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-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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-<head>
-<title>The Chickadee Game Toolkit: Audio</title>
-
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-<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
-<link href="API-Reference.html#API-Reference" rel="up" title="API Reference">
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-<p>
-Previous: <a href="Graphics.html#Graphics" accesskey="p" rel="prev">Graphics</a>, Up: <a href="API-Reference.html#API-Reference" accesskey="u" rel="up">API Reference</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
-</div>
-<hr>
-<a name="Audio-1"></a>
-<h3 class="section">2.5 Audio</h3>
-
-<p>Chickadee has two data types for audio: samples and music. Samples
-are for short sound effects like explosions. Music is for, well,
-uh&hellip;, music.
-</p>
-<p>Supported file formats include WAV and OGG.
-</p>
-<dl>
-<dt><a name="index-load_002dsample"></a>Scheme Procedure: <strong>load-sample</strong> <em><var>file</var></em></dt>
-<dd><p>Load audio sample from <var>file</var>.
-</p></dd></dl>
-
-<dl>
-<dt><a name="index-set_002dsample_002dvolume_0021"></a>Scheme Procedure: <strong>set-sample-volume!</strong> <em><var>volume</var></em></dt>
-<dd><p>Set the volume that all samples are played at to <var>volume</var>, an
-integer value between 0 and 128.
-</p></dd></dl>
-
-<dl>
-<dt><a name="index-play_002dsample"></a>Scheme Procedure: <strong>play-sample</strong> <em><var>sample</var></em></dt>
-<dd><p>Play <var>sample</var>. Pretty straightforward!
-</p></dd></dl>
-
-<dl>
-<dt><a name="index-load_002dmusic"></a>Scheme Procedure: <strong>load-music</strong> <em><var>file</var></em></dt>
-<dd><p>Load music from <var>file</var>.
-</p></dd></dl>
-
-<dl>
-<dt><a name="index-music_002dvolume"></a>Scheme Procedure: <strong>music-volume</strong></dt>
-<dd><p>Return the volume level for music, an integer value between 0 and 128.
-</p></dd></dl>
-
-<dl>
-<dt><a name="index-set_002dmusic_002dvolume_0021"></a>Scheme Procedure: <strong>set-music-volume!</strong> <em><var>volume</var></em></dt>
-<dd><p>Set the volume that music is played at to <var>volume</var>, an integer
-value between 0 and 128.
-</p></dd></dl>
-
-<dl>
-<dt><a name="index-play_002dmusic"></a>Scheme Procedure: <strong>play-music</strong> <em><var>music</var> [<var>loop?</var>]</em></dt>
-<dd><p>Play <var>music</var>. If <var>loop?</var>, play it over and over and over and
-over and&hellip;
-</p></dd></dl>
-
-<dl>
-<dt><a name="index-pause_002dmusic"></a>Scheme Procedure: <strong>pause-music</strong></dt>
-<dd><p>Pause the current music track.
-</p></dd></dl>
-
-<dl>
-<dt><a name="index-resume_002dmusic"></a>Scheme Procedure: <strong>resume-music</strong></dt>
-<dd><p>Resume the current music track.
-</p></dd></dl>
-
-<dl>
-<dt><a name="index-rewind_002dmusic"></a>Scheme Procedure: <strong>rewind-music</strong></dt>
-<dd><p>estart the current music track from the beginning.
-</p></dd></dl>
-
-<dl>
-<dt><a name="index-stop_002dmusic"></a>Scheme Procedure: <strong>stop-music</strong></dt>
-<dd><p>Stop playing the current music track.
-</p></dd></dl>
-
-<dl>
-<dt><a name="index-music_002dplaying_003f"></a>Scheme Procedure: <strong>music-playing?</strong></dt>
-<dd><p>Return <code>#t</code> if music is currently playing.
-</p></dd></dl>
-
-<dl>
-<dt><a name="index-music_002dpaused_003f"></a>Scheme Procedure: <strong>music-paused?</strong></dt>
-<dd><p>Return <code>#t</code> if music is currently paused.
-</p></dd></dl>
-
-
-
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-</body>
-</html>