1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
|
(use-modules (hoot compile)
(ice-9 binary-ports)
(wasm assemble))
(define src
`(let ()
;; Host imports
(define-foreign current-window
"window" "get"
-> (ref extern))
(define-foreign window-inner-width
"window" "innerWidth"
(ref extern) -> i32)
(define-foreign window-inner-height
"window" "innerHeight"
(ref extern) -> i32)
(define-foreign request-animation-frame
"window" "requestAnimationFrame"
(ref eq) -> none)
(define-foreign timeout
"window" "setTimeout"
(ref eq) f64 -> i32)
(define-foreign current-document
"document" "get"
-> (ref extern))
(define-foreign document-body
"document" "body"
-> (ref extern))
(define-foreign get-element-by-id
"document" "getElementById"
(ref string) -> (ref null extern))
(define-foreign make-text-node
"document" "createTextNode"
(ref string) -> (ref extern))
(define-foreign make-element
"document" "createElement"
(ref string) -> (ref extern))
(define-foreign element-value
"element" "value"
(ref extern) -> (ref string))
(define-foreign set-element-value!
"element" "setValue"
(ref extern) (ref string) -> none)
(define-foreign set-element-width!
"element" "setWidth"
(ref extern) i32 -> none)
(define-foreign set-element-height!
"element" "setHeight"
(ref extern) i32 -> none)
(define-foreign append-child!
"element" "appendChild"
(ref extern) (ref extern) -> (ref extern))
(define-foreign remove!
"element" "remove"
(ref extern) -> none)
(define-foreign replace-with!
"element" "replaceWith"
(ref extern) (ref extern) -> none)
(define-foreign set-attribute!
"element" "setAttribute"
(ref extern) (ref string) (ref string) -> none)
(define-foreign remove-attribute!
"element" "removeAttribute"
(ref extern) (ref string) -> none)
(define-foreign add-event-listener!
"element" "addEventListener"
(ref extern) (ref string) (ref eq) -> none)
(define-foreign remove-event-listener!
"element" "removeEventListener"
(ref extern) (ref string) (ref eq) -> none)
(define-foreign clone-element
"element" "clone"
(ref extern) -> (ref extern))
(define-foreign prevent-default!
"event" "preventDefault"
(ref extern) -> none)
(define-foreign keyboard-event-code
"event" "keyboardCode"
(ref extern) -> (ref string))
(define-foreign get-context
"canvas" "getContext"
(ref extern) (ref string) -> (ref extern))
(define-foreign set-fill-color!
"canvas" "setFillColor"
(ref extern) (ref string) -> none)
(define-foreign set-font!
"canvas" "setFont"
(ref extern) (ref string) -> none)
(define-foreign set-text-align!
"canvas" "setTextAlign"
(ref extern) (ref string) -> none)
(define-foreign clear-rect
"canvas" "clearRect"
(ref extern) f64 f64 f64 f64 -> none)
(define-foreign fill-rect
"canvas" "fillRect"
(ref extern) f64 f64 f64 f64 -> none)
(define-foreign fill-text
"canvas" "fillText"
(ref extern) (ref string) f64 f64 -> none)
(define-foreign draw-image
"canvas" "drawImage"
(ref extern) (ref extern) f64 f64 f64 f64 f64 f64 f64 f64 -> none)
(define-foreign set-scale!
"canvas" "setScale"
(ref extern) f64 f64 -> none)
(define-foreign set-transform!
"canvas" "setTransform"
(ref extern) f64 f64 f64 f64 f64 f64 -> none)
(define-foreign set-image-smoothing-enabled!
"canvas" "setImageSmoothingEnabled"
(ref extern) i32 -> none)
(define-foreign load-audio
"audio" "new"
(ref string) -> (ref extern))
(define-foreign audio-play
"audio" "play"
(ref extern) -> none)
(define-foreign audio-pause
"audio" "pause"
(ref extern) -> none)
(define-foreign audio-volume
"audio" "volume"
(ref extern) -> f64)
(define-foreign set-audio-volume!
"audio" "setVolume"
(ref extern) f64 -> none)
(define-foreign set-audio-loop!
"audio" "setLoop"
(ref extern) i32 -> none)
(define-foreign audio-seek
"audio" "seek"
(ref extern) f64 -> none)
(define-foreign load-image
"image" "new"
(ref string) -> (ref extern))
;; Record types are only just beginning to be added to Hoot and
;; there isn't support for mutable structs, yet. So, tagged
;; vectors will have to do.
(define-syntax-rule (define-type name
constructor
predicate
(field getter setter) ...)
(begin
(define (constructor field ...)
(vector 'name field ...))
(define (predicate obj)
(match obj
(#('name field ...) #t)
(_ #f)))
(define (getter obj)
(match obj
(#('name field ...)
field)))
...
(define setter
(let ((i (1+ (- (length '(field ...))
(length (memq 'field '(field ...)))))))
(lambda (obj val)
(match obj
(#('name field ...)
(vector-set! obj i val))))))
...))
(define (assert-float x)
(unless (and (number? x) (inexact? x) (rational? x))
(error "expected inexact rational" x)))
(define (truncate x)
(assert-float x)
(%inline-wasm
'(func (param $x (ref eq)) (result (ref eq))
(call $s64->scm
(i64.trunc_f64_s
(struct.get $flonum $val (ref.cast $flonum (local.get $x))))))
x))
(define (fmod x y)
(assert-float x)
(assert-float y)
(%inline-wasm
'(func (param $x (ref eq)) (param $y (ref eq)) (result (ref eq))
(struct.new
$flonum
(i32.const 0)
(f64.sub (struct.get
$flonum $val
(ref.cast $flonum (local.get $x)))
(f64.mul
(f64.trunc
(f64.div
(struct.get $flonum $val
(ref.cast $flonum
(local.get $x)))
(struct.get $flonum $val
(ref.cast $flonum
(local.get $y)))))
(struct.get $flonum $val
(ref.cast $flonum
(local.get $y)))))))
x y))
(define s32-ref bytevector-s32-native-ref)
(define s32-set! bytevector-s32-native-set!)
(define f64-ref bytevector-ieee-double-native-ref)
(define f64-set! bytevector-ieee-double-native-set!)
(define pi (* 4.0 (atan 1.0)))
(define pi/2 (/ pi 2.0))
(define tau (* pi 2.0))
(define (do-circle proc k)
(do ((i 0 (+ i 1)))
((= i k))
(proc (* tau (inexact (/ i k))))))
(define (clamp x min max)
(cond ((< x min) min)
((> x max) max)
(else x)))
(define (smoothstep t)
(* t t (- 3.0 (* 2.0 t))))
(define (lerp start end alpha)
(+ (* start (- 1.0 alpha))
(* end alpha)))
(define (assq-ref lst key)
(match (assq key lst)
(#f #f)
((_ . val) val)))
(define %jps (inexact (jiffies-per-second)))
(define (current-time)
(/ (inexact (current-jiffy)) %jps))
(define-type vec2
make-vec2
vec2?
(bv vec2-bv set-vec2-bv!))
(define (vec2 x y)
(let ((v (make-vec2 (make-bytevector 16))))
(set-vec2-x! v x)
(set-vec2-y! v y)
v))
(define (vec2-x v)
(f64-ref (vec2-bv v) 0))
(define (vec2-y v)
(f64-ref (vec2-bv v) 8))
(define (set-vec2-x! v x)
(f64-set! (vec2-bv v) 0 x))
(define (set-vec2-y! v y)
(f64-set! (vec2-bv v) 8 y))
(define (vec2-add! v w)
(set-vec2-x! v (+ (vec2-x v) (vec2-x w)))
(set-vec2-y! v (+ (vec2-y v) (vec2-y w))))
(define (vec2-sub! v w)
(set-vec2-x! v (- (vec2-x v) (vec2-x w)))
(set-vec2-y! v (- (vec2-y v) (vec2-y w))))
(define (vec2-mul-scalar! v x)
(set-vec2-x! v (* (vec2-x v) x))
(set-vec2-y! v (* (vec2-y v) x)))
(define (vec2-magnitude v)
(sqrt (+ (* (vec2-x v) (vec2-x v)) (* (vec2-y v) (vec2-y v)))))
(define (vec2-normalize! v)
(unless (and (= (vec2-x v) 0.0) (= (vec2-y v) 0.0))
(let ((m (vec2-magnitude v)))
(set-vec2-x! v (/ (vec2-x v) m))
(set-vec2-y! v (/ (vec2-y v) m)))))
(define (vec2-clamp! v xmin ymin xmax ymax)
(set-vec2-x! v (clamp (vec2-x v) xmin xmax))
(set-vec2-y! v (clamp (vec2-y v) ymin ymax)))
(define (make-rect x y w h)
(let ((r (make-bytevector (* 8 4))))
(f64-set! r 0 x)
(f64-set! r 8 y)
(f64-set! r 16 w)
(f64-set! r 24 h)
r))
(define (rect-x r)
(f64-ref r 0))
(define (rect-y r)
(f64-ref r 8))
(define (rect-w r)
(f64-ref r 16))
(define (rect-h r)
(f64-ref r 24))
(define (within? x y rx ry rw rh)
(and (>= x rx)
(>= y ry)
(< x (+ rx rw))
(< y (+ ry rh))))
(define (rect-within? ax ay aw ah bx by bw bh)
(let ((ax* (+ ax aw))
(ay* (+ ay ah)))
(or (within? ax ay bx by bw bh)
(within? ax* ay bx by bw bh)
(within? ax* ay* bx by bw bh)
(within? ax ay* bx by bw bh))))
;; So we can play many overlapping audio samples at once.
