blob: ba29d8129e4c506411e001bd03b4d0c618c6f6b7 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
|
#+TITLE jam todo list
* DONE tiled map compilation
* DONE pause state
* TODO intro state
* DONE win state
* DONE focus fire
* DONE per bullet hitbox
* TODO parallax tile object backgrounds
* TODO player animation
* DONE enemy animation
* TODO turret enemy
* TODO popcorn enemy
* TODO flying enemy 1
* TODO flying enemy 2 (maybe)
* TODO boss
* DONE scoring
* TODO design map
** phases
- open, popcorn enemies
- easy, player gets used to controls
- wall on one side, turrets + popcorn
- focus fire helps take down turrets faster
- wide tunnel, flying enemies + popcorn
- narrow tunnel, turrets shooting sideways
- need to move up/down screen to avoid
- open, flying enemies + popcorn
- scroll speed increases
- narrow tunnel + popcorn
- quick left/right movement to avoid crashing
- scrolling stops, top mounted turrets + flying enemies
- scrolling resumes, popcorn
- boss
* TODO music track
* DONE particles
* TODO juice!
|