes_002dper_002dpixel"></a>Procedure: <strong>pixel-format-bytes-per-pixel</strong> <em>pf</em></dt>
+<dd><p>Return the number of bytes per pixel for the pixel format <var>pf</var>.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-pixel_002dformat_002dred_002dmask"></a>Procedure: <strong>pixel-format-red-mask</strong> <em>pf</em></dt>
+<dd><p>Return the bitmask for the red component of a pixel in the pixel format
+<var>pf</var>.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-pixel_002dformat_002dgreen_002dmask"></a>Procedure: <strong>pixel-format-green-mask</strong> <em>pf</em></dt>
+<dd><p>Return the bitmask for the green component of a pixel in the pixel format
+<var>pf</var>.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-pixel_002dformat_002dblue_002dmask"></a>Procedure: <strong>pixel-format-blue-mask</strong> <em>pf</em></dt>
+<dd><p>Return the bitmask for the blue component of a pixel in the pixel format
+<var>pf</var>.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-pixel_002dformat_002dalpha_002dmask"></a>Procedure: <strong>pixel-format-alpha-mask</strong> <em>pf</em></dt>
+<dd><p>Return the bitmask for the alpha component of a pixel in the pixel format
+<var>pf</var>.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-make_002drgb_002dsurface"></a>Procedure: <strong>make-rgb-surface</strong> <em>width height depth</em></dt>
+<dd><p>Create a new SDL surface with the dimensions <var>width</var> and <var>height</var> and
+<var>depth</var> bits per pixel.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-bytevector_002d_003esurface"></a>Procedure: <strong>bytevector-&gt;surface</strong> <em>bv width height depth pitch</em></dt>
+<dd><p>Convert <var>bv</var>, a bytevector of pixel data with dimensions
+<var>width</var>x<var>height</var>, to an SDL surface. Each pixel is <var>depth</var> bits in
+size, and each row of pixels is <var>pitch</var> bytes in size.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-delete_002dsurface_0021"></a>Procedure: <strong>delete-surface!</strong> <em>surface</em></dt>
+<dd><p>Free the memory used by <var>surface</var>.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-call_002dwith_002dsurface"></a>Procedure: <strong>call-with-surface</strong> <em>surface proc</em></dt>
+<dd><p>Call <var>proc</var>, passing it <var>surface</var> and deleting <var>surface</var> upon exit
+of <var>proc</var>.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-load_002dbmp"></a>Procedure: <strong>load-bmp</strong> <em>file</em></dt>
+<dd><p>Create a new surface from the bitmap data in <var>file</var>.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-surface_002dwidth"></a>Procedure: <strong>surface-width</strong> <em>surface</em></dt>
+<dd><p>Return the width of <var>surface</var> in pixels.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-surface_002dheight"></a>Procedure: <strong>surface-height</strong> <em>surface</em></dt>
+<dd><p>Return the height of <var>surface</var> in pixels.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-surface_002dpitch"></a>Procedure: <strong>surface-pitch</strong> <em>surface</em></dt>
+<dd><p>Return the length of a row of pixels in <var>surface</var> in bytes.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-surface_002dpixels"></a>Procedure: <strong>surface-pixels</strong> <em>surface</em></dt>
+<dd><p>Return a bytevector containing the raw pixel data in <var>surface</var>.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-surface_002dpixel_002dformat"></a>Procedure: <strong>surface-pixel-format</strong> <em>surface</em></dt>
+<dd><p>Return the pixel format for <var>surface</var>.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-convert_002dsurface_002dformat"></a>Procedure: <strong>convert-surface-format</strong> <em>surface format</em></dt>
+<dd><p>Convert the pixels in <var>surface</var> to <var>format</var>, a symbol representing a
+specific pixel format, and return a new surface object.
+</p>
+<p>Valid format types are:
+</p>
+<ul>
+<li> <code>index1lsb</code>
+</li><li> <code>index1msb</code>
+</li><li> <code>index4lsb</code>
+</li><li> <code>index4msb</code>
+</li><li> <code>index8</code>
+</li><li> <code>rgb332</code>
+</li><li> <code>rgb444</code>
+</li><li> <code>rgb555</code>
+</li><li> <code>bgr555</code>
+</li><li> <code>argb4444</code>
+</li><li> <code>rgba4444</code>
+</li><li> <code>abgr4444</code>
+</li><li> <code>bgra4444</code>
+</li><li> <code>argb1555</code>
+</li><li> <code>rgba5551</code>
+</li><li> <code>abgr1555</code>
+</li><li> <code>bgra5551</code>
+</li><li> <code>rgb565</code>
+</li><li> <code>bgr565</code>
+</li><li> <code>rgb24</code>
+</li><li> <code>bgr24</code>
+</li><li> <code>rgb888</code>
+</li><li> <code>rgbx8888</code>
+</li><li> <code>bgr888</code>
+</li><li> <code>bgrx8888</code>
+</li><li> <code>argb8888</code>
+</li><li> <code>rgba8888</code>
+</li><li> <code>abgr8888</code>
+</li><li> <code>bgra8888</code>
+</li><li> <code>argb2101010</code>
+</li><li> <code>yv12</code>
+</li><li> <code>iyuv</code>
+</li><li> <code>yuy2</code>
+</li><li> <code>uyvy</code>
+</li><li> <code>yvyu</code>
+</li></ul>
+</dd></dl>
+
+<dl>
+<dt><a name="index-blit_002dsurface"></a>Procedure: <strong>blit-surface</strong> <em><var>src</var> <var>src-rect</var> <var>dst</var> <var>dst-rect</var></em></dt>
+<dd><p>Blit the rectangle <var>src-rect</var> from the surface <var>src</var> to
+<var>dst-rect</var> of the surface <var>dst</var>.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-blit_002dscaled"></a>Procedure: <strong>blit-scaled</strong> <em><var>src</var> <var>src-rect</var> <var>dst</var> <var>dst-rect</var></em></dt>
+<dd><p>Blit the rectangle <var>src-rect</var> from the surface <var>src</var> to
+<var>dst-rect</var> of the surface <var>dst</var>, scaling the source to fit the
+destination.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-fill_002drect"></a>Procedure: <strong>fill-rect</strong> <em><var>dst</var> <var>rect</var> <var>color</var></em></dt>
+<dd><p>Fill <var>rect</var> with <var>color</var>, a 32-bit color encoded as an integer
+value, in the surface <var>dst</var>.
+</p></dd></dl>
+
+<hr>
+<div class="header">
+<p>
+Next: <a href="Rendering.html#Rendering" accesskey="n" rel="next">Rendering</a>, Previous: <a href="Rects.html#Rects" accesskey="p" rel="prev">Rects</a>, Up: <a href="API-Reference.html#API-Reference" accesskey="u" rel="up">API Reference</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
+</div>
+
+
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+</html>