Commit message (Collapse) | Author | Age | Files | Lines | |
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* | One more large projectile | Christine Lemmer-Webber | 2023-10-29 | 1 | -0/+0 |
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* | Put projectiles on every frame | Christine Lemmer-Webber | 2023-10-29 | 1 | -0/+0 |
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* | projectiles | Christine Lemmer-Webber | 2023-10-29 | 1 | -0/+0 |
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* | Boss fight! | David Thompson | 2023-10-29 | 2 | -0/+0 |
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* | Animated boss bay-bee | Christine Lemmer-Webber | 2023-10-29 | 1 | -0/+0 |
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* | First filled in version of the boss | Christine Lemmer-Webber | 2023-10-29 | 1 | -0/+0 |
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* | More varied flyer behavior; map tweaks. | David Thompson | 2023-10-29 | 2 | -0/+0 |
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* | Delete old images and palettes. | David Thompson | 2023-10-29 | 7 | -48/+0 |
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* | Add varied popcorn behavior. Fill out more enemy spawn points. | David Thompson | 2023-10-29 | 2 | -0/+0 |
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* | Boss placeholder, pre-boss WARNING message. | David Thompson | 2023-10-28 | 2 | -0/+0 |
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* | More animations, splash screen, decent continue/clear screens! | David Thompson | 2023-10-28 | 8 | -0/+0 |
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* | Animations! | David Thompson | 2023-10-28 | 4 | -0/+0 |
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* | Start of boss ship | Christine Lemmer-Webber | 2023-10-28 | 1 | -0/+0 |
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* | Fix cover, remove spray | Christine Lemmer-Webber | 2023-10-28 | 2 | -0/+0 |
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* | Add splash screen | Christine Lemmer-Webber | 2023-10-28 | 2 | -0/+0 |
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* | splash screen wip | Christine Lemmer-Webber | 2023-10-28 | 1 | -0/+0 |
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* | Use starfield background. | David Thompson | 2023-10-28 | 1 | -0/+0 |
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* | Tone down specular | Christine Lemmer-Webber | 2023-10-28 | 1 | -0/+0 |
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* | Lock some layers | Christine Lemmer-Webber | 2023-10-28 | 1 | -0/+0 |
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* | More tilt improvements to hero ship | Christine Lemmer-Webber | 2023-10-28 | 1 | -0/+0 |
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* | Improve gun turns on hero | Christine Lemmer-Webber | 2023-10-28 | 1 | -0/+0 |
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* | ship tilts | Christine Lemmer-Webber | 2023-10-28 | 1 | -0/+0 |
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* | Animation for electric baddy | Christine Lemmer-Webber | 2023-10-28 | 1 | -0/+0 |
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* | duplicate starfield layer frames so as to make animation non-confusing | Christine Lemmer-Webber | 2023-10-28 | 1 | -0/+0 |
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* | Starfields | Christine Lemmer-Webber | 2023-10-28 | 3 | -0/+0 |
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* | Animations and (optional) outlines | Christine Lemmer-Webber | 2023-10-28 | 1 | -0/+0 |
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* | Start updating assets to use Christine's sprites; add nested scripts. | David Thompson | 2023-10-28 | 13 | -0/+0 |
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* | Add start of Strigoform sprites | Christine Lemmer-Webber | 2023-10-28 | 1 | -0/+0 |
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* | Friday's progress. lots of placeholder art. | David Thompson | 2023-10-27 | 18 | -0/+0 |
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* | Add particles. | David Thompson | 2023-10-27 | 3 | -0/+20 |
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* | Per-bullet hitboxes; scoring. | David Thompson | 2023-10-26 | 2 | -0/+0 |
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* | Add focus fire. | David Thompson | 2023-10-25 | 3 | -0/+0 |
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* | Update map; don't play explosion sound when enemy goes out of bounds. | David Thompson | 2023-10-25 | 2 | -0/+0 |
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* | Lots of changes! | David Thompson | 2023-10-25 | 2 | -0/+0 |
| | | | | | | * Update reflect library * Text alginment * Tiled map compilation! | ||||
* | Parallax background. | David Thompson | 2023-10-23 | 3 | -0/+0 |
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* | Update player bullet sprite. | David Thompson | 2023-10-22 | 2 | -0/+0 |
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* | Fix scheduler, add player lives, update player sprite. | David Thompson | 2023-10-22 | 2 | -0/+0 |
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* | Enemy bullets and level scrolling. | David Thompson | 2023-10-22 | 2 | -0/+0 |
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* | Enemies that can take damage from player bullets. | David Thompson | 2023-10-22 | 2 | -0/+0 |
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* | Day 1 progress. | David Thompson | 2023-10-22 | 9 | -0/+28 |