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Diffstat (limited to 'manuals/chickadee/Matrices.html')
-rw-r--r-- | manuals/chickadee/Matrices.html | 19 |
1 files changed, 15 insertions, 4 deletions
diff --git a/manuals/chickadee/Matrices.html b/manuals/chickadee/Matrices.html index d616fa8..551664d 100644 --- a/manuals/chickadee/Matrices.html +++ b/manuals/chickadee/Matrices.html @@ -1,6 +1,6 @@ <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> -<!-- Copyright (C) 2017-2020 David Thompson davet@gnu.org +<!-- Copyright (C) 2017-2021 David Thompson davet@gnu.org Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 @@ -85,7 +85,7 @@ ul.no-bullet {list-style: none} Next: <a href="Quaternions.html" accesskey="n" rel="next">Quaternions</a>, Previous: <a href="Rectangles.html" accesskey="p" rel="prev">Rectangles</a>, Up: <a href="Math.html" accesskey="u" rel="up">Math</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> </div> <hr> -<span id="Matrices-1"></span><h4 class="subsection">2.2.4 Matrices</h4> +<span id="Matrices-1"></span><h4 class="subsection">5.2.4 Matrices</h4> <p>The <code>(chickadee math matrix)</code> module provides an interface for working with the most common type of matrices in game development: 4x4 @@ -99,7 +99,7 @@ garbage generated and improve matrix multiplication performance, there are many procedures that perform in-place modifications of matrix objects. </p> -<span id="g_t3x3-Matrices"></span><h4 class="subsubsection">2.2.4.1 3x3 Matrices</h4> +<span id="g_t3x3-Matrices"></span><h4 class="subsubsection">5.2.4.1 3x3 Matrices</h4> <dl> <dt id="index-make_002dmatrix3">Procedure: <strong>make-matrix3</strong> <em>aa ab ac ba bb bc ca cb cc</em></dt> @@ -163,6 +163,11 @@ radians. matrix <var>matrix</var>. </p></dd></dl> +<dl> +<dt id="index-matrix3_002dinverse">Procedure: <strong>matrix3-inverse</strong> <em>matrix</em></dt> +<dd><p>Return the inverse of <var>matrix</var>. +</p></dd></dl> + <p>The following procedures perform in-place, destructive updates to 3x3 matrix objects: </p> @@ -201,7 +206,13 @@ radians. transformed by the 3x3 matrix <var>matrix</var>. </p></dd></dl> -<span id="g_t4x4-Matrices"></span><h4 class="subsubsection">2.2.4.2 4x4 Matrices</h4> +<dl> +<dt id="index-matrix3_002dinverse_0021">Procedure: <strong>matrix3-inverse!</strong> <em>matrix target</em></dt> +<dd><p>Compute the inverse of <var>matrix</var> and store the results in +<var>target</var>. +</p></dd></dl> + +<span id="g_t4x4-Matrices"></span><h4 class="subsubsection">5.2.4.2 4x4 Matrices</h4> <dl> <dt id="index-make_002dmatrix4">Procedure: <strong>make-matrix4</strong> <em>aa ab ac ad ba bb bc bd ca cb cc cd da db dc dd</em></dt> |