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+* Chickadee: (chickadee). Game programming toolkit for Guile.
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+<title>Live Coding (The Chickadee Game Toolkit)</title>
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+<span id="Live-Coding"></span><div class="header">
+<p>
+Previous: <a href="Window-Manipulation.html#Window-Manipulation" accesskey="p" rel="prev">Window Manipulation</a>, Up: <a href="Kernel.html#Kernel" accesskey="u" rel="up">Kernel</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
+</div>
+<hr>
+<span id="Live-Coding-1"></span><h4 class="subsection">2.1.4 Live Coding</h4>
+
+<p>One of the biggest appeals of any Lisp dialect is the ability to use
+the &ldquo;read-eval-print loop&rdquo; (REPL for short) to build programs
+iteratively and interactively while the program is running. However,
+programs that run in an event loop and respond to user input (such as
+a video game) require special care for this workflow to be pleasant.
+Chickadee provides no built-in support for live coding, but it&rsquo;s
+fairly easy to hook up a special kind of REPL yourself.
+</p>
+<p>First, create a cooperative REPL server (It&rsquo;s important to use Guile&rsquo;s
+cooperative REPL server instead of the standard REPL server in
+<code>(system repl server)</code> to avoid thread synchronization issues).
+Then, in the game loop&rsquo;s update procedure, call
+<code>poll-coop-repl-server</code> and pass the REPL object. Here is a
+template to follow:
+</p>
+<div class="example">
+<pre class="example">(use-modules (chickadee)
+ (system repl coop-server))
+
+(define repl (spawn-coop-repl-server))
+
+(define (update dt)
+ (poll-coop-repl-server repl)
+ ...)
+
+(run-game #:update update ...)
+</pre></div>
+
+<p>To use the REPL, connect to it via port 37146. Telnet will do the
+trick, but using the <a href="https://www.nongnu.org/geiser/">Geiser</a>
+extension for Emacs is by far the best way to develop at the REPL with
+Guile. Use <code>M-x connect-to-guile</code> to connect to the REPL server.
+</p>
+
+
+
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