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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
-<!-- Copyright (C) 2017, 2018, 2019 David Thompson davet@gnu.org
+<!-- Copyright (C) 2017-2020 David Thompson davet@gnu.org
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License, Version 1.3
@@ -18,7 +18,7 @@ Foundation Web site at http://www.gnu.org/licenses/fdl.html.
The document was typeset with
http://www.texinfo.org/ (GNU Texinfo).
-->
-<!-- Created by GNU Texinfo 6.5, http://www.gnu.org/software/texinfo/ -->
+<!-- Created by GNU Texinfo 6.6, http://www.gnu.org/software/texinfo/ -->
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Lines and Shapes (The Chickadee Game Toolkit)</title>
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<body lang="en">
-<a name="Lines-and-Shapes"></a>
-<div class="header">
+<span id="Lines-and-Shapes"></span><div class="header">
<p>
Next: <a href="Fonts.html#Fonts" accesskey="n" rel="next">Fonts</a>, Previous: <a href="Tile-Maps.html#Tile-Maps" accesskey="p" rel="prev">Tile Maps</a>, Up: <a href="Graphics.html#Graphics" accesskey="u" rel="up">Graphics</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
</div>
<hr>
-<a name="Lines-and-Shapes-1"></a>
-<h4 class="subsection">2.3.4 Lines and Shapes</h4>
+<span id="Lines-and-Shapes-1"></span><h4 class="subsection">2.3.5 Lines and Shapes</h4>
<p>Sprites are fun, but sometimes simple, untextured lines and polygons
are desired. That&rsquo;s where the <code>(chickadee render shapes)</code> module
comes in!
</p>
<dl>
-<dt><a name="index-draw_002dline"></a>Procedure: <strong>draw-line</strong> <em>start end [#:thickness 0.5] [#:feather 1.0] [#:cap round] [#:color] [#:shader]</em></dt>
+<dt id="index-draw_002dline">Procedure: <strong>draw-line</strong> <em>start end [#:thickness 0.5] [#:feather 1.0] [#:cap round] [#:color] [#:shader]</em></dt>
<dd>
<p>Draw a line segment from <var>start</var> to <var>end</var>. The line will be
<var>thickness</var> pixels thick with an antialiased border <var>feather</var>
@@ -116,7 +105,7 @@ shader.
</p></dd></dl>
<dl>
-<dt><a name="index-draw_002dbezier_002dcurve"></a>Procedure: <strong>draw-bezier-curve</strong> <em>bezier [#:segments 32] [#:control-points?] [#:tangents?] [#:control-point-size 8] [#:control-point-color yellow] [#:tangent-color yellow] [#:thickness 0.5] [#:feather 1.0] [#:matrix]</em></dt>
+<dt id="index-draw_002dbezier_002dcurve">Procedure: <strong>draw-bezier-curve</strong> <em>bezier [#:segments 32] [#:control-points?] [#:tangents?] [#:control-point-size 8] [#:control-point-color yellow] [#:tangent-color yellow] [#:thickness 0.5] [#:feather 1.0] [#:matrix]</em></dt>
<dd>
<p>Draw the curve defined by <var>bezier</var> using a resolution of N
<var>segments</var>. When <var>control-points?</var> is <code>#t</code>, the control
@@ -134,7 +123,7 @@ control over the final output.
</p></dd></dl>
<dl>
-<dt><a name="index-draw_002dbezier_002dpath"></a>Procedure: <strong>draw-bezier-path</strong> <em>path [#:segments 32] [#:control-points?] [#:tangents?] [#:control-point-size 8] [#:control-point-color yellow] [#:tangent-color yellow] [#:thickness 0.5] [#:feather 1.0] [#:matrix]</em></dt>
+<dt id="index-draw_002dbezier_002dpath">Procedure: <strong>draw-bezier-path</strong> <em>path [#:segments 32] [#:control-points?] [#:tangents?] [#:control-point-size 8] [#:control-point-color yellow] [#:tangent-color yellow] [#:thickness 0.5] [#:feather 1.0] [#:matrix]</em></dt>
<dd>
<p>Render <var>path</var>, a list of bezier curves. See the documentation for
<code>draw-bezier-curve</code> for an explanation of all the keyword