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Diffstat (limited to 'manuals/guile-sdl2/Rendering.html')
-rw-r--r-- | manuals/guile-sdl2/Rendering.html | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/manuals/guile-sdl2/Rendering.html b/manuals/guile-sdl2/Rendering.html index 87c0175..1d78865 100644 --- a/manuals/guile-sdl2/Rendering.html +++ b/manuals/guile-sdl2/Rendering.html @@ -291,6 +291,15 @@ requires that renderer was created with the <code>texture</code> flag. </p></dd></dl> <dl> +<dt id="index-update_002dtexture">Procedure: <strong>update-texture</strong> <em>texture rect pixels pitch</em></dt> +<dd><p>Update the subsection of <var>texture</var> defined by <var>rect</var> with new +pixel data in the <var>pixels</var> bytevector. <var>pitch</var> represents the +number of bytes in a row of pixel data, including any padding between +rows. This is a fairly slow process: Better to use the lock/unlock +mechanism in streaming textures. +</p></dd></dl> + +<dl> <dt id="index-texture_002dcolor_002dmod">Procedure: <strong>texture-color-mod</strong> <em>texture</em></dt> <dd><p>Get color mod of <var>texture</var> as a list of the integers. </p></dd></dl> |