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-rw-r--r-- | posts/2024-07-03-frp-with-propagators.md | 11 |
1 files changed, 4 insertions, 7 deletions
diff --git a/posts/2024-07-03-frp-with-propagators.md b/posts/2024-07-03-frp-with-propagators.md index ad7df44..27f50a5 100644 --- a/posts/2024-07-03-frp-with-propagators.md +++ b/posts/2024-07-03-frp-with-propagators.md @@ -11,13 +11,10 @@ about a decade now. I even wrote a couple of describing my experiments. My initial source of inspiration was [Elm](https://elm-lang.org/), the Haskell-like language for the web that [once had FRP](https://elm-lang.org/news/farewell-to-frp) as a -core part of the language. From there, I explored the academic -literature on the subject. - -(Sidenote: The Elm of 10 years ago looks quite different than the Elm -of today and I don’t know where to find that time-traveling Mario demo -that sent me down this path in the first place. That demo was really -cool! I’ll update this post later if I can find an archive of it.) +core part of the language. [Evan Czaplicki’s Strange Loop 2013 +talk](https://www.infoq.com/presentations/elm-reactive-programming/) +really impressed me, especially that Mario demo. From there, I +explored the academic literature on the subject. Ultimately, I created and then abandoned a library that focused on [FRP for games](/projects/sly.html). It was a neat idea, but the |