(define (load-sound-effect src)
(let* ((k 32)
(audio (load-audio src))
(vec (make-vector k)))
(do ((i 0 (+ i 1)))
((= i k))
(vector-set! vec i (clone-element audio)))
(vector 0 vec)))
(define* (sound-effect-play sound #:optional (volume 1.0))
(match sound
(#(i vec)
(let ((audio (vector-ref vec i)))
(set-audio-volume! audio volume)
(audio-play audio)
(vector-set! sound 0 (modulo (+ i 1) (vector-length vec)))))))
;; splash, play, pause, game-over, game-clear
(define *game-state* 'splash)
;; Screen size stuff
(define game-width 240.0)
(define game-height 320.0)
;; Elements
(define canvas (get-element-by-id "canvas"))
(define context (get-context canvas "2d"))
(define image:cover (load-image "images/cover.png"))
(define image:starfield-bg (load-image "images/starfield-bg.png"))
(define image:starfield-fg (load-image "images/starfield-fg.png"))
(define image:player (load-image "images/player.png"))
(define image:player-bullets (load-image "images/player-bullets.png"))
(define image:enemy-bullets (load-image "images/enemy-bullets.png"))
(define image:map (load-image "images/map.png"))
(define image:turret (load-image "images/turret.png"))
(define image:popcorn (load-image "images/popcorn.png"))
(define image:flyer0 (load-image "images/flyer0.png"))
(define image:flyer1 (load-image "images/flyer1.png"))
(define image:boss (load-image "images/boss.png"))
(define image:particles (load-image "images/particles.png"))
(define sound:explosion (load-sound-effect "audio/explosion.wav"))
(define sound:player-shoot (load-sound-effect "audio/player-shoot.wav"))
(define sound:player-death (load-sound-effect "audio/player-death.wav"))
(define sound:enemy-shoot (load-sound-effect "audio/enemy-shoot.wav"))
(define sound:bullet-hit (load-sound-effect "audio/bullet-hit.wav"))
;; (define music (load-audio "audio/music.wav"))
;; (set-audio-loop! music 1)
(define (music-play)
;; (audio-play music)
#t)
(define (music-pause)
;; (audio-pause music)
#t)
(define (music-stop)
;; (audio-pause music)
;; (audio-seek music 0.0)
#t)
(define *debug?* #f)
;; Scripting
(define (make-scheduler max-tasks)
(vector 0 0 max-tasks (make-vector max-tasks)))
(define (scheduler-add! scheduler thunk delay)
(match scheduler
(#(ticks num-tasks max-tasks tasks)
(unless (= num-tasks max-tasks)
(vector-set! tasks num-tasks (cons (+ ticks delay) thunk))
(vector-set! scheduler 1 (+ num-tasks 1))))))
(define (scheduler-tick! scheduler)
(define (run-thunks thunks)
(for-each (lambda (thunk) (thunk)) thunks))
(run-thunks
(match scheduler
(#(ticks num-tasks max-tasks tasks)
(let ((t (+ ticks 1)))
(let loop ((i 0) (k num-tasks) (to-run '()))
(if (< i k)
(match (vector-ref tasks i)
((t* . thunk)
(if (<= t* t)
(let ((k* (- k 1)))
(vector-set! tasks i (vector-ref tasks k*))
(vector-set! tasks k* #f)
(loop i k* (cons thunk to-run)))
(loop (+ i 1) k to-run))))
(begin
(vector-set! scheduler 0 t)
(vector-set! scheduler 1 k)
to-run))))))))
(define (scheduler-reset! scheduler)
(match scheduler
(#(ticks num-tasks max-tasks tasks)
(vector-set! scheduler 0 0)
(vector-set! scheduler 1 0)
(do ((i 0 (+ i 1)))
((= i num-tasks))
(vector-set! tasks i #f)))))
(define *scheduler* (make-scheduler 100))
(define current-scheduler (make-parameter *scheduler*))
(define current-script (make-parameter #f))
(define %script-tag (make-prompt-tag "script"))
(define-type script
%make-script
script?
(scheduler script-scheduler set-script-scheduler!)
(state script-state set-script-state!)
(cont script-cont set-script-cont!)
(children script-children set-script-children!))
(define (make-script thunk)
(%make-script (current-scheduler) 'pending thunk '()))
(define (script-pending? script)
(eq? (script-state script) 'pending))
(define (script-running? script)
(eq? (script-state script) 'running))
(define (script-cancelled? script)
(eq? (script-state script) 'cancelled))
(define (script-cancel! script)
(set-script-state! script 'cancelled)
(for-each script-cancel! (script-children script)))
(define (script-run! script)
(define scheduler (script-scheduler script))
(define (run thunk)
(unless (script-cancelled? script)
(call-with-prompt %script-tag
(lambda ()
(parameterize ((current-script script)
(current-scheduler scheduler))
(thunk)))
handler)))
(define (handler k delay)
(when delay
(scheduler-add! scheduler (lambda () (run k)) delay)))
(when (script-pending? script)
(let ((parent (current-script)))
(when parent
(set-script-children! parent (cons script (script-children parent)))))
(run
(lambda ()
(set-script-state! script 'running)
((script-cont script))
;; Nasty hack: For some reason, falling through the prompt
;; thunk messes up the Scheme stack, resulting in an invalid
;; ref.cast somewhere. So, we *never* fall through. Instead,
;; we create a continuation that gets thrown away.
(abort-to-prompt %script-tag #f)))))
(define (run-script thunk)
(let ((script (make-script thunk)))
(script-run! script)
script))
(define (wait delay)
(abort-to-prompt %script-tag delay))
(define-syntax-rule (forever body ...)
(let loop ()
body ...
(loop)))
(define* (tween proc duration start end ease interpolate)
(let ((d (inexact duration)))
(let loop ((t 0))
(if (= t duration)
(proc end)
(let ((alpha (ease (/ (inexact t) d))))
(proc (interpolate start end alpha))
(wait 1)
(loop (+ t 1)))))))
;; Particles:
(define-type particle-pool
%make-particle-pool
particle-pool?
(length particle-pool-length set-particle-pool-length!)
(capacity particle-pool-capacity set-particle-pool-capacity!)
(image particle-pool-image set-particle-pool-image!)
(ticks particle-pool-ticks set-particle-pool-ticks!)
(particles particle-pool-particles set-particle-pool-particles!))
