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+<title>The Chickadee Game Toolkit: Shaders</title>
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+Next: <a href="Framebuffers.html#Framebuffers" accesskey="n" rel="next">Framebuffers</a>, Previous: <a href="Vertex-Arrays.html#Vertex-Arrays" accesskey="p" rel="prev">Vertex Arrays</a>, Up: <a href="Graphics.html#Graphics" accesskey="u" rel="up">Graphics</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
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+<a name="Shaders-1"></a>
+<h4 class="subsection">2.4.7 Shaders</h4>
+
+<p>Shaders are programs for the GPU to evaluate. They are written in the
+OpenGL Shading Language, or GLSL. Chickadee does not currently
+provide a Scheme-like domain specific language for writing shaders.
+Since shaders must be written in GLSL and not Scheme, they are
+considered an advanced feature.
+</p>
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