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* Update to latest hoot.David Thompson2024-01-291-36/+38
* Update to work on latest guile-hoot... sort of.David Thompson2023-11-171-54/+58
* Final edits.David Thompson2023-10-291-66/+93
* Oops, start at the beginning!David Thompson2023-10-291-5/+5
* Disable some debug keys.David Thompson2023-10-291-9/+10
* Add basic shot patterns to electro guys.David Thompson2023-10-291-20/+65
* Use new bullet sprites.David Thompson2023-10-291-32/+34
* Tweak flyer0 fire rate.David Thompson2023-10-291-1/+1
* Add simple background music.David Thompson2023-10-291-11/+10
* Boss fight!David Thompson2023-10-291-5/+176
* Placeholder code for music.David Thompson2023-10-291-2/+33
* More varied flyer behavior; map tweaks.David Thompson2023-10-291-51/+141
* Add varied popcorn behavior. Fill out more enemy spawn points.David Thompson2023-10-291-4/+50
* Add tense chasing section.David Thompson2023-10-281-1/+26
* Map tweaks.David Thompson2023-10-281-2/+2
* A few small tweaks.David Thompson2023-10-281-2/+4
* Boss placeholder, pre-boss WARNING message.David Thompson2023-10-281-3/+23
* More animations, splash screen, decent continue/clear screens!David Thompson2023-10-281-69/+234
* Animations!David Thompson2023-10-281-11/+20
* Change turret firing pattern.David Thompson2023-10-281-13/+17
* Undo some testing code.David Thompson2023-10-281-5/+5
* Use starfield background.David Thompson2023-10-281-11/+17
* Fix scroll speed transitions.David Thompson2023-10-281-17/+20
* Add rough, but fuller level. Mostly just a rough map.David Thompson2023-10-281-0/+1
* Scriptable scroll speed!David Thompson2023-10-281-40/+76
* Remove pks.David Thompson2023-10-281-2/+0
* Add scroll dy to non-stationary enemies, too.David Thompson2023-10-281-5/+7
* Start updating assets to use Christine's sprites; add nested scripts.David Thompson2023-10-281-32/+93
* Use monogram font.David Thompson2023-10-281-4/+4
* Friday's progress. lots of placeholder art.David Thompson2023-10-271-86/+131
* Remove unused background from map.David Thompson2023-10-271-10/+5
* Re-enable player death sound, but half volume.David Thompson2023-10-271-1/+1
* Add particles.David Thompson2023-10-271-24/+151
* Pass bullet type to collide proc.David Thompson2023-10-261-6/+10
* Enemy animation.David Thompson2023-10-261-28/+41
* Per-bullet hitboxes; scoring.David Thompson2023-10-261-47/+66
* Add focus fire.David Thompson2023-10-251-38/+66
* Update map; don't play explosion sound when enemy goes out of bounds.David Thompson2023-10-251-7/+8
* Add paused, game-win states.David Thompson2023-10-251-11/+36
* Fix stationary enemy movement.David Thompson2023-10-251-1/+4
* Lots of changes!David Thompson2023-10-251-1033/+1004
* Add basic HUD; prevent default key event handler.David Thompson2023-10-241-11/+44
* Use define-type for vec2.David Thompson2023-10-241-30/+34
* Remove unused vars.David Thompson2023-10-231-5/+0
* load images programatically.David Thompson2023-10-231-6/+10
* Use tagged vector for level.David Thompson2023-10-231-9/+11
* Use tagged vector for bullet pool.David Thompson2023-10-231-11/+15
* Misc updates...David Thompson2023-10-231-11/+18
* Improve spawn positioning; add stationary enemies.David Thompson2023-10-231-11/+17
* Resize canvas to fit window size, rewrite enemies.David Thompson2023-10-231-193/+282