;; per particle: spawn-time, lifespan, tile-x, x, y, dx, dy
(define %particle-size (+ 4 4 8 8 8 8 8))
(define particle-tile-width 8.0)
(define particle-tile-height 8.0)
(define (make-particle-pool capacity image)
(let ((particles (make-bytevector (* capacity %particle-size))))
(%make-particle-pool 0 capacity image 0 particles)))
(define (particle-pool-offset i)
(* i %particle-size))
(define (particle-pool-add! pool type lifespan x y dx dy)
(match pool
(#('particle-pool length capacity image ticks particles)
(let ((offset (particle-pool-offset length))
(tx (* (match type
('muzzle-flash 0.0)
('explosion 1.0)
('hit-wall 2.0))
particle-tile-width)))
(s32-set! particles offset ticks)
(s32-set! particles (+ offset 4) lifespan)
(f64-set! particles (+ offset 8) tx)
(f64-set! particles (+ offset 16) x)
(f64-set! particles (+ offset 24) y)
(f64-set! particles (+ offset 32) dx)
(f64-set! particles (+ offset 40) dy)
(set-particle-pool-length! pool (+ length 1))))))
(define (particle-pool-remove! pool i)
(match pool
(#('particle-pool length capacity image ticks particles)
(when (and (>= i 0) (< i length))
(let ((at (particle-pool-offset i))
(start (particle-pool-offset (- length 1))))
(bytevector-copy! particles at particles start (+ start %particle-size))
(set-particle-pool-length! pool (- length 1)))))))
(define (particle-pool-reset! pool)
(set-particle-pool-length! pool 0))
(define (particle-pool-update! pool)
(match pool
(#('particle-pool length capacity image ticks particles)
(let ((t (+ ticks 1)))
(let loop ((i 0) (k length))
(when (< i k)
(let* ((offset (particle-pool-offset i))
(t* (s32-ref particles offset))
(l (s32-ref particles (+ offset 4)))
(x (f64-ref particles (+ offset 16)))
(y (f64-ref particles (+ offset 24)))
(dx (f64-ref particles (+ offset 32)))
(dy (f64-ref particles (+ offset 40)))
(x* (+ x dx))
(y* (+ y dy)))
(cond
((>= (- t t*) l)
(particle-pool-remove! pool i)
(loop i (- k 1)))
(else
(f64-set! particles (+ offset 16) (+ x dx))
(f64-set! particles (+ offset 24) (+ y dy))
(loop (+ i 1) k))))))
(set-particle-pool-ticks! pool t)))))
(define (draw-particles pool)
(match pool
(#('particle-pool length capacity image ticks particles)
(do ((i 0 (+ i 1)))
((= i length))
(let* ((offset (particle-pool-offset i))
(tx (f64-ref particles (+ offset 8)))
(x (f64-ref particles (+ offset 16)))
(y (f64-ref particles (+ offset 24))))
(draw-image context image tx 0.0
particle-tile-width particle-tile-height
(- x (/ particle-tile-width 2.0))
(- y (/ particle-tile-height 2.0))
particle-tile-width particle-tile-height))))))
(define particles (make-particle-pool 500 image:particles))
(define (explode x y)
(let ((speed 1.0))
(do-circle
(lambda (theta)
(particle-pool-add! particles 'explosion 20 x y
(* (cos theta) speed) (* (sin theta) speed)))
16)))
;; Bullets:
;; Similar to particles... but different.
(define-type bullet-pool
%make-bullet-pool
bullet-pool?
(length bullet-pool-length set-bullet-pool-length!)
(capacity bullet-pool-capacity set-bullet-pool-capacity!)
(image bullet-pool-image set-bullet-pool-image!)
(bullets bullet-pool-bullets set-bullet-pool-bullets!))
(define bullet-tile-width 16.0)
(define bullet-tile-height 16.0)
;; per bullet: type, tile-x, x, y, w, h, dx, dy
(define %bullet-size (+ 4 8 8 8 8 8 8 8))
(define (make-bullet-pool capacity image)
(let ((bullets (make-bytevector (* capacity %bullet-size))))
(%make-bullet-pool 0 capacity image bullets)))
(define (bullet-pool-offset i)
(* i %bullet-size))
(define (bullet-pool-add! pool type x y w h dx dy)
(match pool
(#('bullet-pool length capacity image bullets)
(let ((offset (bullet-pool-offset length)))
(s32-set! bullets offset type)
(f64-set! bullets (+ offset 4) (* type bullet-tile-width))
(f64-set! bullets (+ offset 12) x)
(f64-set! bullets (+ offset 20) y)
(f64-set! bullets (+ offset 28) w)
(f64-set! bullets (+ offset 36) h)
(f64-set! bullets (+ offset 44) dx)
(f64-set! bullets (+ offset 52) dy)
(set-bullet-pool-length! pool (+ length 1))))))
(define (bullet-pool-remove! pool i)
(match pool
(#('bullet-pool length capacity image bullets)
(when (and (>= i 0) (< i length))
(let ((at (bullet-pool-offset i))
(start (bullet-pool-offset (- length 1))))
(bytevector-copy! bullets at bullets start (+ start %bullet-size))
(set-bullet-pool-length! pool (- length 1)))))))
(define (bullet-pool-reset! pool)
(set-bullet-pool-length! pool 0))
(define (bullet-pool-update! pool collide)
(match pool
(#('bullet-pool length capacity image bullets)
(let ((dscroll (- *scroll* *last-scroll*)))
(let loop ((i 0) (k length))
(when (< i k)
(let* ((offset (bullet-pool-offset i))
(type (s32-ref bullets offset))
(x (f64-ref bullets (+ offset 12)))
(y (f64-ref bullets (+ offset 20)))
(w (f64-ref bullets (+ offset 28)))
(h (f64-ref bullets (+ offset 36)))
(dx (f64-ref bullets (+ offset 44)))
(dy (f64-ref bullets (+ offset 52)))
(x* (+ x dx))
(y* (+ y dy dscroll)))
(cond
((out-of-bounds? x* y* w h)
(bullet-pool-remove! pool i)
(loop i (- k 1)))
((collide type x* y* w h)
(let ((d 1.0)
(l 3))
(sound-effect-play sound:bullet-hit 0.02)
(particle-pool-add! particles 'hit-wall l x* y* d d)
(particle-pool-add! particles 'hit-wall l x* y* (- d) d)
(particle-pool-add! particles 'hit-wall l x* y* (- d) (- d))
(particle-pool-add! particles 'hit-wall l x* y* d (- d))
#t)
(bullet-pool-remove! pool i)
(loop i (- k 1)))
(else
(f64-set! bullets (+ offset 12) x*)
(f64-set! bullets (+ offset 20) y*)
(loop (+ i 1) k))))))))))
(define (draw-bullets pool)
(match pool
(#('bullet-pool length capacity image bullets)
(do ((i 0 (+ i 1)))
((= i length))
(let* ((offset (bullet-pool-offset i))
(tx (f64-ref bullets (+ offset 4)))
(x (f64-ref bullets (+ offset 12)))
(y (f64-ref bullets (+ offset 20)))
(w (f64-ref bullets (+ offset 28)))
(h (f64-ref bullets (+ offset 36))))
(draw-image context image tx 0.0
bullet-tile-width bullet-tile-height
(- x (/ bullet-tile-width 2.0))
(- y (/ bullet-tile-height 2.0))
bullet-tile-width bullet-tile-height))))))
(define player-bullets (make-bullet-pool 200 image:player-bullets))
(define enemy-bullets (make-bullet-pool 400 image:enemy-bullets))
;; Scrolling level:
(define *scroll* 0.0)
(define *last-scroll* 0.0)
(define *scroll-speed* 0.5)
(define (change-scroll-speed new-speed duration)
(run-script
(lambda ()
(tween (lambda (speed)
(set! *scroll-speed* speed))
duration
*scroll-speed* new-speed
smoothstep lerp))))
(define *last-row-scanned* 0)
;; action id, sprite sheet offset, x, y
(define %tile-size (+ 4 8 8 8))
(define tile-width 16.0)
(define tile-height 16.0)
(define level-width 15)
(define-type level-object
make-level-object
level-object?
(x level-object-x set-level-object-x!)
(type level-object-type set-level-object-type!)
(properties level-object-properties set-level-object-properties!))
(define-type level
make-level
level?
(height level-height set-level-height!)
(foreground level-foreground set-level-foreground!)
(collision level-collision set-level-collision!)
(objects level-objects set-level-objects!))
