Commit message (Collapse) | Author | Age | Files | Lines | |
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* | More animations, splash screen, decent continue/clear screens! | David Thompson | 2023-10-28 | 1 | -69/+234 |
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* | Animations! | David Thompson | 2023-10-28 | 1 | -11/+20 |
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* | Change turret firing pattern. | David Thompson | 2023-10-28 | 1 | -13/+17 |
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* | Undo some testing code. | David Thompson | 2023-10-28 | 1 | -5/+5 |
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* | Use starfield background. | David Thompson | 2023-10-28 | 1 | -11/+17 |
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* | Fix scroll speed transitions. | David Thompson | 2023-10-28 | 1 | -17/+20 |
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* | Add rough, but fuller level. Mostly just a rough map. | David Thompson | 2023-10-28 | 1 | -0/+1 |
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* | Scriptable scroll speed! | David Thompson | 2023-10-28 | 1 | -40/+76 |
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* | Remove pks. | David Thompson | 2023-10-28 | 1 | -2/+0 |
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* | Add scroll dy to non-stationary enemies, too. | David Thompson | 2023-10-28 | 1 | -5/+7 |
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* | Start updating assets to use Christine's sprites; add nested scripts. | David Thompson | 2023-10-28 | 1 | -32/+93 |
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* | Use monogram font. | David Thompson | 2023-10-28 | 1 | -4/+4 |
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* | Friday's progress. lots of placeholder art. | David Thompson | 2023-10-27 | 1 | -86/+131 |
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* | Remove unused background from map. | David Thompson | 2023-10-27 | 1 | -10/+5 |
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* | Re-enable player death sound, but half volume. | David Thompson | 2023-10-27 | 1 | -1/+1 |
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* | Add particles. | David Thompson | 2023-10-27 | 1 | -24/+151 |
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* | Pass bullet type to collide proc. | David Thompson | 2023-10-26 | 1 | -6/+10 |
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* | Enemy animation. | David Thompson | 2023-10-26 | 1 | -28/+41 |
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* | Per-bullet hitboxes; scoring. | David Thompson | 2023-10-26 | 1 | -47/+66 |
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* | Add focus fire. | David Thompson | 2023-10-25 | 1 | -38/+66 |
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* | Update map; don't play explosion sound when enemy goes out of bounds. | David Thompson | 2023-10-25 | 1 | -7/+8 |
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* | Add paused, game-win states. | David Thompson | 2023-10-25 | 1 | -11/+36 |
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* | Fix stationary enemy movement. | David Thompson | 2023-10-25 | 1 | -1/+4 |
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* | Lots of changes! | David Thompson | 2023-10-25 | 1 | -1033/+1004 |
| | | | | | | * Update reflect library * Text alginment * Tiled map compilation! | ||||
* | Add basic HUD; prevent default key event handler. | David Thompson | 2023-10-24 | 1 | -11/+44 |
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* | Use define-type for vec2. | David Thompson | 2023-10-24 | 1 | -30/+34 |
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* | Remove unused vars. | David Thompson | 2023-10-23 | 1 | -5/+0 |
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* | load images programatically. | David Thompson | 2023-10-23 | 1 | -6/+10 |
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* | Use tagged vector for level. | David Thompson | 2023-10-23 | 1 | -9/+11 |
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* | Use tagged vector for bullet pool. | David Thompson | 2023-10-23 | 1 | -11/+15 |
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* | Misc updates... | David Thompson | 2023-10-23 | 1 | -11/+18 |
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* | Improve spawn positioning; add stationary enemies. | David Thompson | 2023-10-23 | 1 | -11/+17 |
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* | Resize canvas to fit window size, rewrite enemies. | David Thompson | 2023-10-23 | 1 | -193/+282 |
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* | Parallax background. | David Thompson | 2023-10-23 | 1 | -2/+16 |
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* | Add state reset. | David Thompson | 2023-10-22 | 1 | -1/+37 |
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* | Enemies with cancellable scripts. | David Thompson | 2023-10-22 | 1 | -55/+71 |
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* | Add some more placeholder level. | David Thompson | 2023-10-22 | 1 | -2/+30 |
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* | Add a bunch of sound effects. | David Thompson | 2023-10-22 | 1 | -32/+84 |
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* | Fix enemy collision, collide player with enemies. | David Thompson | 2023-10-22 | 1 | -31/+51 |
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* | Player can be hit by enemy bullets. | David Thompson | 2023-10-22 | 1 | -1/+12 |
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* | Fix scheduler, add player lives, update player sprite. | David Thompson | 2023-10-22 | 1 | -32/+73 |
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* | Enemy bullets and level scrolling. | David Thompson | 2023-10-22 | 1 | -92/+170 |
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* | Enemies that can take damage from player bullets. | David Thompson | 2023-10-22 | 1 | -72/+182 |
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* | Day 1 progress. | David Thompson | 2023-10-22 | 1 | -0/+527 |