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* Fix stationary enemy movement.David Thompson2023-10-251-1/+4
* Lots of changes!David Thompson2023-10-251-1033/+1004
* Add basic HUD; prevent default key event handler.David Thompson2023-10-241-11/+44
* Use define-type for vec2.David Thompson2023-10-241-30/+34
* Remove unused vars.David Thompson2023-10-231-5/+0
* load images programatically.David Thompson2023-10-231-6/+10
* Use tagged vector for level.David Thompson2023-10-231-9/+11
* Use tagged vector for bullet pool.David Thompson2023-10-231-11/+15
* Misc updates...David Thompson2023-10-231-11/+18
* Improve spawn positioning; add stationary enemies.David Thompson2023-10-231-11/+17
* Resize canvas to fit window size, rewrite enemies.David Thompson2023-10-231-193/+282
* Parallax background.David Thompson2023-10-231-2/+16
* Add state reset.David Thompson2023-10-221-1/+37
* Enemies with cancellable scripts.David Thompson2023-10-221-55/+71
* Add some more placeholder level.David Thompson2023-10-221-2/+30
* Add a bunch of sound effects.David Thompson2023-10-221-32/+84
* Fix enemy collision, collide player with enemies.David Thompson2023-10-221-31/+51
* Player can be hit by enemy bullets.David Thompson2023-10-221-1/+12
* Fix scheduler, add player lives, update player sprite.David Thompson2023-10-221-32/+73
* Enemy bullets and level scrolling.David Thompson2023-10-221-92/+170
* Enemies that can take damage from player bullets.David Thompson2023-10-221-72/+182
* Day 1 progress.David Thompson2023-10-221-0/+527