Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Update to latest hoot. | David Thompson | 2024-04-08 | 1 | -50/+44 |
| | |||||
* | Update to latest hoot. | David Thompson | 2024-01-29 | 1 | -36/+38 |
| | |||||
* | Update to work on latest guile-hoot... sort of. | David Thompson | 2023-11-17 | 1 | -54/+58 |
| | | | | | There's one uncommitted fix I'm using that is my local guile-hoot repo. Shouldn't be like that for long. | ||||
* | Final edits. | David Thompson | 2023-10-29 | 1 | -66/+93 |
| | |||||
* | Oops, start at the beginning! | David Thompson | 2023-10-29 | 1 | -5/+5 |
| | |||||
* | Disable some debug keys. | David Thompson | 2023-10-29 | 1 | -9/+10 |
| | |||||
* | Add basic shot patterns to electro guys. | David Thompson | 2023-10-29 | 1 | -20/+65 |
| | |||||
* | Use new bullet sprites. | David Thompson | 2023-10-29 | 1 | -32/+34 |
| | |||||
* | Tweak flyer0 fire rate. | David Thompson | 2023-10-29 | 1 | -1/+1 |
| | |||||
* | Add simple background music. | David Thompson | 2023-10-29 | 1 | -11/+10 |
| | | | | Wish I had more time!! | ||||
* | Boss fight! | David Thompson | 2023-10-29 | 1 | -5/+176 |
| | |||||
* | Placeholder code for music. | David Thompson | 2023-10-29 | 1 | -2/+33 |
| | |||||
* | More varied flyer behavior; map tweaks. | David Thompson | 2023-10-29 | 1 | -51/+141 |
| | |||||
* | Add varied popcorn behavior. Fill out more enemy spawn points. | David Thompson | 2023-10-29 | 1 | -4/+50 |
| | |||||
* | Add tense chasing section. | David Thompson | 2023-10-28 | 1 | -1/+26 |
| | |||||
* | Map tweaks. | David Thompson | 2023-10-28 | 1 | -2/+2 |
| | |||||
* | A few small tweaks. | David Thompson | 2023-10-28 | 1 | -2/+4 |
| | |||||
* | Boss placeholder, pre-boss WARNING message. | David Thompson | 2023-10-28 | 1 | -3/+23 |
| | |||||
* | More animations, splash screen, decent continue/clear screens! | David Thompson | 2023-10-28 | 1 | -69/+234 |
| | |||||
* | Animations! | David Thompson | 2023-10-28 | 1 | -11/+20 |
| | |||||
* | Change turret firing pattern. | David Thompson | 2023-10-28 | 1 | -13/+17 |
| | |||||
* | Undo some testing code. | David Thompson | 2023-10-28 | 1 | -5/+5 |
| | |||||
* | Use starfield background. | David Thompson | 2023-10-28 | 1 | -11/+17 |
| | |||||
* | Fix scroll speed transitions. | David Thompson | 2023-10-28 | 1 | -17/+20 |
| | |||||
* | Add rough, but fuller level. Mostly just a rough map. | David Thompson | 2023-10-28 | 1 | -0/+1 |
| | |||||
* | Scriptable scroll speed! | David Thompson | 2023-10-28 | 1 | -40/+76 |
| | |||||
* | Remove pks. | David Thompson | 2023-10-28 | 1 | -2/+0 |
| | |||||
* | Add scroll dy to non-stationary enemies, too. | David Thompson | 2023-10-28 | 1 | -5/+7 |
| | |||||
* | Start updating assets to use Christine's sprites; add nested scripts. | David Thompson | 2023-10-28 | 1 | -32/+93 |
| | |||||
* | Use monogram font. | David Thompson | 2023-10-28 | 1 | -4/+4 |
| | |||||
* | Friday's progress. lots of placeholder art. | David Thompson | 2023-10-27 | 1 | -86/+131 |
| | |||||
* | Remove unused background from map. | David Thompson | 2023-10-27 | 1 | -10/+5 |
| | |||||
* | Re-enable player death sound, but half volume. | David Thompson | 2023-10-27 | 1 | -1/+1 |
| | |||||
* | Add particles. | David Thompson | 2023-10-27 | 1 | -24/+151 |
| | |||||
* | Pass bullet type to collide proc. | David Thompson | 2023-10-26 | 1 | -6/+10 |
| | |||||
* | Enemy animation. | David Thompson | 2023-10-26 | 1 | -28/+41 |
| | |||||
* | Per-bullet hitboxes; scoring. | David Thompson | 2023-10-26 | 1 | -47/+66 |
| | |||||
* | Add focus fire. | David Thompson | 2023-10-25 | 1 | -38/+66 |
| | |||||
* | Update map; don't play explosion sound when enemy goes out of bounds. | David Thompson | 2023-10-25 | 1 | -7/+8 |
| | |||||
* | Add paused, game-win states. | David Thompson | 2023-10-25 | 1 | -11/+36 |
| | |||||
* | Fix stationary enemy movement. | David Thompson | 2023-10-25 | 1 | -1/+4 |
| | |||||
* | Lots of changes! | David Thompson | 2023-10-25 | 1 | -1033/+1004 |
| | | | | | | * Update reflect library * Text alginment * Tiled map compilation! | ||||
* | Add basic HUD; prevent default key event handler. | David Thompson | 2023-10-24 | 1 | -11/+44 |
| | |||||
* | Use define-type for vec2. | David Thompson | 2023-10-24 | 1 | -30/+34 |
| | |||||
* | Remove unused vars. | David Thompson | 2023-10-23 | 1 | -5/+0 |
| | |||||
* | load images programatically. | David Thompson | 2023-10-23 | 1 | -6/+10 |
| | |||||
* | Use tagged vector for level. | David Thompson | 2023-10-23 | 1 | -9/+11 |
| | |||||
* | Use tagged vector for bullet pool. | David Thompson | 2023-10-23 | 1 | -11/+15 |
| | |||||
* | Misc updates... | David Thompson | 2023-10-23 | 1 | -11/+18 |
| | |||||
* | Improve spawn positioning; add stationary enemies. | David Thompson | 2023-10-23 | 1 | -11/+17 |
| |