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(library (strigoform enemies)
(export make-enemy
enemy?
enemy-type
enemy-health set-enemy-health!
enemy-position
enemy-x set-enemy-x!
enemy-y set-enemy-y!
enemy-size
enemy-width
enemy-height
enemy-velocity
enemy-dx set-enemy-dx!
enemy-dy set-enemy-dy!
enemy-script
enemy-points
enemy-spawn-time
enemy-animation
enemy-image
enemy-image-size
enemy-damage!
enemy-dead?
enemy-out-of-bounds?
enemy-within-rect?
enemy-start!
enemy-stop!
draw-enemy
make-enemy-pool
enemy-pool?
enemy-pool-length
enemy-pool-capacity
enemy-pool-enemies
enemy-pool-add!
enemy-pool-remove!
enemy-pool-reset!
enemy-pool-update!
draw-enemies
find-enemy)
(import (scheme base)
(hoot match)
(strigoform assets)
(strigoform audio)
(strigoform canvas)
(strigoform game-area)
(strigoform math)
(strigoform particles)
(strigoform scripts)
(strigoform time)
(strigoform type))
(define-type enemy
%make-enemy
enemy?
(type enemy-type set-enemy-type!)
(health enemy-health set-enemy-health!)
(position enemy-position set-enemy-position!)
(size enemy-size set-enemy-size!)
(velocity enemy-velocity set-enemy-velocity!)
(script enemy-script set-enemy-script!)
(points enemy-points set-enemy-points!)
(spawn-time enemy-spawn-time set-enemy-spawn-time!)
(animation enemy-animation set-enemy-animation!)
(image enemy-image set-enemy-image!)
(image-size enemy-image-size set-enemy-image-size!))
(define (make-enemy type health position size velocity
script points animation image image-size)
(%make-enemy type health position size velocity script
points (current-time) animation image
image-size))
(define (enemy-x enemy)
(vec2-x (enemy-position enemy)))
(define (enemy-y enemy)
(vec2-y (enemy-position enemy)))
(define (set-enemy-x! enemy x)
(set-vec2-x! (enemy-position enemy) x))
(define (set-enemy-y! enemy y)
(set-vec2-y! (enemy-position enemy) y))
(define (enemy-width enemy)
(vec2-x (enemy-size enemy)))
(define (enemy-height enemy)
(vec2-y (enemy-size enemy)))
(define (enemy-dx enemy)
(vec2-x (enemy-velocity enemy)))
(define (enemy-dy enemy)
(vec2-y (enemy-velocity enemy)))
(define (set-enemy-dx! enemy dx)
(set-vec2-x! (enemy-velocity enemy) dx))
(define (set-enemy-dy! enemy dy)
(set-vec2-y! (enemy-velocity enemy) dy))
(define (enemy-damage! enemy damage)
(match enemy
(#('enemy type health _ _ _ _ _ _ _ _ _)
(set-enemy-health! enemy (- health damage)))))
(define (enemy-dead? enemy)
(<= (enemy-health enemy) 0))
(define (enemy-out-of-bounds? enemy)
(match enemy
(#('enemy _ _ position size _ _ _ _ _ _ _)
(out-of-bounds? (vec2-x position) (vec2-y position)
(vec2-x size) (vec2-y size)))))
(define (enemy-within-rect? enemy x y w h)
(match enemy
(#('enemy _ _ position size _ _ _ _ _ _ _)
(let* ((w* (vec2-x size))
(h* (vec2-y size))
(x* (- (vec2-x position) (/ w* 2.0)))
(y* (- (vec2-y position) (/ h* 2.0))))
(rect-within? x y w h x* y* w* h*)))))
(define (enemy-start! enemy)
(let ((proc (enemy-script enemy)))
(when (procedure? proc)
(set-enemy-script! enemy (run-script (lambda () (proc enemy)))))))
(define (enemy-stop! enemy)
(let ((script (enemy-script enemy)))
(when (script? script)
(script-cancel! script))))
(define (enemy-update! enemy dscroll)
(match enemy
(#('enemy _ _ position size velocity _ _ _ _ _ _)
(set-vec2-x! position (+ (vec2-x position) (vec2-x velocity)))
(set-vec2-y! position (+ (vec2-y position)
(+ (vec2-y velocity) dscroll))))))
(define (draw-enemy context enemy time)
(let ((frame-duration 0.25))
(match enemy
(#('enemy type _ position size _ _ _ spawn-time animation
image image-size)
(let* ((tx (vector-ref animation
(modulo (exact
(truncate
(/ (- time spawn-time)
frame-duration)))
(vector-length animation))))
(x (vec2-x position))
(y (vec2-y position))
(hbw (vec2-x size))
(hbh (vec2-y size))
(w (vec2-x image-size))
(h (vec2-y image-size)))
(draw-image context image tx 0.0 w h
(- x (/ w 2.0)) (- y (/ h 2.0)) w h)
;; (when *debug?*
;; (set-fill-color! context "#ff00ff80")
;; (fill-rect context
;; (- x (/ hbw 2.0))
;; (- y (/ hbh 2.0))
;; hbw hbh))
)))))
(define-type enemy-pool
%make-enemy-pool
enemy-pool?
(length enemy-pool-length set-enemy-pool-length!)
(capacity enemy-pool-capacity set-enemy-pool-capacity!)
(enemies enemy-pool-enemies set-enemy-pool-enemies!))
(define (make-enemy-pool capacity)
(%make-enemy-pool 0 capacity (make-vector capacity #f)))
(define (enemy-pool-add! pool enemy)
(match pool
(#('enemy-pool length capacity enemies)
(unless (= length capacity)
(vector-set! enemies length enemy)
(set-enemy-pool-length! pool (+ length 1))
(enemy-start! enemy)))))
(define (enemy-pool-remove! pool i)
(match pool
(#('enemy-pool length capacity enemies)
(when (and (>= i 0) (< i length))
(let ((j (- length 1))
(enemy (vector-ref enemies i)))
(vector-set! enemies i (vector-ref enemies j))
(vector-set! enemies j #f)
(enemy-stop! enemy)
(set-enemy-pool-length! pool j))))))
(define (enemy-pool-reset! pool)
(match pool
(#('enemy-pool length capacity enemies)
(do ((i 0 (+ i 1)))
((= i length))
(enemy-stop! (vector-ref enemies i))
(vector-set! enemies i #f))
(set-enemy-pool-length! pool 0))))
(define (enemy-pool-update! pool dscroll particles on-kill)
(match pool
(#('enemy-pool length capacity enemies)
(let ((padding 16.0))
(let loop ((i 0) (k length))
(unless (= i k)
(let ((enemy (vector-ref enemies i)))
(enemy-update! enemy dscroll)
(cond
((or (enemy-dead? enemy)
(enemy-out-of-bounds? enemy))
(when (enemy-dead? enemy)
(on-kill enemy))
(enemy-pool-remove! pool i)
(loop i (- k 1)))
(else
(loop (+ i 1) k))))))))))
(define (draw-enemies context pool time)
(match pool
(#('enemy-pool length capacity enemies)
(do ((i 0 (+ i 1)))
((= i length))
(draw-enemy context (vector-ref enemies i) time)))))
(define (find-enemy pool x y w h)
(match pool
(#('enemy-pool length capacity enemies)
(let loop ((i 0))
(and (< i length)
(let ((enemy (vector-ref enemies i)))
(if (enemy-within-rect? enemy x y w h)
enemy
(loop (+ i 1))))))))))
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