(define level ,(call-with-input-file "level.scm" read))
(define (level-offset x y)
(+ (* level-width y) x))
(define (point-collides-with-level? level x y)
(match level
(#('level height foreground collision objects)
(let ((tx (truncate (/ x tile-width)))
(ty (truncate (/ y tile-height))))
(and (>= tx 0) (< tx level-width)
(>= ty 0) (< tx height)
(= (bytevector-u8-ref collision (level-offset tx ty)) 1))))))
(define (rect-collides-with-level? level x y w h)
(match level
(#('level height foreground collision objects)
(let* ((y (+ y (- (* height tile-height) game-height *scroll*)))
(tx0 (truncate (/ x tile-width)))
(ty0 (truncate (/ y tile-height)))
(tx1 (truncate (/ (+ x w) tile-width)))
(ty1 (truncate (/ (+ y h) tile-height))))
(define (occupied? x y)
(and (>= x 0) (< x level-width)
(>= y 0) (< x height)
(= (bytevector-u8-ref collision (level-offset x y)) 1)))
(or (occupied? tx0 ty0)
(occupied? tx1 ty0)
(occupied? tx1 ty1)
(occupied? tx0 ty1))))))
(define (draw-level-layer level layer parallax)
(match level
(#('level height _ _ _)
(let* ((tw tile-width)
(th tile-height)
(scroll (* *scroll* parallax))
(pixel-y-offset (- (* height th) scroll game-height))
(scroll-y-offset (- height (truncate (/ scroll tile-height))))
(y-start (clamp (- scroll-y-offset 21) 0 height))
(y-end (clamp scroll-y-offset 0 height)))
(do ((y y-start (+ y 1)))
((= y y-end))
(let* ((row (vector-ref layer y))
(k (/ (bytevector-length row) 16))
(ty (* y tile-height)))
(do ((x 0 (+ x 1)))
((= x k))
(let* ((offset (* x 16))
(tx (f64-ref row offset))
(ix (f64-ref row (+ offset 8))))
(draw-image context image:map
ix 0.0 tw th
tx (- ty pixel-y-offset) tw th)))))))))
(define (draw-level-foreground level)
(match level
(#('level height foreground collision objects)
(draw-level-layer level foreground 1.0))))
(define (do-level-action type x y properties)
(match type
('turret (spawn-turret x y))
('popcorn (spawn-popcorn x y))
('popcorn-down (spawn-popcorn-down x y))
('popcorn-swarm (spawn-popcorn-swarm x y))
('popcorn-sweep-left (spawn-popcorn-sweep-left x y))
('popcorn-sweep-right (spawn-popcorn-sweep-right x y))
('flyer0 (spawn-flyer0 x y))
('flyer1 (spawn-flyer1 x y))
('flyer1-tunnel (spawn-tunnel-flyer1 x y))
('flyer1-down (spawn-flyer1-down x y))
('flyer1-down-left (spawn-flyer1-down-left x y))
('flyer1-down-right (spawn-flyer1-down-right x y))
('boss (spawn-boss x y))
('scroll-speed
(let ((speed (assq-ref properties 'speed))
(duration (or (assq-ref properties 'duration) 0)))
(when speed
(change-scroll-speed speed duration))))
('chaser (spawn-chaser x y))
('warning (do-warning))
(_ #t)))
(define max-scroll (- (* (level-height level) tile-height) game-height))
(define (level-update! level)
(match level
(#('level height foreground collision objects)
(let ((scroll (min (+ *scroll* *scroll-speed*) max-scroll)))
(set! *last-scroll* *scroll*)
(set! *scroll* scroll)
(let ((row (max (truncate
(/ (- (* height tile-height)
game-height scroll)
tile-height))
0)))
(do ((y row (+ y 1)))
((= y *last-row-scanned*))
(for-each (lambda (obj)
(match obj
(#('level-object x type properties)
(let ((x* (+ (* x tile-width)
(/ tile-width 2.0)))
(y* (+ (* (- y row 1) tile-height)
(/ tile-height 2.0))))
(do-level-action type x* y* properties)))))
(vector-ref objects y)))
(set! *last-row-scanned* row))))))
;; Enemies
(define-type enemy
%make-enemy
enemy?
(type enemy-type set-enemy-type!)
(health enemy-health set-enemy-health!)
(position enemy-position set-enemy-position!)
(size enemy-size set-enemy-size!)
(velocity enemy-velocity set-enemy-velocity!)
(script enemy-script set-enemy-script!)
(points enemy-points set-enemy-points!)
(spawn-time enemy-spawn-time set-enemy-spawn-time!)
(animation enemy-animation set-enemy-animation!)
(image enemy-image set-enemy-image!)
(image-size enemy-image-size set-enemy-image-size!))
(define (make-enemy type health position size velocity
script points animation image image-size)
(%make-enemy type health position size velocity script
points (current-time) animation image
image-size))
(define (enemy-x enemy)
(vec2-x (enemy-position enemy)))
(define (enemy-y enemy)
(vec2-y (enemy-position enemy)))
(define (set-enemy-x! enemy x)
(set-vec2-x! (enemy-position enemy) x))
(define (set-enemy-y! enemy y)
(set-vec2-y! (enemy-position enemy) y))
(define (enemy-width enemy)
(vec2-x (enemy-size enemy)))
(define (enemy-height enemy)
(vec2-y (enemy-size enemy)))
(define (enemy-dx enemy)
(vec2-x (enemy-velocity enemy)))
(define (enemy-dy enemy)
(vec2-y (enemy-velocity enemy)))
(define (set-enemy-dx! enemy dx)
(set-vec2-x! (enemy-velocity enemy) dx))
(define (set-enemy-dy! enemy dy)
(set-vec2-y! (enemy-velocity enemy) dy))
(define (enemy-damage! enemy damage)
(match enemy
(#('enemy type health _ _ _ _ _ _ _ _ _)
(set-enemy-health! enemy (- health damage)))))
(define (enemy-dead? enemy)
(<= (enemy-health enemy) 0))
(define (enemy-out-of-bounds? enemy)
(match enemy
(#('enemy _ _ position size _ _ _ _ _ _ _)
(out-of-bounds? (vec2-x position) (vec2-y position)
(vec2-x size) (vec2-y size)))))
(define (enemy-within-rect? enemy x y w h)
(match enemy
(#('enemy _ _ position size _ _ _ _ _ _ _)
(let* ((w* (vec2-x size))
(h* (vec2-y size))
(x* (- (vec2-x position) (/ w* 2.0)))
(y* (- (vec2-y position) (/ h* 2.0))))
(rect-within? x y w h x* y* w* h*)))))
(define (enemy-start! enemy)
(let ((proc (enemy-script enemy)))
(when (procedure? proc)
(set-enemy-script! enemy (run-script (lambda () (proc enemy)))))))
(define (enemy-stop! enemy)
(let ((script (enemy-script enemy)))
(when (script? script)
(script-cancel! script))))
(define (enemy-update! enemy)
(match enemy
(#('enemy _ _ position size velocity _ _ _ _ _ _)
(let ((scroll-dy (- *scroll* *last-scroll*)))
(set-vec2-x! position (+ (vec2-x position) (vec2-x velocity)))
(set-vec2-y! position (+ (vec2-y position)
(+ (vec2-y velocity) scroll-dy)))))))
(define (draw-enemy enemy time)
(let ((frame-duration 0.25))
(match enemy
(#('enemy type _ position size _ _ _ spawn-time animation
image image-size)
(let* ((tx (vector-ref animation
(modulo (truncate
(/ (- time spawn-time)
frame-duration))
(vector-length animation))))
(x (vec2-x position))
(y (vec2-y position))
(hbw (vec2-x size))
(hbh (vec2-y size))
(w (vec2-x image-size))
(h (vec2-y image-size)))
(draw-image context image tx 0.0 w h
(- x (/ w 2.0)) (- y (/ h 2.0)) w h)
(when *debug?*
(set-fill-color! context "#ff00ff80")
(fill-rect context
(- x (/ hbw 2.0))
(- y (/ hbh 2.0))
hbw hbh)))))))
(define-type enemy-pool
%make-enemy-pool
enemy-pool?
(length enemy-pool-length set-enemy-pool-length!)
(capacity enemy-pool-capacity set-enemy-pool-capacity!)
(enemies enemy-pool-enemies set-enemy-pool-enemies!))
