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-rw-r--r--manuals/chickadee/Blending.html23
1 files changed, 6 insertions, 17 deletions
diff --git a/manuals/chickadee/Blending.html b/manuals/chickadee/Blending.html
index 6b3aa0d..c89f8d5 100644
--- a/manuals/chickadee/Blending.html
+++ b/manuals/chickadee/Blending.html
@@ -1,6 +1,6 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
-<!-- Copyright (C) 2017, 2018, 2019 David Thompson davet@gnu.org
+<!-- Copyright (C) 2017-2020 David Thompson davet@gnu.org
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License, Version 1.3
@@ -18,7 +18,7 @@ Foundation Web site at http://www.gnu.org/licenses/fdl.html.
The document was typeset with
http://www.texinfo.org/ (GNU Texinfo).
-->
-<!-- Created by GNU Texinfo 6.5, http://www.gnu.org/software/texinfo/ -->
+<!-- Created by GNU Texinfo 6.6, http://www.gnu.org/software/texinfo/ -->
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Blending (The Chickadee Game Toolkit)</title>
@@ -33,28 +33,19 @@ http://www.texinfo.org/ (GNU Texinfo).
<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
<link href="Graphics.html#Graphics" rel="up" title="Graphics">
<link href="Framebuffers.html#Framebuffers" rel="next" title="Framebuffers">
-<link href="Particles.html#Particles" rel="prev" title="Particles">
+<link href="3D-Models.html#g_t3D-Models" rel="prev" title="3D Models">
<style type="text/css">
<!--
a.summary-letter {text-decoration: none}
blockquote.indentedblock {margin-right: 0em}
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div.display {margin-left: 3.2em}
div.example {margin-left: 3.2em}
div.lisp {margin-left: 3.2em}
-div.smalldisplay {margin-left: 3.2em}
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kbd {font-style: oblique}
pre.display {font-family: inherit}
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span.sansserif {font-family: sans-serif; font-weight: normal}
@@ -89,14 +80,12 @@ ul.no-bullet {list-style: none}
</head>
<body lang="en">
-<a name="Blending"></a>
-<div class="header">
+<span id="Blending"></span><div class="header">
<p>
-Next: <a href="Framebuffers.html#Framebuffers" accesskey="n" rel="next">Framebuffers</a>, Previous: <a href="Particles.html#Particles" accesskey="p" rel="prev">Particles</a>, Up: <a href="Graphics.html#Graphics" accesskey="u" rel="up">Graphics</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
+Next: <a href="Framebuffers.html#Framebuffers" accesskey="n" rel="next">Framebuffers</a>, Previous: <a href="3D-Models.html#g_t3D-Models" accesskey="p" rel="prev">3D Models</a>, Up: <a href="Graphics.html#Graphics" accesskey="u" rel="up">Graphics</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
</div>
<hr>
-<a name="Blending-1"></a>
-<h4 class="subsection">2.3.7 Blending</h4>
+<span id="Blending-1"></span><h4 class="subsection">2.3.9 Blending</h4>
<p>Rendering a scene often involves drawing layers of objects that
overlap each other. Blending determines how two overlapping pixels