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* Update to latest hoot.David Thompson2024-01-291-36/+38
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* Update to work on latest guile-hoot... sort of.David Thompson2023-11-171-54/+58
| | | | | There's one uncommitted fix I'm using that is my local guile-hoot repo. Shouldn't be like that for long.
* Final edits.David Thompson2023-10-291-66/+93
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* Oops, start at the beginning!David Thompson2023-10-291-5/+5
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* Disable some debug keys.David Thompson2023-10-291-9/+10
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* Add basic shot patterns to electro guys.David Thompson2023-10-291-20/+65
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* Use new bullet sprites.David Thompson2023-10-291-32/+34
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* Tweak flyer0 fire rate.David Thompson2023-10-291-1/+1
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* Add simple background music.David Thompson2023-10-291-11/+10
| | | | Wish I had more time!!
* Boss fight!David Thompson2023-10-291-5/+176
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* Placeholder code for music.David Thompson2023-10-291-2/+33
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* More varied flyer behavior; map tweaks.David Thompson2023-10-291-51/+141
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* Add varied popcorn behavior. Fill out more enemy spawn points.David Thompson2023-10-291-4/+50
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* Add tense chasing section.David Thompson2023-10-281-1/+26
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* Map tweaks.David Thompson2023-10-281-2/+2
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* A few small tweaks.David Thompson2023-10-281-2/+4
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* Boss placeholder, pre-boss WARNING message.David Thompson2023-10-281-3/+23
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* More animations, splash screen, decent continue/clear screens!David Thompson2023-10-281-69/+234
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* Animations!David Thompson2023-10-281-11/+20
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* Change turret firing pattern.David Thompson2023-10-281-13/+17
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* Undo some testing code.David Thompson2023-10-281-5/+5
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* Use starfield background.David Thompson2023-10-281-11/+17
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* Fix scroll speed transitions.David Thompson2023-10-281-17/+20
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* Add rough, but fuller level. Mostly just a rough map.David Thompson2023-10-281-0/+1
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* Scriptable scroll speed!David Thompson2023-10-281-40/+76
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* Remove pks.David Thompson2023-10-281-2/+0
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* Add scroll dy to non-stationary enemies, too.David Thompson2023-10-281-5/+7
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* Start updating assets to use Christine's sprites; add nested scripts.David Thompson2023-10-281-32/+93
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* Use monogram font.David Thompson2023-10-281-4/+4
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* Friday's progress. lots of placeholder art.David Thompson2023-10-271-86/+131
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* Remove unused background from map.David Thompson2023-10-271-10/+5
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* Re-enable player death sound, but half volume.David Thompson2023-10-271-1/+1
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* Add particles.David Thompson2023-10-271-24/+151
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* Pass bullet type to collide proc.David Thompson2023-10-261-6/+10
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* Enemy animation.David Thompson2023-10-261-28/+41
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* Per-bullet hitboxes; scoring.David Thompson2023-10-261-47/+66
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* Add focus fire.David Thompson2023-10-251-38/+66
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* Update map; don't play explosion sound when enemy goes out of bounds.David Thompson2023-10-251-7/+8
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* Add paused, game-win states.David Thompson2023-10-251-11/+36
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* Fix stationary enemy movement.David Thompson2023-10-251-1/+4
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* Lots of changes!David Thompson2023-10-251-1033/+1004
| | | | | | * Update reflect library * Text alginment * Tiled map compilation!
* Add basic HUD; prevent default key event handler.David Thompson2023-10-241-11/+44
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* Use define-type for vec2.David Thompson2023-10-241-30/+34
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* Remove unused vars.David Thompson2023-10-231-5/+0
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* load images programatically.David Thompson2023-10-231-6/+10
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* Use tagged vector for level.David Thompson2023-10-231-9/+11
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* Use tagged vector for bullet pool.David Thompson2023-10-231-11/+15
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* Misc updates...David Thompson2023-10-231-11/+18
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* Improve spawn positioning; add stationary enemies.David Thompson2023-10-231-11/+17
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* Resize canvas to fit window size, rewrite enemies.David Thompson2023-10-231-193/+282
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