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-rw-r--r--manuals/chickadee/Scripts.html70
1 files changed, 35 insertions, 35 deletions
diff --git a/manuals/chickadee/Scripts.html b/manuals/chickadee/Scripts.html
index bc82c5f..b62bb2d 100644
--- a/manuals/chickadee/Scripts.html
+++ b/manuals/chickadee/Scripts.html
@@ -1,6 +1,6 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
-<!-- Copyright (C) 2017-2021 David Thompson davet@gnu.org
+<!-- Copyright (C) 2017-2023 David Thompson dthompson2@worcester.edu
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License, Version 1.3
@@ -17,25 +17,25 @@ Foundation Web site at http://www.gnu.org/licenses/fdl.html.
The document was typeset with
http://www.texinfo.org/ (GNU Texinfo).
- -->
-<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ -->
+ -->
+<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ -->
<head>
-<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
+<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>Scripts (The Chickadee Game Toolkit)</title>
-<meta name="description" content="Scripts (The Chickadee Game Toolkit)">
-<meta name="keywords" content="Scripts (The Chickadee Game Toolkit)">
-<meta name="resource-type" content="document">
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-<meta name="Generator" content="makeinfo">
-<link href="index.html" rel="start" title="Top">
-<link href="Index.html" rel="index" title="Index">
-<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
-<link href="Scripting.html" rel="up" title="Scripting">
-<link href="Tweening.html" rel="next" title="Tweening">
-<link href="Agendas.html" rel="prev" title="Agendas">
+<meta name="description" content="Scripts (The Chickadee Game Toolkit)" />
+<meta name="keywords" content="Scripts (The Chickadee Game Toolkit)" />
+<meta name="resource-type" content="document" />
+<meta name="distribution" content="global" />
+<meta name="Generator" content="makeinfo" />
+<link href="index.html" rel="start" title="Top" />
+<link href="Index.html" rel="index" title="Index" />
+<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents" />
+<link href="Scripting.html" rel="up" title="Scripting" />
+<link href="Tweening.html" rel="next" title="Tweening" />
+<link href="Agendas.html" rel="prev" title="Agendas" />
<style type="text/css">
-<!--
+&lt;!--
a.summary-letter {text-decoration: none}
blockquote.indentedblock {margin-right: 0em}
div.display {margin-left: 3.2em}
@@ -72,9 +72,9 @@ ul.no-bullet {list-style: none}
}
}
--->
+--&gt;
</style>
-<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css">
+<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css" />
</head>
@@ -84,7 +84,7 @@ ul.no-bullet {list-style: none}
<p>
Next: <a href="Tweening.html" accesskey="n" rel="next">Tweening</a>, Previous: <a href="Agendas.html" accesskey="p" rel="prev">Agendas</a>, Up: <a href="Scripting.html" accesskey="u" rel="up">Scripting</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
</div>
-<hr>
+<hr />
<span id="Scripts-1"></span><h4 class="subsection">5.5.2 Scripts</h4>
<p>Now that we can schedule tasks, let&rsquo;s take things to the next level.
@@ -98,13 +98,13 @@ turn and prevent blocking the game loop. Building on top of the
scheduling that agendas provide, here is a script that models a child
trying to get their mother&rsquo;s attention:
</p>
-<div class="example">
-<pre class="example">(script
- (while #t
- (display &quot;mom!&quot;)
- (newline)
- (sleep 60))) ; where 60 = 1 second of real time
-</pre></div>
+<div class="lisp">
+<pre class="lisp"><span class="syntax-open">(</span><span class="syntax-symbol">script</span>
+ <span class="syntax-open">(</span><span class="syntax-symbol">while</span> <span class="syntax-symbol">#t</span>
+ <span class="syntax-open">(</span><span class="syntax-symbol">display</span> <span class="syntax-string">"mom!"</span><span class="syntax-close">)</span>
+ <span class="syntax-open">(</span><span class="syntax-symbol">newline</span><span class="syntax-close">)</span>
+ <span class="syntax-open">(</span><span class="syntax-symbol">sleep</span> <span class="syntax-symbol">60</span><span class="syntax-close">)</span><span class="syntax-close">)</span><span class="syntax-close">)</span> <span class="syntax-comment">; where 60 = 1 second of real time
+</span></pre></div>
<p>This code runs in an endless loop, but the <code>sleep</code> procedure
suspends the script and schedules it to be run later by the agenda.
@@ -125,10 +125,10 @@ been started. For example, when an enemy is defeated their AI routine
needs to be shut down. When a script is spawned, a handle to that
script is returned that can be used to cancel it when desired.
</p>
-<div class="example">
-<pre class="example">(define script (script (while #t (display &quot;hey\n&quot;) (sleep 60))))
-;; sometime later
-(cancel-script script)
+<div class="lisp">
+<pre class="lisp"><span class="syntax-open">(</span><span class="syntax-special">define</span> <span class="syntax-symbol">script</span> <span class="syntax-open">(</span><span class="syntax-symbol">script</span> <span class="syntax-open">(</span><span class="syntax-symbol">while</span> <span class="syntax-symbol">#t</span> <span class="syntax-open">(</span><span class="syntax-symbol">display</span> <span class="syntax-string">"hey\n"</span><span class="syntax-close">)</span> <span class="syntax-open">(</span><span class="syntax-symbol">sleep</span> <span class="syntax-symbol">60</span><span class="syntax-close">)</span><span class="syntax-close">)</span><span class="syntax-close">)</span><span class="syntax-close">)</span>
+<span class="syntax-comment">;; sometime later
+</span><span class="syntax-open">(</span><span class="syntax-symbol">cancel-script</span> <span class="syntax-symbol">script</span><span class="syntax-close">)</span>
</pre></div>
<dl>
@@ -187,10 +187,10 @@ procedure <var>handler</var>.
<dt id="index-wait_002duntil">Syntax: <strong>wait-until</strong> <em>condition</em></dt>
<dd><p>Wait until <var>condition</var> is met before resuming the current script.
</p>
-<div class="example">
-<pre class="example">(script
- (wait-until (key-pressed? 'z))
- (display &quot;you pressed the Z key!\n&quot;))
+<div class="lisp">
+<pre class="lisp"><span class="syntax-open">(</span><span class="syntax-symbol">script</span>
+ <span class="syntax-open">(</span><span class="syntax-symbol">wait-until</span> <span class="syntax-open">(</span><span class="syntax-symbol">key-pressed?</span> <span class="syntax-symbol">'z</span><span class="syntax-close">)</span><span class="syntax-close">)</span>
+ <span class="syntax-open">(</span><span class="syntax-symbol">display</span> <span class="syntax-string">"you pressed the Z key!\n"</span><span class="syntax-close">)</span><span class="syntax-close">)</span>
</pre></div>
</dd></dl>
@@ -200,7 +200,7 @@ procedure <var>handler</var>.
<dd><p>Evaluate <var>body</var> in an endless loop.
</p></dd></dl>
-<hr>
+<hr />
<div class="header">
<p>
Next: <a href="Tweening.html" accesskey="n" rel="next">Tweening</a>, Previous: <a href="Agendas.html" accesskey="p" rel="prev">Agendas</a>, Up: <a href="Scripting.html" accesskey="u" rel="up">Scripting</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>