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* Fix stationary enemy movement.David Thompson2023-10-251-1/+4
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* Lots of changes!David Thompson2023-10-251-1033/+1004
| | | | | | * Update reflect library * Text alginment * Tiled map compilation!
* Add basic HUD; prevent default key event handler.David Thompson2023-10-241-11/+44
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* Use define-type for vec2.David Thompson2023-10-241-30/+34
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* Remove unused vars.David Thompson2023-10-231-5/+0
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* load images programatically.David Thompson2023-10-231-6/+10
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* Use tagged vector for level.David Thompson2023-10-231-9/+11
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* Use tagged vector for bullet pool.David Thompson2023-10-231-11/+15
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* Misc updates...David Thompson2023-10-231-11/+18
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* Improve spawn positioning; add stationary enemies.David Thompson2023-10-231-11/+17
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* Resize canvas to fit window size, rewrite enemies.David Thompson2023-10-231-193/+282
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* Parallax background.David Thompson2023-10-231-2/+16
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* Add state reset.David Thompson2023-10-221-1/+37
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* Enemies with cancellable scripts.David Thompson2023-10-221-55/+71
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* Add some more placeholder level.David Thompson2023-10-221-2/+30
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* Add a bunch of sound effects.David Thompson2023-10-221-32/+84
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* Fix enemy collision, collide player with enemies.David Thompson2023-10-221-31/+51
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* Player can be hit by enemy bullets.David Thompson2023-10-221-1/+12
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* Fix scheduler, add player lives, update player sprite.David Thompson2023-10-221-32/+73
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* Enemy bullets and level scrolling.David Thompson2023-10-221-92/+170
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* Enemies that can take damage from player bullets.David Thompson2023-10-221-72/+182
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* Day 1 progress.David Thompson2023-10-221-0/+527