(define (make-enemy-pool capacity)
(%make-enemy-pool 0 capacity (make-vector capacity #f)))
(define (enemy-pool-add! pool enemy)
(match pool
(#('enemy-pool length capacity enemies)
(unless (= length capacity)
(vector-set! enemies length enemy)
(set-enemy-pool-length! pool (+ length 1))
(enemy-start! enemy)))))
(define (enemy-pool-remove! pool i)
(match pool
(#('enemy-pool length capacity enemies)
(when (and (>= i 0) (< i length))
(let ((j (- length 1))
(enemy (vector-ref enemies i)))
(vector-set! enemies i (vector-ref enemies j))
(vector-set! enemies j #f)
(enemy-stop! enemy)
(set-enemy-pool-length! pool j))))))
(define (enemy-pool-reset! pool)
(match pool
(#('enemy-pool length capacity enemies)
(do ((i 0 (+ i 1)))
((= i length))
(enemy-stop! (vector-ref enemies i))
(vector-set! enemies i #f))
(set-enemy-pool-length! pool 0))))
(define (enemy-pool-update! pool)
(match pool
(#('enemy-pool length capacity enemies)
(let ((padding 16.0))
(let loop ((i 0) (k length))
(unless (= i k)
(let ((enemy (vector-ref enemies i)))
(enemy-update! enemy)
(cond
((or (enemy-dead? enemy)
(enemy-out-of-bounds? enemy))
(when (enemy-dead? enemy)
(sound-effect-play sound:explosion)
(explode (enemy-x enemy) (enemy-y enemy))
(set! *player-score*
(+ *player-score* (enemy-points enemy))))
(when (eq? (enemy-type enemy) 'boss)
(run-script
(lambda ()
(set! *player-invincible?* #t)
(wait 60)
(do-game-clear))))
(enemy-pool-remove! pool i)
(loop i (- k 1)))
(else
(loop (+ i 1) k))))))))))
(define (draw-enemies pool time)
(match pool
(#('enemy-pool length capacity enemies)
(do ((i 0 (+ i 1)))
((= i length))
(draw-enemy (vector-ref enemies i) time)))))
(define (find-enemy pool x y w h)
(match pool
(#('enemy-pool length capacity enemies)
(let loop ((i 0))
(and (< i length)
(let ((enemy (vector-ref enemies i)))
(if (enemy-within-rect? enemy x y w h)
enemy
(loop (+ i 1)))))))))
(define enemies (make-enemy-pool 64))
(define (spawn-enemy enemy)
(enemy-pool-add! enemies enemy))
(define (spawn-popcorn* x y script)
(spawn-enemy
(make-enemy 'popcorn 2 (vec2 x y) (vec2 12.0 12.0)
(vec2 0.0 0.0) script 100
#(0.0 16.0 32.0 48.0) image:popcorn (vec2 16.0 16.0))))
(define (spawn-turret* x y script)
(spawn-enemy
(make-enemy 'turret 10 (vec2 x y) (vec2 12.0 12.0)
(vec2 0.0 0.0) script 200
#(0.0 16.0 32.0 48.0) image:turret (vec2 16.0 16.0))))
(define (spawn-flyer0* x y script)
(spawn-enemy
(make-enemy 'flyer0 20 (vec2 x y) (vec2 12.0 12.0)
(vec2 0.0 0.0) script 500
#(0.0 16.0 32.0 48.0) image:flyer0 (vec2 16.0 16.0))))
(define (spawn-flyer1* x y script)
(spawn-enemy
(make-enemy 'flyer1 30 (vec2 x y) (vec2 22.0 16.0)
(vec2 0.0 0.0) script 1000
#(0.0 24.0 48.0 72.0) image:flyer1 (vec2 24.0 24.0))))
(define (spawn-turret x y)
(define (script enemy)
(let ((speed 3.0))
(define (current-dir)
(direction-to-player (enemy-position enemy)))
(define (shoot dir)
(bullet-pool-add! enemy-bullets 0
(enemy-x enemy)
(enemy-y enemy)
2.0 2.0
(* (vec2-x dir) speed)
(* (vec2-y dir) speed)))
(forever
(wait 60)
(let ((dir (current-dir)))
(shoot dir)
(wait 5)
(shoot dir)
(wait 5)
(shoot dir)))))
(spawn-turret* x y script))
(define (spawn-popcorn x y)
(define (script popcorn)
(forever
(tween (lambda (dy)
(set-enemy-dy! popcorn dy))
30 -0.2 0.2
smoothstep lerp)
(tween (lambda (dy)
(set-enemy-dy! popcorn dy))
30 0.2 -0.2
smoothstep lerp)))
(spawn-popcorn* x y script))
(define (spawn-popcorn-down x y)
(define (script popcorn)
(set-enemy-dy! popcorn 1.1))
(spawn-popcorn* x y script))
(define (spawn-popcorn-swarm x y)
(define (script popcorn)
(forever
(tween (lambda (dx)
(set-enemy-dx! popcorn dx))
60 -0.5 0.5
smoothstep lerp)
(tween (lambda (dx)
(set-enemy-dx! popcorn dx))
60 0.5 -0.5
smoothstep lerp)))
(spawn-popcorn* x y script))
(define (spawn-popcorn-sweep-left x y)
(define (script popcorn)
(set-enemy-dy! popcorn 1.0)
(tween (lambda (dx)
(set-enemy-dx! popcorn dx))
60 0.0 -3.0
smoothstep lerp))
(run-script
(lambda ()
(do ((i 0 (+ i 1)))
((= i 9))
(spawn-popcorn* x y script)
(wait 15)))))
(define (spawn-popcorn-sweep-right x y)
(define (script popcorn)
(set-enemy-dy! popcorn 1.0)
(tween (lambda (dx)
(set-enemy-dx! popcorn dx))
60 0.0 3.0
smoothstep lerp))
(run-script
(lambda ()
(do ((i 0 (+ i 1)))
((= i 9))
(spawn-popcorn* x y script)
(wait 15)))))
(define (spawn-flyer0 x y)
(define (script flyer)
(run-script
(lambda ()
(wait 60)
(let ((speed 1.0))
(let loop ((i 0.0))
(let ((theta (+ (* (sin i) (/ pi 3.0)) (/ pi 3.0))))
(bullet-pool-add! enemy-bullets 0
(enemy-x flyer)
(enemy-y flyer)
2.0 2.0
(* (cos theta) speed)
(* (sin theta) speed))
(wait 5))
(loop (+ i 0.5))))))
(let ((speed 0.5))
(forever
(tween (lambda (dx)
(set-enemy-dx! flyer dx))
60 -0.5 0.5
smoothstep lerp)
(tween (lambda (dx)
(set-enemy-dx! flyer dx))
60 0.5 -0.5
smoothstep lerp))))
(spawn-flyer0* x y script))
(define (spawn-flyer1 x y)
(spawn-flyer1* x y #f))
(define (spawn-tunnel-flyer1 x y)
(define (script flyer)
(set-enemy-dy! flyer 1.0)
(wait 80)
(set-enemy-dx! flyer -1.0)
(set-enemy-dy! flyer 0.0)
(wait 140)
(set-enemy-dx! flyer 0.0)
(set-enemy-dy! flyer 1.0))
(spawn-flyer1* x y script))
(define (spawn-flyer1-down x y)
(define (script flyer)
(define (shoot* theta)
(let ((speed 3.5))
(bullet-pool-add! enemy-bullets 0
(enemy-x flyer)
(enemy-y flyer)
2.0 2.0
(* (cos theta) speed)
(* (sin theta) speed))))
(define (shoot)
(shoot* pi/2)
(shoot* (+ pi/2 0.1))
(shoot* (- pi/2 0.1)))
(set-enemy-dy! flyer 1.0)
(wait 30)
(forever
(shoot)
(wait 5)
(shoot)
(wait 5)
(shoot)
(wait 45)))
(spawn-flyer1* x y script))
(define (spawn-flyer1-down-left x y)
(define (script flyer)
(set-enemy-dy! flyer 1.0)
(wait 60)
(set-enemy-dx! flyer -1.0)
(set-enemy-dy! flyer 0.0)
(wait 60)
(tween (lambda (dx)
(set-enemy-dx! flyer dx))
30 -1.0 0.0
smoothstep lerp))
(spawn-flyer1* x y script))
(define (spawn-flyer1-down-right x y)
(define (script flyer)
(set-enemy-dy! flyer 1.0)
(wait 60)
(set-enemy-dx! flyer 1.0)
(set-enemy-dy! flyer 0.0)
(wait 60)
(tween (lambda (dx)
(set-enemy-dx! flyer dx))
30 1.0 0.0
smoothstep lerp))
(spawn-flyer1* x y script))
(define (spawn-chaser x y)
(define (script flyer)
(set-enemy-dy! flyer -3.0)
(wait 30)
(tween (lambda (dy)
(set-enemy-dy! flyer dy))
30 -3.0 -1.0
smoothstep lerp)
(tween (lambda (dy)
(set-enemy-dy! flyer dy))
30 -1.0 -2.9
smoothstep lerp)
(wait (* 5 60))
(tween (lambda (dy)
(set-enemy-dy! flyer dy))
30 -2.9 -1.2
smoothstep lerp)
(wait (+ (* 3 60) 30))
(tween (lambda (dy)
(set-enemy-dy! flyer dy))
