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diff --git a/manuals/chickadee/Audio.html b/manuals/chickadee/Audio.html new file mode 100644 index 0000000..5540e83 --- /dev/null +++ b/manuals/chickadee/Audio.html @@ -0,0 +1,129 @@ +<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html> +<!-- Copyright (C) 2017-2020 David Thompson davet@gnu.org + +Permission is granted to copy, distribute and/or modify this document +under the terms of the GNU Free Documentation License, Version 1.3 +or any later version published by the Free Software Foundation; +with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. +A copy of the license is included in the section entitled "GNU +Free Documentation License". + +A copy of the license is also available from the Free Software +Foundation Web site at http://www.gnu.org/licenses/fdl.html. + + +* Chickadee: (chickadee). Game programming toolkit for Guile. + +The document was typeset with +http://www.texinfo.org/ (GNU Texinfo). + --> +<!-- Created by GNU Texinfo 6.6, http://www.gnu.org/software/texinfo/ --> +<head> +<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> +<title>Audio (The Chickadee Game Toolkit)</title> + +<meta name="description" content="Audio (The Chickadee Game Toolkit)"> +<meta name="keywords" content="Audio (The Chickadee Game Toolkit)"> +<meta name="resource-type" content="document"> +<meta name="distribution" content="global"> +<meta name="Generator" content="makeinfo"> +<link href="index.html#Top" rel="start" title="Top"> +<link href="Index.html#Index" rel="index" title="Index"> +<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> +<link href="API-Reference.html#API-Reference" rel="up" title="API Reference"> +<link href="Audio-Files.html#Audio-Files" rel="next" title="Audio Files"> +<link href="Shaders.html#Shaders" rel="prev" title="Shaders"> +<style type="text/css"> +<!-- +a.summary-letter {text-decoration: none} +blockquote.indentedblock {margin-right: 0em} +div.display {margin-left: 3.2em} +div.example {margin-left: 3.2em} +div.lisp {margin-left: 3.2em} +kbd {font-style: oblique} +pre.display {font-family: inherit} +pre.format {font-family: inherit} +pre.menu-comment {font-family: serif} +pre.menu-preformatted {font-family: serif} +span.nolinebreak {white-space: nowrap} +span.roman {font-family: initial; font-weight: normal} +span.sansserif {font-family: sans-serif; font-weight: normal} +ul.no-bullet {list-style: none} +@media (min-width: 1140px) { + body { + margin-left: 14rem; + margin-right: 4rem; + max-width: 52rem; + } +} + +@media (min-width: 800px) and (max-width: 1140px) { + body { + margin-left: 6rem; + margin-right: 4rem; + max-width: 52rem; + } +} + +@media (max-width: 800px) { + body { + margin: 1rem; + } +} + +--> +</style> +<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css"> + + +</head> + +<body lang="en"> +<span id="Audio"></span><div class="header"> +<p> +Next: <a href="Scripting.html#Scripting" accesskey="n" rel="next">Scripting</a>, Previous: <a href="Graphics.html#Graphics" accesskey="p" rel="prev">Graphics</a>, Up: <a href="API-Reference.html#API-Reference" accesskey="u" rel="up">API Reference</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p> +</div> +<hr> +<span id="Audio-1"></span><h3 class="section">2.4 Audio</h3> + +<p>A game isn’t complete without sound. Most games play some cool +background music to set the mood and have many sound effects to play +when events happen. The <code>(chickadee audio)</code> module provides a +robust audio API backed by the OpenAL 3D audio system. +</p> +<table class="menu" border="0" cellspacing="0"> +<tr><td align="left" valign="top">• <a href="Audio-Files.html#Audio-Files" accesskey="1">Audio Files</a></td><td> </td><td align="left" valign="top">Not audiophiles. +</td></tr> +<tr><td align="left" valign="top">• <a href="Sources.html#Sources" accesskey="2">Sources</a></td><td> </td><td align="left" valign="top">Audio emitters. +</td></tr> +<tr><td align="left" valign="top">• <a href="The-Listener.html#The-Listener" accesskey="3">The Listener</a></td><td> </td><td align="left" valign="top">The player’s ears. +</td></tr> +<tr><td align="left" valign="top">• <a href="The-Environment.html#The-Environment" accesskey="4">The Environment</a></td><td> </td><td align="left" valign="top">Global sound model settings. +</td></tr> +</table> + +<p>The basics of playing audio are very simple. Just load an audio file +in the load hook (or anywhere else once the game loop is running) and +play it! +</p> +<div class="example"> +<pre class="example">(use-modules (chickadee audio)) + +(define audio #f) + +(define (load) + (set! audio (load-audio "neat-sound-effect.wav")) + (audio-play audio)) + +(run-game #:load load) +</pre></div> + +<p>For more advanced usage, check out the full API reference in the +following sections. +</p> + + + +</body> +</html> |