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-rw-r--r--manuals/chickadee/Audio.html16
1 files changed, 5 insertions, 11 deletions
diff --git a/manuals/chickadee/Audio.html b/manuals/chickadee/Audio.html
index 52ed54b..4a72f03 100644
--- a/manuals/chickadee/Audio.html
+++ b/manuals/chickadee/Audio.html
@@ -1,6 +1,6 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
-<!-- Copyright (C) 2017-2020 David Thompson davet@gnu.org
+<!-- Copyright (C) 2017-2021 David Thompson davet@gnu.org
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License, Version 1.3
@@ -33,7 +33,7 @@ http://www.texinfo.org/ (GNU Texinfo).
<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
<link href="API-Reference.html" rel="up" title="API Reference">
<link href="Audio-Files.html" rel="next" title="Audio Files">
-<link href="Shaders.html" rel="prev" title="Shaders">
+<link href="Rendering-Engine.html" rel="prev" title="Rendering Engine">
<style type="text/css">
<!--
a.summary-letter {text-decoration: none}
@@ -85,7 +85,7 @@ ul.no-bullet {list-style: none}
Next: <a href="Scripting.html" accesskey="n" rel="next">Scripting</a>, Previous: <a href="Graphics.html" accesskey="p" rel="prev">Graphics</a>, Up: <a href="API-Reference.html" accesskey="u" rel="up">API Reference</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
</div>
<hr>
-<span id="Audio-1"></span><h3 class="section">2.4 Audio</h3>
+<span id="Audio-1"></span><h3 class="section">5.4 Audio</h3>
<p>A game isn&rsquo;t complete without sound. Most games play some cool
background music to set the mood and have many sound effects to play
@@ -108,15 +108,9 @@ in the load hook (or anywhere else once the game loop is running) and
play it!
</p>
<div class="example">
-<pre class="example">(use-modules (chickadee audio))
+<pre class="example">(define sample (load-audio &quot;neat-sound-effect.wav&quot;))
-(define audio #f)
-
-(define (load)
- (set! audio (load-audio &quot;neat-sound-effect.wav&quot;))
- (audio-play audio))
-
-(run-game #:load load)
+(audio-play sample)
</pre></div>
<p>For more advanced usage, check out the full API reference in the