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#+TITLE jam todo list

* DONE tiled map compilation
* DONE pause state
* TODO intro state
* DONE win state
* DONE focus fire
* DONE per bullet hitbox
* TODO parallax tile object backgrounds
* TODO player animation
* DONE enemy animation
* TODO turret enemy
* TODO popcorn enemy
* TODO flying enemy 1
* TODO flying enemy 2 (maybe)
* TODO boss
* DONE scoring
* TODO design map
** phases
- open, popcorn enemies
  - easy, player gets used to controls
- wall on one side, turrets + popcorn
  - focus fire helps take down turrets faster
- wide tunnel, flying enemies + popcorn
- narrow tunnel, turrets shooting sideways
  - need to move up/down screen to avoid
- open, flying enemies + popcorn
- scroll speed increases
- narrow tunnel + popcorn
  - quick left/right movement to avoid crashing
- scrolling stops, top mounted turrets + flying enemies
- scrolling resumes, popcorn
- boss
* TODO music track
* DONE particles
* TODO juice!