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+* Chickadee: (chickadee). Game programming toolkit for Guile.
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+<title>Queues (The Chickadee Game Toolkit)</title>
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+<span id="Queues"></span><div class="header">
+<p>
+Next: <a href="Heaps.html" accesskey="n" rel="next">Heaps</a>, Previous: <a href="Array-Lists.html" accesskey="p" rel="prev">Array Lists</a>, Up: <a href="Data-Structures.html" accesskey="u" rel="up">Data Structures</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
+</div>
+<hr>
+<span id="Queues-1"></span><h4 class="subsection">5.6.2 Queues</h4>
+
+<p>The <code>(chickadee data queue)</code> module provides a mutable queue that
+is more memory efficient than Guile&rsquo;s built-in <code>(ice-9 q)</code>
+module.
+</p>
+<dl>
+<dt id="index-make_002dqueue">Procedure: <strong>make-queue</strong></dt>
+<dd><p>Return a new, empty queue.
+</p></dd></dl>
+
+<dl>
+<dt id="index-queue_003f">Procedure: <strong>queue?</strong> <em>obj</em></dt>
+<dd><p>Return <code>#t</code> if <var>obj</var> is a queue.
+</p></dd></dl>
+
+<dl>
+<dt id="index-queue_002dempty_003f">Procedure: <strong>queue-empty?</strong> <em>queue</em></dt>
+<dd><p>Return <code>#t</code> if <var>queue</var> is empty.
+</p></dd></dl>
+
+<dl>
+<dt id="index-queue_002dlength">Procedure: <strong>queue-length</strong> <em>queue</em></dt>
+<dd><p>Return the current length of <var>queue</var>.
+</p></dd></dl>
+
+<dl>
+<dt id="index-enqueue_0021">Procedure: <strong>enqueue!</strong> <em>queue item</em></dt>
+<dd><p>Add <var>item</var> to <var>queue</var>.
+</p></dd></dl>
+
+<dl>
+<dt id="index-dequeue_0021">Procedure: <strong>dequeue!</strong> <em>queue</em></dt>
+<dd><p>Remove and return the first item in <var>queue</var>.
+</p></dd></dl>
+
+<dl>
+<dt id="index-queue_002dclear_0021">Procedure: <strong>queue-clear!</strong> <em>queue</em></dt>
+<dd><p>Remove all items from <var>queue</var>.
+</p></dd></dl>
+
+
+
+
+</body>
+</html>