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Diffstat (limited to 'manuals/guile-sdl2/OpenGL.html')
-rw-r--r-- | manuals/guile-sdl2/OpenGL.html | 45 |
1 files changed, 18 insertions, 27 deletions
diff --git a/manuals/guile-sdl2/OpenGL.html b/manuals/guile-sdl2/OpenGL.html index e05fa3f..5a288d7 100644 --- a/manuals/guile-sdl2/OpenGL.html +++ b/manuals/guile-sdl2/OpenGL.html @@ -1,6 +1,6 @@ <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> -<!-- Copyright (C) 2016 David Thompson davet@gnu.org +<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 @@ -13,10 +13,12 @@ A copy of the license is also available from the Free Software Foundation Web site at http://www.gnu.org/licenses/fdl.html. +* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile. + The document was typeset with http://www.texinfo.org/ (GNU Texinfo). --> -<!-- Created by GNU Texinfo 6.5, http://www.gnu.org/software/texinfo/ --> +<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ --> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <title>OpenGL (Guile-SDL2)</title> @@ -26,33 +28,24 @@ http://www.texinfo.org/ (GNU Texinfo). <meta name="resource-type" content="document"> <meta name="distribution" content="global"> <meta name="Generator" content="makeinfo"> -<link href="index.html#Top" rel="start" title="Top"> -<link href="Index.html#Index" rel="index" title="Index"> +<link href="index.html" rel="start" title="Top"> +<link href="Index.html" rel="index" title="Index"> <link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> -<link href="Window-Management.html#Window-Management" rel="up" title="Window Management"> -<link href="Input.html#Input" rel="next" title="Input"> -<link href="Windows.html#Windows" rel="prev" title="Windows"> +<link href="Window-Management.html" rel="up" title="Window Management"> +<link href="Input.html" rel="next" title="Input"> +<link href="Windows.html" rel="prev" title="Windows"> <style type="text/css"> <!-- a.summary-letter {text-decoration: none} blockquote.indentedblock {margin-right: 0em} -blockquote.smallindentedblock {margin-right: 0em; font-size: smaller} -blockquote.smallquotation {font-size: smaller} div.display {margin-left: 3.2em} div.example {margin-left: 3.2em} div.lisp {margin-left: 3.2em} -div.smalldisplay {margin-left: 3.2em} -div.smallexample {margin-left: 3.2em} -div.smalllisp {margin-left: 3.2em} kbd {font-style: oblique} pre.display {font-family: inherit} pre.format {font-family: inherit} pre.menu-comment {font-family: serif} pre.menu-preformatted {font-family: serif} -pre.smalldisplay {font-family: inherit; font-size: smaller} -pre.smallexample {font-size: smaller} -pre.smallformat {font-family: inherit; font-size: smaller} -pre.smalllisp {font-size: smaller} span.nolinebreak {white-space: nowrap} span.roman {font-family: initial; font-weight: normal} span.sansserif {font-family: sans-serif; font-weight: normal} @@ -87,38 +80,36 @@ ul.no-bullet {list-style: none} </head> <body lang="en"> -<a name="OpenGL"></a> -<div class="header"> +<span id="OpenGL"></span><div class="header"> <p> -Previous: <a href="Windows.html#Windows" accesskey="p" rel="prev">Windows</a>, Up: <a href="Window-Management.html#Window-Management" accesskey="u" rel="up">Window Management</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p> +Previous: <a href="Windows.html" accesskey="p" rel="prev">Windows</a>, Up: <a href="Window-Management.html" accesskey="u" rel="up">Window Management</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> </div> <hr> -<a name="OpenGL-1"></a> -<h4 class="subsection">3.2.2 OpenGL</h4> +<span id="OpenGL-1"></span><h4 class="subsection">3.2.2 OpenGL</h4> <dl> -<dt><a name="index-make_002dgl_002dcontext"></a>Procedure: <strong>make-gl-context</strong> <em>window</em></dt> +<dt id="index-make_002dgl_002dcontext">Procedure: <strong>make-gl-context</strong> <em>window</em></dt> <dd><p>Create an OpenGL context for <var>window</var>. </p></dd></dl> <dl> -<dt><a name="index-delete_002dgl_002dcontext_0021"></a>Procedure: <strong>delete-gl-context!</strong> <em>context</em></dt> +<dt id="index-delete_002dgl_002dcontext_0021">Procedure: <strong>delete-gl-context!</strong> <em>context</em></dt> <dd><p>Delete <var>context</var>, an OpenGL context object. </p></dd></dl> <dl> -<dt><a name="index-call_002dwith_002dgl_002dcontext"></a>Procedure: <strong>call-with-gl-context</strong> <em>window proc</em></dt> +<dt id="index-call_002dwith_002dgl_002dcontext">Procedure: <strong>call-with-gl-context</strong> <em>window proc</em></dt> <dd><p>Call <var>proc</var> with a new OpenGL context created for <var>window</var>, and close the context when <var>proc</var> returns or otherwise exits. </p></dd></dl> <dl> -<dt><a name="index-swap_002dgl_002dwindow"></a>Procedure: <strong>swap-gl-window</strong> <em>window</em></dt> +<dt id="index-swap_002dgl_002dwindow">Procedure: <strong>swap-gl-window</strong> <em>window</em></dt> <dd><p>Update <var>window</var> with OpenGL rendering. </p></dd></dl> <dl> -<dt><a name="index-set_002dgl_002dattribute_0021"></a>Procedure: <strong>set-gl-attribute!</strong> <em>attr value</em></dt> +<dt id="index-set_002dgl_002dattribute_0021">Procedure: <strong>set-gl-attribute!</strong> <em>attr value</em></dt> <dd><p>Set the OpenGL attribute represented by the symbol <var>attr</var> to <var>value</var>. Possible values for <var>attr</var> are: </p> @@ -150,7 +141,7 @@ close the context when <var>proc</var> returns or otherwise exits. </dd></dl> <dl> -<dt><a name="index-set_002dgl_002dswap_002dinterval_0021"></a>Procedure: <strong>set-gl-swap-interval!</strong> <em>interval</em></dt> +<dt id="index-set_002dgl_002dswap_002dinterval_0021">Procedure: <strong>set-gl-swap-interval!</strong> <em>interval</em></dt> <dd><p>Set the framebuffer swap interval for the current OpenGL context to the type indicated by the symbol <var>interval</var>. Possible values of <var>interval</var> are: |