diff options
Diffstat (limited to 'manuals/guile-sdl2/Game-Controllers.html')
-rw-r--r-- | manuals/guile-sdl2/Game-Controllers.html | 53 |
1 files changed, 22 insertions, 31 deletions
diff --git a/manuals/guile-sdl2/Game-Controllers.html b/manuals/guile-sdl2/Game-Controllers.html index 1b77c66..0a1df88 100644 --- a/manuals/guile-sdl2/Game-Controllers.html +++ b/manuals/guile-sdl2/Game-Controllers.html @@ -1,6 +1,6 @@ <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> -<!-- Copyright (C) 2016 David Thompson davet@gnu.org +<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 @@ -13,10 +13,12 @@ A copy of the license is also available from the Free Software Foundation Web site at http://www.gnu.org/licenses/fdl.html. +* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile. + The document was typeset with http://www.texinfo.org/ (GNU Texinfo). --> -<!-- Created by GNU Texinfo 6.5, http://www.gnu.org/software/texinfo/ --> +<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ --> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <title>Game Controllers (Guile-SDL2)</title> @@ -26,33 +28,24 @@ http://www.texinfo.org/ (GNU Texinfo). <meta name="resource-type" content="document"> <meta name="distribution" content="global"> <meta name="Generator" content="makeinfo"> -<link href="index.html#Top" rel="start" title="Top"> -<link href="Index.html#Index" rel="index" title="Index"> +<link href="index.html" rel="start" title="Top"> +<link href="Index.html" rel="index" title="Index"> <link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> -<link href="Input.html#Input" rel="up" title="Input"> -<link href="Events.html#Events" rel="next" title="Events"> -<link href="Joysticks.html#Joysticks" rel="prev" title="Joysticks"> +<link href="Input.html" rel="up" title="Input"> +<link href="Events.html" rel="next" title="Events"> +<link href="Joysticks.html" rel="prev" title="Joysticks"> <style type="text/css"> <!-- a.summary-letter {text-decoration: none} blockquote.indentedblock {margin-right: 0em} -blockquote.smallindentedblock {margin-right: 0em; font-size: smaller} -blockquote.smallquotation {font-size: smaller} div.display {margin-left: 3.2em} div.example {margin-left: 3.2em} div.lisp {margin-left: 3.2em} -div.smalldisplay {margin-left: 3.2em} -div.smallexample {margin-left: 3.2em} -div.smalllisp {margin-left: 3.2em} kbd {font-style: oblique} pre.display {font-family: inherit} pre.format {font-family: inherit} pre.menu-comment {font-family: serif} pre.menu-preformatted {font-family: serif} -pre.smalldisplay {font-family: inherit; font-size: smaller} -pre.smallexample {font-size: smaller} -pre.smallformat {font-family: inherit; font-size: smaller} -pre.smalllisp {font-size: smaller} span.nolinebreak {white-space: nowrap} span.roman {font-family: initial; font-weight: normal} span.sansserif {font-family: sans-serif; font-weight: normal} @@ -87,21 +80,19 @@ ul.no-bullet {list-style: none} </head> <body lang="en"> -<a name="Game-Controllers"></a> -<div class="header"> +<span id="Game-Controllers"></span><div class="header"> <p> -Previous: <a href="Joysticks.html#Joysticks" accesskey="p" rel="prev">Joysticks</a>, Up: <a href="Input.html#Input" accesskey="u" rel="up">Input</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p> +Previous: <a href="Joysticks.html" accesskey="p" rel="prev">Joysticks</a>, Up: <a href="Input.html" accesskey="u" rel="up">Input</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> </div> <hr> -<a name="Game-Controllers-1"></a> -<h4 class="subsection">3.3.4 Game Controllers</h4> +<span id="Game-Controllers-1"></span><h4 class="subsection">3.3.4 Game Controllers</h4> <div class="example"> <pre class="example">(use-modules (sdl2 input game-controller)) </pre></div> <dl> -<dt><a name="index-load_002dgame_002dcontroller_002dmappings_0021"></a>Procedure: <strong>load-game-controller-mappings!