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-rw-r--r--manuals/chickadee/Graphics.html41
1 files changed, 33 insertions, 8 deletions
diff --git a/manuals/chickadee/Graphics.html b/manuals/chickadee/Graphics.html
index efe6df6..0afe5bc 100644
--- a/manuals/chickadee/Graphics.html
+++ b/manuals/chickadee/Graphics.html
@@ -57,8 +57,31 @@ span.nolinebreak {white-space: nowrap}
span.roman {font-family: initial; font-weight: normal}
span.sansserif {font-family: sans-serif; font-weight: normal}
ul.no-bullet {list-style: none}
+@media (min-width: 1140px) {
+ body {
+ margin-left: 14rem;
+ margin-right: 4rem;
+ max-width: 52rem;
+ }
+}
+
+@media (min-width: 800px) and (max-width: 1140px) {
+ body {
+ margin-left: 6rem;
+ margin-right: 4rem;
+ max-width: 52rem;
+ }
+}
+
+@media (max-width: 800px) {
+ body {
+ margin: 1rem;
+ }
+}
+
-->
</style>
+<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css">
</head>
@@ -85,21 +108,23 @@ blocks to implement additional rendering techniques.
<table class="menu" border="0" cellspacing="0">
<tr><td align="left" valign="top">&bull; <a href="Rendering-Engine.html#Rendering-Engine" accesskey="1">Rendering Engine</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Rendering state management.
</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Sprites.html#Sprites" accesskey="2">Sprites</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Draw 2D images.
+<tr><td align="left" valign="top">&bull; <a href="Textures.html#Textures" accesskey="2">Textures</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">2D images.
+</td></tr>
+<tr><td align="left" valign="top">&bull; <a href="Sprites.html#Sprites" accesskey="3">Sprites</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Draw 2D images.
</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Lines-and-Shapes.html#Lines-and-Shapes" accesskey="3">Lines and Shapes</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Draw line segments and polygons.
+<tr><td align="left" valign="top">&bull; <a href="Lines-and-Shapes.html#Lines-and-Shapes" accesskey="4">Lines and Shapes</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Draw line segments and polygons.
</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Textures.html#Textures" accesskey="4">Textures</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">2D images.
+<tr><td align="left" valign="top">&bull; <a href="Fonts.html#Fonts" accesskey="5">Fonts</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Drawing text.
</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Blending-and-Depth-Testing.html#Blending-and-Depth-Testing" accesskey="5">Blending and Depth Testing</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Control how pixels are combined.
+<tr><td align="left" valign="top">&bull; <a href="Blending-and-Depth-Testing.html#Blending-and-Depth-Testing" accesskey="6">Blending and Depth Testing</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Control how pixels are combined.
</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Vertex-Arrays.html#Vertex-Arrays" accesskey="6">Vertex Arrays</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Create 2D/3D models.
+<tr><td align="left" valign="top">&bull; <a href="Vertex-Arrays.html#Vertex-Arrays" accesskey="7">Vertex Arrays</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Create 2D/3D models.
</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Shaders.html#Shaders" accesskey="7">Shaders</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Create custom GPU programs.
+<tr><td align="left" valign="top">&bull; <a href="Shaders.html#Shaders" accesskey="8">Shaders</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Create custom GPU programs.
</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Framebuffers.html#Framebuffers" accesskey="8">Framebuffers</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Render to texture.
+<tr><td align="left" valign="top">&bull; <a href="Framebuffers.html#Framebuffers" accesskey="9">Framebuffers</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Render to texture.
</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Viewports.html#Viewports" accesskey="9">Viewports</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Restrict rendering to
+<tr><td align="left" valign="top">&bull; <a href="Viewports.html#Viewports">Viewports</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Restrict rendering to
</td></tr>
</table>