diff options
Diffstat (limited to 'manuals/chickadee/Textures.html')
-rw-r--r-- | manuals/chickadee/Textures.html | 97 |
1 files changed, 97 insertions, 0 deletions
diff --git a/manuals/chickadee/Textures.html b/manuals/chickadee/Textures.html new file mode 100644 index 0000000..a31d6fb --- /dev/null +++ b/manuals/chickadee/Textures.html @@ -0,0 +1,97 @@ +<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html> +<!-- Copyright (C) 2017 David Thompson davet@gnu.org + +Permission is granted to copy, distribute and/or modify this document +under the terms of the GNU Free Documentation License, Version 1.3 +or any later version published by the Free Software Foundation; +with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. +A copy of the license is included in the section entitled "GNU +Free Documentation License". + +A copy of the license is also available from the Free Software +Foundation Web site at http://www.gnu.org/licenses/fdl.html. + + +The document was typeset with +http://www.texinfo.org/ (GNU Texinfo). + --> +<!-- Created by GNU Texinfo 6.3, http://www.gnu.org/software/texinfo/ --> +<head> +<title>The Chickadee Game Toolkit: Textures</title> + +<meta name="description" content="The Chickadee Game Toolkit: Textures"> +<meta name="keywords" content="The Chickadee Game Toolkit: Textures"> +<meta name="resource-type" content="document"> +<meta name="distribution" content="global"> +<meta name="Generator" content="makeinfo"> +<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> +<link href="index.html#Top" rel="start" title="Top"> +<link href="Index.html#Index" rel="index" title="Index"> +<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> +<link href="Graphics.html#Graphics" rel="up" title="Graphics"> +<link href="Blending-and-Depth-Testing.html#Blending-and-Depth-Testing" rel="next" title="Blending and Depth Testing"> +<link href="Lines-and-Shapes.html#Lines-and-Shapes" rel="prev" title="Lines and Shapes"> +<style type="text/css"> +<!-- +a.summary-letter {text-decoration: none} +blockquote.indentedblock {margin-right: 0em} +blockquote.smallindentedblock {margin-right: 0em; font-size: smaller} +blockquote.smallquotation {font-size: smaller} +div.display {margin-left: 3.2em} +div.example {margin-left: 3.2em} +div.lisp {margin-left: 3.2em} +div.smalldisplay {margin-left: 3.2em} +div.smallexample {margin-left: 3.2em} +div.smalllisp {margin-left: 3.2em} +kbd {font-style: oblique} +pre.display {font-family: inherit} +pre.format {font-family: inherit} +pre.menu-comment {font-family: serif} +pre.menu-preformatted {font-family: serif} +pre.smalldisplay {font-family: inherit; font-size: smaller} +pre.smallexample {font-size: smaller} +pre.smallformat {font-family: inherit; font-size: smaller} +pre.smalllisp {font-size: smaller} +span.nolinebreak {white-space: nowrap} +span.roman {font-family: initial; font-weight: normal} +span.sansserif {font-family: sans-serif; font-weight: normal} +ul.no-bullet {list-style: none} +--> +</style> + + +</head> + +<body lang="en"> +<a name="Textures"></a> +<div class="header"> +<p> +Next: <a href="Blending-and-Depth-Testing.html#Blending-and-Depth-Testing" accesskey="n" rel="next">Blending and Depth Testing</a>, Previous: <a href="Lines-and-Shapes.html#Lines-and-Shapes" accesskey="p" rel="prev">Lines and Shapes</a>, Up: <a href="Graphics.html#Graphics" accesskey="u" rel="up">Graphics</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p> +</div> +<hr> +<a name="Textures-1"></a> +<h4 class="subsection">2.4.4 Textures</h4> + +<dl> +<dt><a name="index-load_002dimage"></a>Scheme Procedure: <strong>load-image</strong> <em><var>file</var> [#:min-filter nearest]</em></dt> +<dd><p>[#:mag-filter nearest] [#:wrap-s repeat] [#:wrap-t repeat] +</p> +<p>Load the image data from <var>file</var> and return a new texture object. +</p> +<p><var>min-filter</var> and <var>mag-filter</var> describe the method that should +be used for minification and magnification when rendering, +respectively. Possible values are <code>nearest</code> and <code>linear</code>. +</p> +<p><var>wrap-s</var> and <var>wrap-t</var> describe how to interpret texture +coordinates that are greater than <code>1.0</code>. Possible values are +<code>repeat</code>, <code>clamp</code>, <code>clamp-to-border</code>, and +<code>clamp-to-edge</code>. +</p> +</dd></dl> + + + + +</body> +</html> |