30 -1.2 0.0
smoothstep lerp))
(spawn-flyer1* x (+ y game-height 8.0) script))
(define (spawn-boss x y)
(define (script boss)
(define (muzzle-flash x y)
(let ((life 6)
(ldx -1.0)
(rdx 1.0)
(dy 1.0))
(particle-pool-add! particles 'muzzle-flash life x y ldx dy)
(particle-pool-add! particles 'muzzle-flash life x y rdx dy)))
(define (shoot x y dx dy)
(bullet-pool-add! enemy-bullets 0 x y 2.0 2.0 dx dy))
(define (xoff dx)
(+ (enemy-x boss) dx))
(define (yoff dy)
(+ (enemy-y boss) dy))
(define (shoot+flash xo yo dx dy)
(let ((x (xoff xo))
(y (yoff yo)))
(shoot x y dx dy)
(muzzle-flash x y)))
(define main-left-x -43.0)
(define main-right-x 43.0)
(define main-y 48.0)
(define alt-left-x -58.0)
(define alt-right-x 58.0)
(define alt-y 28.0)
(define (shoot-main-left dx dy)
(shoot+flash main-left-x main-y dx dy))
(define (shoot-main-right dx dy)
(shoot+flash main-right-x main-y dx dy))
(define (shoot-alt-left dx dy)
(shoot+flash alt-left-x alt-y dx dy))
(define (shoot-alt-right dx dy)
(shoot+flash alt-right-x alt-y dx dy))
(define (player-dir dx dy)
(let ((p (enemy-position boss)))
(direction-to-player
(vec2 (+ (vec2-x p) dx) (+ (vec2-y p) dy)))))
(define (wait-if duration pred consequent alternate)
(let loop ((d duration))
(if (= d 0)
(consequent)
(begin
(wait 1)
(if (pred)
(loop (- d 1))
(alternate))))))
(define (nop) #f)
;; alt guns make Xs across the screen
;; main guns shoot at player
;; beak shoots spiral
(define (phase-2)
(define (pred) (> (enemy-health boss) 500))
(wait 180)
(run-script
(lambda ()
(let loop ()
(let ((dx 2.0)
(dy 4.0))
(do ((i 0 (+ i 1)))
((= i 30))
(shoot-alt-left dx dy)
(shoot-alt-right (- dx) dy)
(wait 4))
(wait-if 60 pred loop nop)))))
(run-script
(lambda ()
(wait 120)
(let loop ()
(let ((v (player-dir main-left-x main-y)))
(vec2-mul-scalar! v 3.5)
(do ((i 0 (+ i 1)))
((= i 5))
(shoot-alt-left (vec2-x v) (vec2-y v))
(wait 4)))
(wait-if 120 pred loop nop))))
(run-script
(lambda ()
(wait 60)
(let loop ()
(let ((v (player-dir main-right-x main-y)))
(vec2-mul-scalar! v 3.5)
(do ((i 0 (+ i 1)))
((= i 5))
(shoot-alt-right (vec2-x v) (vec2-y v))
(wait 4)))
(wait-if 120 pred loop nop))))
(let ((x (enemy-x boss))
(y (+ (enemy-y boss) 48.0))
(speed 0.75))
(let loop ((offset 0.0))
(do-circle
(lambda (theta)
(let ((theta* (+ theta offset)))
(shoot x y (* (cos theta*) speed) (* (sin theta*) speed))))
3)
(wait-if 10 pred (lambda () (loop (+ offset 0.3))) phase-3))))
;; intense alt fire aimed at player
;; half-circle arcs of bullets at player
(define (phase-3)
(define (pred) #t)
(wait 180)
(run-script
(lambda ()
(wait 120)
(let outer ()
(let ((v (player-dir alt-left-x alt-y)))
(vec2-mul-scalar! v 3.5)
(let inner ((i 0))
(when (< i 15)
(shoot-alt-left (vec2-x v) (vec2-y v))
(wait 4)
(inner (+ i 1))))
(wait-if 10 pred outer nop)))))
(run-script
(lambda ()
(wait 60)
(let outer ()
(let ((v (player-dir alt-right-x alt-y)))
(vec2-mul-scalar! v 3.5)
(let inner ((i 0))
(when (< i 15)
(shoot-alt-right (vec2-x v) (vec2-y v))
(wait 4)
(inner (+ i 1))))
(wait-if 10 pred outer nop)))))
(let ((speed 1.0)
(k 10))
(let outer ()
(let inner ((i 0))
(when (<= i k)
(let ((theta (* (inexact (/ i k)) pi)))
(shoot-main-left (* (cos theta) speed) (* (sin theta) speed))
(shoot-main-right (* (cos theta) speed) (* (sin theta) speed))
(inner (+ i 1)))))
(wait-if 60 pred outer nop))))
;; alt guns fired aimed shots at player
;; main guns shoot spirals
(define (phase-1)
(define (pred) (> (enemy-health boss) 1000))
(run-script
(lambda ()
(wait 120)
(let loop ()
(let ((v (player-dir alt-left-x alt-y)))
(vec2-mul-scalar! v 3.5)
(do ((i 0 (+ i 1)))
((= i 5))
(shoot-alt-left (vec2-x v) (vec2-y v))
(wait 4)))
(wait-if 120 pred loop nop))))
(run-script
(lambda ()
(wait 60)
(let loop ()
(let ((v (player-dir alt-right-x alt-y)))
(vec2-mul-scalar! v 3.5)
(do ((i 0 (+ i 1)))
((= i 5))
(shoot-alt-right (vec2-x v) (vec2-y v))
(wait 4)))
(wait-if 120 pred loop nop))))
(let ((speed 0.75))
(let loop ((theta 0.0))
(let ((dx (* (cos theta) speed))
(dy (* (sin theta) speed)))
(shoot-main-left dx dy)
(shoot-main-right (- dx) dy)
(wait-if 5 pred (lambda () (loop (+ theta 0.4))) phase-2)))))
(wait 180)
(phase-1))
(spawn-enemy
(make-enemy 'boss 1500 (vec2 x (- y 24.0)) (vec2 144.0 50.0)
(vec2 0.0 0.0) script 500000
#(0.0 144.0 288.0 432.0) image:boss (vec2 144.0 96.0))))
;; Player state:
(define player-position (vec2 (/ game-width 2.0) (- game-height 12.0)))
(define player-velocity (vec2 0.0 0.0))
(define *player-tile-x* 0.0)
(define player-speed 2.9)
(define player-focus-speed 1.5)
(define player-bullet-speed 12.3)
(define player-width 24.0)
(define player-height 24.0)
(define *player-fire-counter* 0)
(define player-fire-interval 3)
(define player-focus-fire-interval 5)
(define player-hitbox-position (vec2 0.0 0.0))
(define player-hitbox-width 2.0)
(define player-hitbox-height 2.0)
(define %default-lives 3)
(define *player-lives* %default-lives)
(define *player-visible?* #t)
(define *player-invincible?* #f)
(define *player-score* 0)
(define *player-1cc?* #t)
;; left, right, down, up, fire, focus
(define key-state (vector #f #f #f #f #f #f))
(define (update-player-velocity!)
(match key-state
(#(left? right? down? up? _ _)
(set-vec2-x! player-velocity
(+ (if left? -1.0 0.0)
(if right? 1.0 0.0)))
(set-vec2-y! player-velocity
(+ (if down? 1.0 0.0)
(if up? -1.0 0.0)))
(vec2-normalize! player-velocity)
(vec2-mul-scalar! player-velocity
(if (focusing?)
player-focus-speed
player-speed))
(set! *player-tile-x*
(* (cond
((and left? (not right?)) 1.0)
((and right? (not left?)) 3.0)
(else 0.0))
player-width)))))
(define (set-left! pressed?)
(vector-set! key-state 0 pressed?)
(update-player-velocity!))
(define (set-right! pressed?)
(vector-set! key-state 1 pressed?)
(update-player-velocity!))
(define (set-down! pressed?)
(vector-set! key-state 2 pressed?)
(update-player-velocity!))
(define (set-up! pressed?)
(vector-set! key-state 3 pressed?)
(update-player-velocity!))
(define (firing?)
(vector-ref key-state 4))
(define (set-firing! pressed?)
(let ((was-firing? (firing?)))
(vector-set! key-state 4 pressed?)
(when (and pressed? (not was-firing?))
(set! *player-fire-counter* 0))))
(define (focusing?)
(vector-ref key-state 5))
(define (set-focusing! pressed?)
(let ((was-focusing? (focusing?)))
(vector-set! key-state 5 pressed?)
(update-player-velocity!)
(when (and pressed? (not was-focusing?))
(set! *player-fire-counter* 0))))
(define (player-position-reset!)
