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-
-A copy of the license is also available from the Free Software
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-* Chickadee: (chickadee). Game programming toolkit for Guile.
-
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-<title>Fonts (The Chickadee Game Toolkit)</title>
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-<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents" />
-<link href="Graphics.html" rel="up" title="Graphics" />
-<link href="Vector-Paths.html" rel="next" title="Vector Paths" />
-<link href="Sprites.html" rel="prev" title="Sprites" />
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-div.lisp {margin-left: 3.2em}
-kbd {font-style: oblique}
-pre.display {font-family: inherit}
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-pre.menu-comment {font-family: serif}
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-span.roman {font-family: initial; font-weight: normal}
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-<body lang="en">
-<span id="Fonts"></span><div class="header">
-<p>
-Next: <a href="Vector-Paths.html" accesskey="n" rel="next">Vector Paths</a>, Previous: <a href="Sprites.html" accesskey="p" rel="prev">Sprites</a>, Up: <a href="Graphics.html" accesskey="u" rel="up">Graphics</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
-</div>
-<hr />
-<span id="Fonts-1"></span><h4 class="subsection">5.3.4 Fonts</h4>
-
-<p>Printing text to the screen is quite easy:
-</p>
-<div class="lisp">
-<pre class="lisp"><span class="syntax-open">(</span><span class="syntax-symbol">draw-text</span> <span class="syntax-string">"Hello, world"</span> <span class="syntax-open">(</span><span class="syntax-symbol">vec2</span> <span class="syntax-symbol">100.0</span> <span class="syntax-symbol">100.0</span><span class="syntax-close">)</span><span class="syntax-close">)</span>
-</pre></div>
-
-<p>Chickadee supports OpenType/TrueType fonts (via the FreeType library),
-bitmap fonts in Angel Code bmfont format, and simple sprite sheet
-bitmap fonts. A default font named Inconsolata is used for all text
-rendering operations where a font is not specified, as is the case in
-the above example.
-</p>
-<p>The following procedures can be found in the <code>(chickadee graphics
-text)</code> module:
-</p>
-<dl>
-<dt id="index-load_002dfont">Procedure: <strong>load-font</strong> <em>file-name point-size [#:char-set] [#:smooth? #t]</em></dt>
-<dd><p>Load the scalable (OpenType, TrueType, etc.) font in the file
-<var>file-name</var> and display it at the given <var>point-size</var>. By
-default, all the characters in the ASCII character set are loaded.
-This can be changed by passing a different character set
-(see <a href="https://www.gnu.org/software/guile/manual/html_node/Character-Sets.html#Character-Sets">Character Sets</a> in <cite>GNU Guile Reference Manual</cite>) using
-the <var>char-set</var> keyword argument.
-</p>
-<p>If <var>smooth?</var> is <code>#t</code> (the default), text rendered with this
-font will have a smoother appearance when text is rotated or scaled,
-otherwise non-smooth scaling will be used.
-</p></dd></dl>
-
-<dl>
-<dt id="index-load_002dbitmap_002dfont">Procedure: <strong>load-bitmap-font</strong> <em>file</em></dt>
-<dd><p>Load the Angel Code font (in either XML or FNT format) in <var>file</var>
-and return a new font object.
-</p></dd></dl>
-
-<dl>
-<dt id="index-font_003f">Procedure: <strong>font?</strong> <em>obj</em></dt>
-<dd><p>Return <code>#t</code> if <var>obj</var> is a font object.
-</p></dd></dl>
-
-<dl>
-<dt id="index-font_002dface">Procedure: <strong>font-face</strong> <em>font</em></dt>
-<dd><p>Return the name of <var>font</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-font_002dline_002dheight">Procedure: <strong>font-line-height</strong> <em>font</em></dt>
-<dd><p>Return the line height of <var>font</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-font_002dline_002dheight-1">Procedure: <strong>font-line-height</strong> <em>font</em></dt>
-<dd><p>Return the line height of <var>font</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-font_002dbold_003f">Procedure: <strong>font-bold?</strong> <em>font</em></dt>
-<dd><p>Return <code>#t</code> if <var>font</var> is a bold font.
-</p></dd></dl>
-
-<dl>
-<dt id="index-font_002ditalic_003f">Procedure: <strong>font-italic?</strong> <em>font</em></dt>
-<dd><p>Return <code>#t</code> if <var>font</var> is an italicized font.
-</p></dd></dl>
-
-<dl>
-<dt id="index-draw_002dtext">Procedure: <strong>draw-text</strong> <em>text position</em></dt>
-<dd><p>[#:font] [#:color] [#:origin] [#:scale] [#:rotation] [#:blend-mode]
- [#:start 0] [#:end <code>(string-length text)</code>]
-</p>
-<p>Draw the string <var>text</var> with the first character starting at
-<var>position</var> using <var>font</var>. If <var>font</var> is not specified, a
-built-in font is used.
-</p>
-<div class="lisp">
-<pre class="lisp"><span class="syntax-open">(</span><span class="syntax-symbol">draw-text</span> <span class="syntax-string">"Hello, world!"</span> <span class="syntax-open">(</span><span class="syntax-symbol">vec2</span> <span class="syntax-symbol">128.0</span> <span class="syntax-symbol">128.0</span><span class="syntax-close">)</span><span class="syntax-close">)</span>
-</pre></div>
-
-<p>To render a substring of <var>text</var>, use the <var>start</var> and <var>end</var>
-arguments.
-</p>
-<p>Refer to <code>draw-sprite</code> (see <a href="Sprites.html">Sprites</a>) for information about
-the other arguments.
-</p></dd></dl>
-
-<hr />
-<div class="header">
-<p>
-Next: <a href="Vector-Paths.html" accesskey="n" rel="next">Vector Paths</a>, Previous: <a href="Sprites.html" accesskey="p" rel="prev">Sprites</a>, Up: <a href="Graphics.html" accesskey="u" rel="up">Graphics</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
-</div>
-
-
-
-</body>
-</html>