</strong> <em>file</em></dt> +<dt id="index-load_002dgame_002dcontroller_002dmappings_0021">Procedure: <strong>load-game-controller-mappings!</strong> <em>file</em></dt> <dd><p>Load game controller mapping from <var>file</var> and return the number of mappings added this way. </p> @@ -110,38 +101,38 @@ for a community maintained controller mapping file. </p></dd></dl> <dl> -<dt><a name="index-open_002dgame_002dcontroller"></a>Procedure: <strong>open-game-controller</strong> <em>joystick-index</em></dt> +<dt id="index-open_002dgame_002dcontroller">Procedure: <strong>open-game-controller</strong> <em>joystick-index</em></dt> <dd><p>Return a game controller object for the physical joystick device associated with the <var>joystick-index</var>. </p></dd></dl> <dl> -<dt><a name="index-close_002dgame_002dcontroller"></a>Procedure: <strong>close-game-controller</strong> <em>controller</em></dt> +<dt id="index-close_002dgame_002dcontroller">Procedure: <strong>close-game-controller</strong> <em>controller</em></dt> <dd><p>Close <var>controller</var>. </p></dd></dl> <dl> -<dt><a name="index-game_002dcontroller_003f"></a>Procedure: <strong>game-controller?</strong> <em>controller</em></dt> +<dt id="index-game_002dcontroller_003f">Procedure: <strong>game-controller?</strong> <em>controller</em></dt> <dd><p>Close <var>controller</var>. </p></dd></dl> <dl> -<dt><a name="index-game_002dcontroller_002dattached_003f"></a>Procedure: <strong>game-controller-attached?</strong> <em>controller</em></dt> +<dt id="index-game_002dcontroller_002dattached_003f">Procedure: <strong>game-controller-attached?</strong> <em>controller</em></dt> <dd><p>Return <code>#t</code> if <var>controller</var> is currently in use. </p></dd></dl> <dl> -<dt><a name="index-game_002dcontroller_002djoystick"></a>Procedure: <strong>game-controller-joystick</strong> <em>controller</em></dt> +<dt id="index-game_002dcontroller_002djoystick">Procedure: <strong>game-controller-joystick</strong> <em>controller</em></dt> <dd><p>Return the underlying joystick object associated with <var>controller</var>. </p></dd></dl> <dl> -<dt><a name="index-game_002dcontroller_002dname"></a>Procedure: <strong>game-controller-name</strong> <em>controller</em></dt> +<dt id="index-game_002dcontroller_002dname">Procedure: <strong>game-controller-name</strong> <em>controller</em></dt> <dd><p>Return the human readable name for <var>controller</var>. </p></dd></dl> <dl> -<dt><a name="index-game_002dcontroller_002daxis"></a>Procedure: <strong>game-controller-axis</strong> <em>controller axis</em></dt> +<dt id="index-game_002dcontroller_002daxis">Procedure: <strong>game-controller-axis</strong> <em>controller axis</em></dt> <dd><p>Return a number in the range [-32768, 32767] representing the current state of <var>axis</var> on <var>controller</var>. </p> @@ -157,7 +148,7 @@ current state of <var>axis</var> on <var>controller</var>. </dd></dl> <dl> -<dt><a name="index-game_002dcontroller_002dbutton_002dpressed_003f"></a>Procedure: <strong>game-controller-button-pressed?</strong> <em>controller button</em></dt> +<dt id="index-game_002dcontroller_002dbutton_002dpressed_003f">Procedure: <strong>game-controller-button-pressed?</strong> <em>controller button</em></dt> <dd><p>Return <code>#t</code> if <var>button</var> is pressed on <var>controller</var>. </p> <p><var>button</var> may be one of the following symbols: @@ -181,7 +172,7 @@ current state of <var>axis</var> on <var>controller</var>. </dd></dl> <dl> -<dt><a name="index-game_002dcontroller_002dindex_003f"></a>Procedure: <strong>game-controller-index?</strong> <em>joystick-index</em></dt> +<dt id="index-game_002dcontroller_002dindex_003f">Procedure: <strong>game-controller-index?</strong> <em>joystick-index</em></dt> <dd><p>Return <code>#t</code> if <var>joystick-index</var> is a valid game controller index. </p></dd></dl> |