(set-vec2-x! player-position (/ game-width 2.0))
(set-vec2-y! player-position (- game-height 12.0)))
(define (do-player-invincible)
(run-script
(lambda ()
(set! *player-invincible?* #t)
(let ((t 5))
(let loop ((i 0))
(when (< i 10)
(set! *player-visible?* #f)
(wait t)
(set! *player-visible?* #t)
(wait t)
(loop (+ i 1)))))
(set! *player-invincible?* #f))))
(define (player-die!)
(unless *player-invincible?*
(sound-effect-play sound:player-death 0.5)
(explode (vec2-x player-position)
(vec2-y player-position))
(set! *player-lives* (max (- *player-lives* 1) 0))
(player-position-reset!)
(do-player-invincible)))
(define (game-over?)
(= *player-lives* 0))
(define (player-update!)
(define (muzzle-flash x y)
(let ((life 6)
(ldx -1.0)
(rdx 1.0)
(dy -1.0))
(particle-pool-add! particles 'muzzle-flash life x y ldx dy)
(particle-pool-add! particles 'muzzle-flash life x y rdx dy)))
(let ((old-x (vec2-x player-position))
(old-y (vec2-y player-position)))
(vec2-add! player-position player-velocity)
(vec2-clamp! player-position 0.0 0.0 game-width game-height)
(let ((x (vec2-x player-position))
(y (vec2-y player-position))
(hbx (vec2-x player-hitbox-position))
(hby (vec2-y player-hitbox-position))
(hbw player-hitbox-width)
(hbh player-hitbox-height))
(if (or (rect-collides-with-level? level x y hbw hbh)
(find-enemy enemies x y hbw hbh))
(begin
;; (set-vec2-x! player-position old-x)
;; (set-vec2-y! player-position
;; (+ old-y (- *scroll* *last-scroll*)))
(player-die!))
(begin
(set-vec2-x! player-hitbox-position (- x (/ hbw 2.0)))
(set-vec2-y! player-hitbox-position (- y (/ hbh 2.0)))))))
(when (firing?)
(set! *player-fire-counter*
(modulo (+ *player-fire-counter* 1)
(if (focusing?)
player-focus-fire-interval
player-fire-interval)))
(when (= *player-fire-counter* 0)
(sound-effect-play sound:player-shoot 0.2)
(let ((px (vec2-x player-position))
(py (vec2-y player-position)))
(if (focusing?)
(let ((y-off 6.0))
(muzzle-flash px (- py y-off))
(bullet-pool-add! player-bullets 1
(- px 1.0) py
6.0 6.0
0.0 (- player-bullet-speed)))
(let ((hbw 3.0)
(hbh 4.0)
(lx (- px 6.0))
(rx (+ px 8.0))
(y (- py 4.0)))
(muzzle-flash lx y)
(muzzle-flash rx y)
(bullet-pool-add! player-bullets 0
lx py
hbw hbh
0.0 (- player-bullet-speed))
(bullet-pool-add! player-bullets 0
rx py
hbw hbh
0.0 (- player-bullet-speed)))))
(set! *player-fire-counter* 0))))
(define (draw-player)
(when *player-visible?*
(draw-image context image:player
*player-tile-x* 0.0
player-width player-height
(- (vec2-x player-position)
(/ player-width 2.0))
(- (vec2-y player-position)
(/ player-height 2.0))
player-width player-height))
(when *debug?*
(set-fill-color! context "#ff00ff80")
(fill-rect context
(vec2-x player-hitbox-position)
(vec2-y player-hitbox-position)
player-hitbox-width
player-hitbox-height)))
(define (direction-to-player v)
(let ((v* (vec2 (vec2-x player-position) (vec2-y player-position))))
(vec2-sub! v* v)
(vec2-normalize! v*)
v*))
(define (do-splash)
(music-stop)
(set! *game-state* 'splash))
;; Game over screen state
(define *countdown* "")
(define *countdown-scheduler* (make-scheduler 5))
(define (do-countdown)
(parameterize ((current-scheduler *countdown-scheduler*))
(run-script
(lambda ()
(let loop ((i 9))
(set! *countdown* (number->string i))
(wait 60)
(unless (= i 0)
(loop (- i 1))))
(do-splash)))))
(define (do-game-over)
(scheduler-reset! *countdown-scheduler*)
(music-stop)
(set! *game-state* 'game-over)
(do-countdown))
(define (do-continue)
(player-position-reset!)
(set! *player-lives* 3)
(set! *player-1cc?* #f)
(set! *game-state* 'play)
(do-player-invincible))
;; Clear screen state
(define *clear-show-1cc-bonus?* #f)
(define *clear-show-life-bonus?* #f)
(define *clear-show-total-score?* #f)
(define *clear-1cc-bonus* "")
(define *clear-life-bonus* "")
(define *clear-total-score* "")
(define (do-game-clear)
(scheduler-reset! *scheduler*)
(music-stop)
(set! *game-state* 'game-clear)
(set! *clear-show-1cc-bonus?* #f)
(set! *clear-show-life-bonus?* #f)
(set! *clear-show-total-score?* #f)
(if *player-1cc?*
(let ((1cc-bonus 1000000)
(life-bonus (* *player-lives* 250000)))
(set! *player-score* (+ *player-score* 1cc-bonus life-bonus))
(set! *clear-1cc-bonus* (number->string 1cc-bonus))
(set! *clear-life-bonus* (number->string life-bonus)))
(begin
(set! *clear-1cc-bonus* "0")
(set! *clear-life-bonus* "0")))
(set! *clear-total-score* (number->string *player-score*))
(run-script
(lambda ()
(wait 60)
(set! *clear-show-1cc-bonus?* #t)
(wait 60)
(set! *clear-show-life-bonus?* #t)
(wait 60)
(set! *clear-show-total-score?* #t))))
;; Canvas sizing/scaling.
(define *canvas-scale* 0.0)
(define *canvas-width* 0)
(define *canvas-height* 0)
(define (resize-canvas)
(let* ((win (current-window))
(w (window-inner-width win))
(h (window-inner-height win))
(gw (truncate game-width))
(gh (truncate game-height))
(scale (max (min (quotient w gw) (quotient h gh)) 1))
(cw (* gw scale))
(ch (* gh scale)))
(set-element-width! canvas cw)
(set-element-height! canvas ch)
(set-image-smoothing-enabled! context 0)
(set! *canvas-scale* (inexact scale))
(set! *canvas-width* (* game-width *canvas-scale*))
(set! *canvas-height* (* game-height *canvas-scale*))))
;; Boss warning message state
(define *show-warning?* #f)
(define (do-warning)
(run-script
(lambda ()
(do ((i 0 (+ i 1)))
((= i 10))
(set! *show-warning?* #t)
(wait 15)
(set! *show-warning?* #f)
(wait 15)))))
(define (clear-screen)
(clear-rect context 0.0 0.0 *canvas-width* *canvas-height*))
(define (draw-player-bullets)
(draw-bullets player-bullets))
(define (draw-enemy-bullets)
(draw-bullets enemy-bullets))
(define (draw-background image parallax)
(let ((scroll (fmod (* *scroll* parallax) game-height)))
;; Bottom
(draw-image context image
0.0 0.0 game-width (- game-height scroll)
0.0 scroll game-width (- game-height scroll))
;; Top
(draw-image context image
0.0 (- game-height scroll) game-width scroll
0.0 0.0 game-width scroll)))
(define (draw-hud)
(let ((y (- game-height 8.0)))
;; TODO: Don't allocate strings every frame when the UI
;; values rarely change.
(set-fill-color! context "#ffffff")
(set-font! context "bold 16px monogram")
(set-text-align! context "right")
(fill-text context (string-append "x" (number->string *player-lives*))
(- game-width 4.0) y)
(set-text-align! context "left")
(fill-text context (number->string *player-score*) 4.0 y)))
(define (draw-splash time)
(draw-image context image:cover
0.0 0.0 game-width game-height
0.0 0.0 game-width game-height)
(let ((x (/ game-width 2.0))
(y (+ (- game-height 40.0) (* (sin (* time 2.0)) 4.0))))
(set-fill-color! context "#ffffff")
(set-font! context "bold 18px monogram")
(set-text-align! context "center")
(fill-text context "Press ENTER to start" x y)))
(define (draw-play time)
(draw-background image:starfield-bg 0.3)
(draw-background image:starfield-fg 0.5)
(draw-level-foreground level)
(draw-particles particles)
(draw-player-bullets)
(draw-enemies enemies time)
(draw-player)
(draw-enemy-bullets)
(when *show-warning?*
(set-fill-color! context "#d27d2c")
(set-text-align! context "center")
(set-font! context "bold 72px monogram")
(fill-text context "WARNING"
(/ game-width 2.0)
(/ game-height 2.0)))
(draw-hud))
(define (draw-pause time)
(draw-background image:starfield-bg 0.3)
(draw-background image:starfield-fg 0.5)
(draw-level-foreground level)
(draw-particles particles)
(draw-player-bullets)
(draw-enemies enemies time)
(draw-player)
(draw-enemy-bullets)
(draw-hud)
(set-fill-color! context "#ffffff")
(set-font! context "bold 36px monogram")
(set-text-align! context "center")
(fill-text context "PAUSED" (/ game-width 2.0) (/ game-height 2.0)))
(define (draw-game-over time)
(draw-background image:starfield-bg 0.3)
(draw-background image:starfield-fg 0.5)
(draw-level-foreground level)
(draw-particles particles)
(draw-enemies enemies time)
(draw-enemy-bullets)
(draw-hud)
(set-fill-color! context "#ffffff")
(set-font! context "bold 36px monogram")
(set-text-align! context "center")
(fill-text context "CONTINUE?"
