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+<title>Mouse (Guile-SDL2)</title>
+
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+<link href="Input.html#Input" rel="up" title="Input">
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+<p>
+Next: <a href="Joysticks.html#Joysticks" accesskey="n" rel="next">Joysticks</a>, Previous: <a href="Keyboard.html#Keyboard" accesskey="p" rel="prev">Keyboard</a>, Up: <a href="Input.html#Input" accesskey="u" rel="up">Input</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
+</div>
+<hr>
+<a name="Mouse-1"></a>
+<h4 class="subsection">3.3.2 Mouse</h4>
+
+<div class="example">
+<pre class="example">(use-modules (sdl2 input mouse))
+</pre></div>
+
+<dl>
+<dt><a name="index-mouse_002dx"></a>Procedure: <strong>mouse-x</strong></dt>
+<dd><p>Return the x coordinate of the mouse cursor.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-mouse_002dy"></a>Procedure: <strong>mouse-y</strong></dt>
+<dd><p>Return the y coordinate of the mouse cursor.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-mouse_002dbutton_002dpressed_003f"></a>Procedure: <strong>mouse-button-pressed?</strong> <em>button</em></dt>
+<dd><p>Return <code>#t</code> if <var>button</var> is currently being pressed.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-mouse_002dbutton_002dreleased_003f"></a>Procedure: <strong>mouse-button-released?</strong> <em>button</em></dt>
+<dd><p>Return <code>#t</code> if <var>button</var> is not currently being pressed.
+</p></dd></dl>
+
+
+
+
+</body>
+</html>