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+<title>Agendas (The Chickadee Game Toolkit)</title>
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+<a name="Agendas"></a>
+<div class="header">
+<p>
+Next: <a href="Scripts.html#Scripts" accesskey="n" rel="next">Scripts</a>, Up: <a href="Scripting.html#Scripting" accesskey="u" rel="up">Scripting</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
+</div>
+<hr>
+<a name="Agendas-1"></a>
+<h4 class="subsection">2.4.1 Agendas</h4>
+
+<p>To schedule a task to be performed later, an &ldquo;agenda&rdquo; is used.
+There is a default, global agenda that is ready to be used, or
+additional agendas may be created for different purposes. The
+following example prints the text &ldquo;hello&rdquo; when the agenda has
+advanced to time unit 10.
+</p>
+<div class="example">
+<pre class="example">(at 10 (display &quot;hello\n&quot;))
+</pre></div>
+
+<p>Most of the time it is more convenient to schedule tasks relative to
+the current time. This is where <code>after</code> comes in handy:
+</p>
+<div class="example">
+<pre class="example">(after 10 (display &quot;hello\n&quot;))
+</pre></div>
+
+<p>Time units in the agenda are in no way connected to real time. It&rsquo;s
+up to the programmer to decide what agenda time means. A simple and
+effective approach is to map each call of the update hook
+(see <a href="Kernel.html#Kernel">Kernel</a>) to 1 unit of agenda time, like so:
+</p>
+<div class="example">
+<pre class="example">(add-hook! update-hook (lambda (dt) (update-agenda 1)))
+</pre></div>
+
+<p>It is important to call <code>update-agenda</code> periodically, otherwise
+no tasks will ever be run!
+</p>
+<p>In addition to using the global agenda, it is useful to have multiple
+agendas for different purposes. For example, the game world can use a
+different agenda than the user interface, so that pausing the game is
+a simple matter of not updating the world&rsquo;s agenda while continuing to
+update the user interface&rsquo;s agenda. The current agenda is dynamically
+scoped and can be changed using the <code>with-agenda</code> special form:
+</p>
+<div class="example">
+<pre class="example">(define game-world-agenda (make-agenda))
+
+(with-agenda game-world-agenda
+ (at 60 (spawn-goblin))
+ (at 120 (spawn-goblin))
+ (at 240 (spawn-goblin-king)))
+</pre></div>
+
+<dl>
+<dt><a name="index-make_002dagenda"></a>Procedure: <strong>make-agenda</strong></dt>
+<dd><p>Return a new task scheduler.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-agenda_003f"></a>Procedure: <strong>agenda?</strong> <em><var>obj</var></em></dt>
+<dd><p>Return <code>#t</code> if <var>obj</var> is an agenda.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-current_002dagenda"></a>Procedure: <strong>current-agenda</strong></dt>
+<dt><a name="index-current_002dagenda-1"></a>Procedure: <strong>current-agenda</strong> <em><var>agenda</var></em></dt>
+<dd><p>When called with no arguments, return the current agenda. When called
+with one argument, set the current agenda to <var>agenda</var>.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-with_002dagenda"></a>Syntax: <strong>with-agenda</strong> <em><var>agenda</var> <var>body</var> &hellip;</em></dt>
+<dd><p>Evaluate <var>body</var> with the current agenda set to <var>agenda</var>.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-agenda_002dtime"></a>Procedure: <strong>agenda-time</strong></dt>
+<dd><p>Return the current agenda time.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-update_002dagenda"></a>Procedure: <strong>update-agenda</strong> <em><var>dt</var></em></dt>
+<dd><p>Advance the current agenda by <var>dt</var>.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-schedule_002dat"></a>Procedure: <strong>schedule-at</strong> <em><var>time</var> <var>thunk</var></em></dt>
+<dd><p>Schedule <var>thunk</var>, a procedure of zero arguments, to be run at
+<var>time</var>.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-schedule_002dafter"></a>Procedure: <strong>schedule-after</strong> <em><var>delay</var> <var>thunk</var></em></dt>
+<dd><p>Schedule <var>thunk</var>, a procedure of zero arguments, to be run after
+<var>delay</var>.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-schedule_002devery"></a>Procedure: <strong>schedule-every</strong> <em><var>interval</var> <var>thunk</var> [<var>n</var>]</em></dt>
+<dd><p>Schedule <var>thunk</var>, a procedure of zero arguments, to be run every
+<var>interval</var> amount of time. Repeat this <var>n</var> times, or
+indefinitely if not specified.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-at"></a>Syntax: <strong>at</strong> <em><var>time</var> <var>body</var> &hellip;</em></dt>
+<dd><p>Schedule <var>body</var> to be evaluated at <var>time</var>.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-after"></a>Syntax: <strong>after</strong> <em><var>delay</var> <var>body</var> &hellip;</em></dt>
+<dd><p>Schedule <var>body</var> to be evaluated after <var>delay</var>.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-every"></a>Syntax: <strong>every</strong> <em><var>interval</var> <var>body</var> &hellip;</em></dt>
+<dt><a name="index-every-1"></a>Syntax: <strong>every</strong> <em>(<var>interval</var> <var>n</var>) <var>body</var> &hellip;</em></dt>
+<dd><p>Schedule <var>body</var> to be evaluated every <var>interval</var> amount of
+time. Repeat this <var>n</var> times, or indefinitely if not specified.
+</p></dd></dl>
+
+<hr>
+<div class="header">
+<p>
+Next: <a href="Scripts.html#Scripts" accesskey="n" rel="next">Scripts</a>, Up: <a href="Scripting.html#Scripting" accesskey="u" rel="up">Scripting</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
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