(/ game-width 2.0) (/ game-height 3.0))
(set-font! context "bold 72px monogram")
(fill-text context *countdown*
(/ game-width 2.0) (+ (/ game-height 3.0) 60.0)))
(define (draw-game-clear time)
(draw-background image:starfield-bg 0.3)
(draw-background image:starfield-fg 0.5)
(draw-level-foreground level)
(draw-particles particles)
(draw-player)
(set-fill-color! context "#ffffff")
(set-font! context "bold 36px monogram")
(set-text-align! context "center")
(fill-text context "CLEAR" (/ game-width 2.0) (/ game-height 3.0))
(set-font! context "bold 24px monogram")
(set-text-align! context "left")
(when *clear-show-1cc-bonus?*
(fill-text context "1CC BONUS"
16.0
(+ (/ game-height 3.0) 40)))
(when *clear-show-life-bonus?*
(fill-text context "LIFE BONUS"
16.0
(+ (/ game-height 3.0) 80)))
(when *clear-show-total-score?*
(fill-text context "TOTAL SCORE"
16.0
(+ (/ game-height 3.0) 120)))
(set-text-align! context "right")
(when *clear-show-1cc-bonus?*
(fill-text context *clear-1cc-bonus*
(- game-width 16.0)
(+ (/ game-height 3.0) 40)))
(when *clear-show-life-bonus?*
(fill-text context *clear-life-bonus*
(- game-width 16.0)
(+ (/ game-height 3.0) 80)))
(when *clear-show-total-score?*
(fill-text context *clear-total-score*
(- game-width 16.0)
(+ (/ game-height 3.0) 120))))
(define (draw _prev-time)
(let ((time (current-time)))
(clear-screen)
(set-transform! context 1.0 0.0 0.0 1.0 0.0 0.0)
(set-scale! context *canvas-scale* *canvas-scale*)
(set-fill-color! context "#140c1c")
(fill-rect context 0.0 0.0 game-width game-height)
(let ((draw* (match *game-state*
('splash draw-splash)
('play draw-play)
('pause draw-pause)
('game-over draw-game-over)
('game-clear draw-game-clear))))
(draw* time))
(request-animation-frame draw)))
(define (reset!)
(music-stop)
(music-play)
(set! *game-state* 'play)
(scheduler-reset! *scheduler*)
(set! *scroll* 0.0)
;; (set! *scroll* (* 440.0 tile-height))
(set! *last-scroll* 0.0)
(set! *last-row-scanned* (level-height level))
;; (set! *last-row-scanned* (- (level-height level)
;; 440))
(bullet-pool-reset! player-bullets)
(bullet-pool-reset! enemy-bullets)
(enemy-pool-reset! enemies)
(particle-pool-reset! particles)
(player-position-reset!)
(set! *player-tile-x* 0.0)
(set! *player-lives* %default-lives)
(set! *player-invincible?* #f)
(set! *player-visible?* #t)
(set! *player-fire-counter* 0)
(set! *player-score* 0)
(set! *player-1cc?* #t))
(define (on-key-down event)
(let ((code (keyboard-event-code event)))
(cond
((string-=? code "ArrowLeft")
(set-left! #t)
(prevent-default! event))
((string-=? code "ArrowRight")
(set-right! #t)
(prevent-default! event))
((string-=? code "ArrowDown")
(set-down! #t)
(prevent-default! event))
((string-=? code "ArrowUp")
(set-up! #t)
(prevent-default! event))
((string-=? code "KeyZ")
(set-firing! #t)
(prevent-default! event))
((string-=? code "KeyX";; "ShiftLeft"
)
(set-focusing! #t)
(prevent-default! event)))))
(define (on-key-up event)
(let ((code (keyboard-event-code event)))
(cond
((string-=? code "ArrowLeft")
(set-left! #f)
(prevent-default! event))
((string-=? code "ArrowRight")
(set-right! #f)
(prevent-default! event))
((string-=? code "ArrowDown")
(set-down! #f)
(prevent-default! event))
((string-=? code "ArrowUp")
(set-up! #f)
(prevent-default! event))
((string-=? code "KeyZ")
(set-firing! #f)
(prevent-default! event))
((string-=? code "KeyX";; "ShiftLeft"
)
(set-focusing! #f)
(prevent-default! event))
(else
(match *game-state*
('splash
(when (string-=? code "Enter")
(reset!)
(set! *game-state* 'play)))
('play
(cond
((string-=? code "Enter")
(set! *game-state* 'pause)
(music-pause)
(prevent-default! event))
((string-=? code "KeyD")
(set! *debug?* (not *debug?*))
(prevent-default! event))
((string-=? code "KeyR")
(reset!)
(prevent-default! event))
((string-=? code "KeyW")
(do-game-clear)
(prevent-default! event))
((string-=? code "KeyO")
(do-game-over)
(prevent-default! event))))
('pause
(cond
((string-=? code "Enter")
(set! *game-state* 'play)
(music-play)
(prevent-default! event))))
('game-clear
(cond
((string-=? code "Enter")
(do-splash)
(prevent-default! event))))
('game-over
(cond
((string-=? code "Enter")
(do-continue)
(prevent-default! event))))
(_ #t))))))
(define (out-of-bounds? x y w h)
(let ((padding 32.0))
(not (rect-within? x y w h (- padding) (- padding)
(+ game-width (* padding 2.0))
(+ game-height (* padding 2.0))))))
(define (player-bullet-collide type x y w h)
(let ((x* (- x (/ w 2.0)))
(y* (- y(/ h 2.0))))
(or (rect-collides-with-level? level x* y* w h)
(let ((enemy (find-enemy enemies x y w h)))
(and enemy
(begin
(enemy-damage! enemy
(case type
((0) 1)
((1) 3)))
#t))))))
(define (enemy-bullet-collide type x y w h)
(let ((x* (- x (/ w 2.0)))
(y* (- y(/ h 2.0))))
(or (out-of-bounds? x* y* w h)
;; (rect-collides-with-level? level x* y* w h)
(if (rect-collides-with-level? level x* y* w h)
(begin
(sound-effect-play sound:bullet-hit 0.01)
#t)
#f)
(if (rect-within? x y w h
(vec2-x player-hitbox-position)
(vec2-y player-hitbox-position)
player-hitbox-width
player-hitbox-height)
(begin
(player-die!)
#t)
#f))))
(define dt (/ 1000.0 60.0))
(define (update)
(match *game-state*
('play
(scheduler-tick! *scheduler*)
(level-update! level)
(player-update!)
(bullet-pool-update! player-bullets player-bullet-collide)
(bullet-pool-update! enemy-bullets enemy-bullet-collide)
(enemy-pool-update! enemies)
(particle-pool-update! particles)
(when (game-over?)
(do-game-over)))
('game-over
(set! *scroll* *last-scroll*)
(scheduler-tick! *countdown-scheduler*))
('game-clear
(scheduler-tick! *scheduler*)
(bullet-pool-update! player-bullets player-bullet-collide)
(bullet-pool-update! enemy-bullets enemy-bullet-collide)
(particle-pool-update! particles))
(_ #t))
(timeout update dt))
(add-event-listener! (current-window) "resize" (lambda (_) (resize-canvas)))
(add-event-listener! (current-document) "keydown" on-key-down)
(add-event-listener! (current-document) "keyup" on-key-up)
(resize-canvas)
(request-animation-frame draw)
(timeout update dt)))
(call-with-output-file "game.wasm"
(lambda (port)
(put-bytevector port (assemble-wasm (compile src)))))
|