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-rw-r--r--manuals/chickadee/Tile-Maps.html39
1 files changed, 32 insertions, 7 deletions
diff --git a/manuals/chickadee/Tile-Maps.html b/manuals/chickadee/Tile-Maps.html
index 6d9d31a..64bb890 100644
--- a/manuals/chickadee/Tile-Maps.html
+++ b/manuals/chickadee/Tile-Maps.html
@@ -32,8 +32,8 @@ http://www.texinfo.org/ (GNU Texinfo).
<link href="Index.html" rel="index" title="Index">
<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
<link href="Graphics.html" rel="up" title="Graphics">
-<link href="Vector-Paths.html" rel="next" title="Vector Paths">
-<link href="Sprites.html" rel="prev" title="Sprites">
+<link href="3D-Models.html" rel="next" title="3D Models">
+<link href="Particles.html" rel="prev" title="Particles">
<style type="text/css">
<!--
a.summary-letter {text-decoration: none}
@@ -82,16 +82,16 @@ ul.no-bullet {list-style: none}
<body lang="en">
<span id="Tile-Maps"></span><div class="header">
<p>
-Next: <a href="Vector-Paths.html" accesskey="n" rel="next">Vector Paths</a>, Previous: <a href="Sprites.html" accesskey="p" rel="prev">Sprites</a>, Up: <a href="Graphics.html" accesskey="u" rel="up">Graphics</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
+Next: <a href="3D-Models.html" accesskey="n" rel="next">3D Models</a>, Previous: <a href="Particles.html" accesskey="p" rel="prev">Particles</a>, Up: <a href="Graphics.html" accesskey="u" rel="up">Graphics</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
</div>
<hr>
-<span id="Tile-Maps-1"></span><h4 class="subsection">2.3.4 Tile Maps</h4>
+<span id="Tile-Maps-1"></span><h4 class="subsection">2.3.8 Tile Maps</h4>
<p>A tile map is a scene created by composing lots of small sprites,
called &ldquo;tiles&rdquo;, into a larger image. One program for editing such
maps is called <a href="http://mapeditor.org">Tiled</a>. Chickadee has native
support for loading and rendering Tiled maps in the <code>(chickadee
-graphics tiled)</code> module.
+graphics tile-map)</code> module.
</p>
<dl>
<dt id="index-load_002dtile_002dmap">Procedure: <strong>load-tile-map</strong> <em>file-name</em></dt>
@@ -151,7 +151,7 @@ coordinates.
</p></dd></dl>
<dl>
-<dt id="index-draw_002dtile_002dmap">Procedure: <strong>draw-tile-map</strong> <em>tile-map [#:layers] [#:camera] [#:origin] [#:position] [#:scale] [#:rotation]</em></dt>
+<dt id="index-draw_002dtile_002dmap">Procedure: <strong>draw-tile-map</strong> <em>tile-map [#:layers] [#:camera] [#:origin] [#:position] [#:scale] [#:rotation] [#:blend-mode] [#:tint] [#:time] [#:chunk-size]</em></dt>
<dd>
<p>Draw the layers of <var>tile-map</var> as viewed from <var>camera</var>, a 2D
vector offset. By default, all layers are drawn. To draw a subset of
@@ -200,6 +200,16 @@ keyword argument.
</p></dd></dl>
<dl>
+<dt id="index-tileset_002drows">Procedure: <strong>tileset-rows</strong> <em>tileset</em></dt>
+<dd><p>Return the number of rows in <var>tileset</var>.
+</p></dd></dl>
+
+<dl>
+<dt id="index-tileset_002dcolumns">Procedure: <strong>tileset-columns</strong> <em>tileset</em></dt>
+<dd><p>Return the number of columns in <var>tileset</var>.
+</p></dd></dl>
+
+<dl>
<dt id="index-tileset_002dproperties">Procedure: <strong>tileset-properties</strong> <em>tileset</em></dt>
<dd><p>Return the custom properties of <var>tileset</var>.
</p></dd></dl>
@@ -225,6 +235,21 @@ keyword argument.
</p></dd></dl>
<dl>
+<dt id="index-animation_003f">Procedure: <strong>animation?</strong> <em>obj</em></dt>
+<dd><p>Return <code>#t</code> if <var>obj</var> is an animation.
+</p></dd></dl>
+
+<dl>
+<dt id="index-animation_002dframes">Procedure: <strong>animation-frames</strong> <em>animation</em></dt>
+<dd><p>Return a vector of frames in <var>animation</var>.
+</p></dd></dl>
+
+<dl>
+<dt id="index-animation_002dduration">Procedure: <strong>animation-duration</strong> <em>animation</em></dt>
+<dd><p>Return the duration of <var>animation</var>.
+</p></dd></dl>
+
+<dl>
<dt id="index-animation_002dframe_003f">Procedure: <strong>animation-frame?</strong> <em>obj</em></dt>
<dd><p>Return <code>#t</code> if <var>obj</var> is an animation frame.
</p></dd></dl>
@@ -332,7 +357,7 @@ keyword argument.
<hr>
<div class="header">
<p>
-Next: <a href="Vector-Paths.html" accesskey="n" rel="next">Vector Paths</a>, Previous: <a href="Sprites.html" accesskey="p" rel="prev">Sprites</a>, Up: <a href="Graphics.html" accesskey="u" rel="up">Graphics</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
+Next: <a href="3D-Models.html" accesskey="n" rel="next">3D Models</a>, Previous: <a href="Particles.html" accesskey="p" rel="prev">Particles</a>, Up: <a href="Graphics.html" accesskey="u" rel="up">Graphics</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
</div>